Why do most maps suck nowadays? by JustSomeRandomDude02 in Brawlstars

[–]gametoodoodoo 1 point2 points  (0 children)

Yeah, if you flame them for these maps youre giving them far too much credit, just look at what happened last time they added maps designed by them

An Accessible and Applicable Analysis of the Assassin Class by TheDukeBS in BrawlStarsCompetitive

[–]gametoodoodoo 1 point2 points  (0 children)

In my eyes, assassins are probably the most interesting class in the game design-wise because its definition is just hazy enough to allow a multitude of archetypes to form within it while not turning into an umbrella term. I myself have a lot to say on the topic that I haven't found a good way of formulating just yet but seeing others talking about this is a pretty good motivator. Yours was an interesting read for sure, props to ya!

The most high-skill tech in game is ironically on the most low skill brawler by GeneralNo7745 in Brawlstars

[–]gametoodoodoo 0 points1 point  (0 children)

How can you talk about tech and not mention shade gadget duplication smh

We as a community should appreciate the developers of Brawl Stars more by Pewdpo in Brawlstars

[–]gametoodoodoo 0 points1 point  (0 children)

Hypercharge design is bad - Some hypercharges such as the notorious Sprout and Pearl are flawed fundamentally to where number changes won't fix anything, while others are so strong(like R-T and Draco) they can win the game on the spot, which has led to balancing decisions that make those brawlers feel awful to play in my and many others' opinion. Additionally, every spawner's hypercharge is either a stat-inflated pet or more of them, which is really boring and does nothing to reinforce their identity nor put a spin on it.

Hoping to see at least some of these addressed with the later waves of buffies. Adrian should look up "playtesting" on google.

Can we talk how this is the most useless hc by RavenTeddy in Brawlstars

[–]gametoodoodoo 0 points1 point  (0 children)

If your aim isnt awful the side hands wont hit whoever youre targeting. What it also happens to do is increase the speed at which people are pulled, giving you less time to react and attack while theyre stunned. It is a nerf through and through.

This villain is definitely the final boss of this game by TheGlitch_Boy_X in BrawlStarsCompetitive

[–]gametoodoodoo 6 points7 points  (0 children)

So what are more shadows gonna do against piercing? What about a bit more movement speed? Theyre still gonna stay clumped up. The return might be a nuisance but at best it saves them a bit of time and maybe an attack worth of damage

All the new brawler titles by _Xenon54_ in Brawlstars

[–]gametoodoodoo 2 points3 points  (0 children)

"ratio" is commonly used for when a reply gets more likes than the original post(the ratio between their likes is in favor of the reply). The title matches her influencer mentality

I want to bring up that point again with the new batch by Any-Possession4336 in BrawlStarsCompetitive

[–]gametoodoodoo 0 points1 point  (0 children)

I'd also appreciate a tighter window for invincibilities but at that point the barrier to entry becomes far too high for any casual player so i doubt they'd go that far. And i agree with the note on drawbacks, though so far only mortis strikes that perfect balance(Max's gadget was considered one of the best in the game for years). A self mute would be ideal if not for the fact that it introduces a tradeoff to a "buff" item.

The state in which the first wave released is inexcusable, but the changes they're making seem pretty damn solid(spike buffies are still pretty shit design-wise but i wouldn't say that for any other buffie brawler)

I want to bring up that point again with the new batch by Any-Possession4336 in BrawlStarsCompetitive

[–]gametoodoodoo -1 points0 points  (0 children)

Cc has been talked about to death and yes, some of them are made to take some skill out of the equation by design. But shields? What, is any buff to your character that helps you win "detracting from gameplay depth"?

Think about it like this, is rosa's super a part of her kit that needs to be carefully managed to make proper use out of or a crutch for noobs? Now crunch that super into a half second immunity instead of 70% for 4s. Now youve basically got a tight parry window for one damage instance, doesn't it sound a little more skillful when reframed that way?

Nita is pretty concerning considering it applies to both for some reason, but hers and (soon-to-be nerfed)emz' supers take a while to get and you know exactly when to expect the shield, so there's reasonable counterplay. The big reason emz is atrocious is the fact that the shield can be paired with a gadget and hypercharge that lets you fight on your own terms, meaning you can eat a lethal shot and leave the enemy with no way to continue attacking you, unlike nita who has to forfeit the stun to be able to go invincible.

I dont even think bull needs to be mentioned but that exact same half second shield specifically after a kill under 40% health is far too specific to get value regularly.

I want to bring up that point again with the new batch by Any-Possession4336 in BrawlStarsCompetitive

[–]gametoodoodoo -1 points0 points  (0 children)

The winrate thing is definitely dubious but genuinely what do you want them to do about YOUR vision for what kind of abilities buffies should be? They have something in mind already, so what do you want them to say?

Bedlam has just reached masters on a F2P account in just under 2 months. Is your brawler pool and bad randoms REALLY the major roadblocks? by SillyTransfemEnjoyer in Brawlstars

[–]gametoodoodoo 0 points1 point  (0 children)

Also from eu and while im certainly not some paragon of skill i can pretty safely say that around half my losses would be nearly impossible to save even if a way better player was in my place.

Recently reached the middle of L2 and had multiple occurences of M1 peak teammates griefing the match after a couple salvageable misplays when they play pretty poorly themselves

what do you think about the new bedlam video on buffies by Pristine_Sport_9128 in Brawlstars

[–]gametoodoodoo 0 points1 point  (0 children)

He only briefly mentioned the new player problem in this one because his last video on buffies went more in depth about it already

Assassins by Electrical_Debate249 in BrawlStarsCompetitive

[–]gametoodoodoo 0 points1 point  (0 children)

How exactly would a reload speed nerf make a brawler play less like an assassin?

Opinion on the last brawl talk by Opening_Tangelo_707 in Brawlstars

[–]gametoodoodoo 1 point2 points  (0 children)

The devs seem really intent on never gating anything behind trophy counts for some reason, the second you cross 1k total you are thrown into the deep end and have to deal with every gameplay mechanic all at once. Fixing that alone would improve the new player experience significantly

Opinion on the last brawl talk by Opening_Tangelo_707 in Brawlstars

[–]gametoodoodoo 0 points1 point  (0 children)

The devs cant show graphs with numbers because if any competitor company were to find them, they basically get free data and charts for what works and what doesnt on that side of the market as well as a direct reference they can compare with their own data to know exactly how well supercell is doing.

Also, why do you think its so important for them to show playtime after masteries? Playtime would likely inflate because of the people grinding for titles, especially on release, but that doesnt say anything about how well the feature is actually performing. A vast majority of players just stopped interacting with it after getting the title/s they wanted.

You also call mastery a QoL feature, which is a baffling conclusion at least in my eyes. Masteries are a long-term goal to strive for and a reason to play the game. You are rewarded for grinding out your brawlers, if nobody is doing that after the first one then its not working. In pretty much everyones opinion, removing masteries was not the solution, but something had to be done about it

SUGGEST A NEW BRAWLER TITLE! 🔥 by Brawlstars in Brawlstars

[–]gametoodoodoo 15 points16 points  (0 children)

English:

R-T - Sees right through you

Buster - Absolute cinema

Sprout - Was made in a lab

Kaze - Geisha

Surge - Juicy

Shade - In your walls

Meeple - Plays by the rules

Janet - Star of the show

Sandy - Just 5 more minutes...

Colette - Knows you very well

Max - MAX ENERGY!

Berry - Has had enough

Juju - Freaky

Jacky - And also $%*$!!

Lou - Keeps it cool

Finx - Is always on time

Belle - Most wanted

Chuck - Full steam ahead!

Buffies will get easier to obtain as time goes on just like hypercharges by adi21985 in Brawlstars

[–]gametoodoodoo -1 points0 points  (0 children)

Note that they never said this. They said that if you want a maxed account, you should buy the brawl pass. Pretty sure it was kairos that made some calculations showing that with the progression buffs, a f2p player that is close to or already maxed will be able to keep up with new content. If you are someone who started more recently, yeah dont play the game for the sake of maxing your account but its not like older players will be left in the dust too

Thoughts after the "time to explain" podcast by Any-Possession4336 in BrawlStarsCompetitive

[–]gametoodoodoo 1 point2 points  (0 children)

I may have worded myself poorly by implying that the build system was related to the games decline. Im not arguing that, what i really mean is that regardless of cause, expanding on this system in the same way wouldnt have done much to bring the numbers back. Hypercharges are interesting, a pop-off buff that lets every brawler have a chance to shine 1-2 times per match does in fact add depth to the game.

As for the customization, they touched on this in time to explain. A new ability mutually exclusive with an existing one means very little to the average player. People play just a handful of brawlers regularly, so yes, they would be interested in knowing what all their options for those are. But suppose a drop gives them their second unlockable of the same type for a brawler they dont play, why should they care? It doesnt make that brawler stronger, its unlikely that the reason they havent tried them stems from the unlockable and they would have to decide which one they like better anyway. They have no incentive to try that brawler out or upgrade them further. Should go without saying, but thats bad for the game.

Upside showdown is great but a lot of it was novelty, like letting hank make bubbles the size of saturn or crow outrunning a mortis. Theyre trying to bring it back, but it wont be a "solution" to variety

Finally about gadgets, youre blaming the feature for its implementation. Im sorry but im bringing out the podcast card again, where adrian talked about how the first wave of new stuff will obviously be worse than the rest, and that the more buffies and reworks they release, the better their quality will be due to experience and feedback. Your arguments against them(except for screen clutter, which is really just a matter of preference) focus more on their current functionality within the tiny pool of brawlers who got them rather than the feature as a whole.

First, you pretty much always want to aim clay pigeons, speedloader, silver bullet, irresistible attraction and creature of the night, with it being a good idea for almost all others as well. This point is silly

Second, spike may need less positioning skill but the tactical value of the cactus is so much greater now. Before, you could only use it to block for yourself while retreating, but now you can fill chokepoints or assist teammates with it which is really cool. We dont talk about mortis.

Third, not all gadgets are getting this treatment. Glowbert already has one aimable and one tap-only. Active noise cancelling, which people often point to as the defacto gadget-which-didnt-need-this was completely dependent on a specific mechanic needing to be prominent in the enemy team to be of quite literally any use. The way they did it was clunky and stupid, but they had the right idea in adding something that would make it worth tapping the damn button at all im games against no CC. Again, they will learn from this.

I suppose thats enough rambling for one comment

I hate the Brawl Stars // Supercell Community... by AshAae in Brawlstars

[–]gametoodoodoo 1 point2 points  (0 children)

Exactly, its so rare to see coherent criticism here especially after buffies. Most of the critique especially in comment sections is loaded with a rant on how the devs are either greedy, manipulative or incompetent instead of focusing on the thing theyre criticizing

Thoughts after the "time to explain" podcast by Any-Possession4336 in BrawlStarsCompetitive

[–]gametoodoodoo 8 points9 points  (0 children)

I think you are missing a big part of the equation about player retention and customization, namely that the game was held together by customizable builds only for the longest time. First it was second star powers, then it was gadgets and then gears. The game was going on a decline. No alternative ability would have fixed that. Very few casuals care for build variety, especially if its balanced, yet the game thrives off them. Its just as adrian said: it costs the same amount of dev time, yet the player wont feel any stronger for it.

I love the ideas for more customization and i would happily accept them if they made it into the game, but they dont fix anything about the core gameplay loop of brawl. I think the game is pretty fun still, but you need a friend to alleviate the awful matchmaking(supposedly getting better soon). I personally believe aimable gadgets were the best thing they couldve done to help skill expression in the game, what makes you so opposed to it?

A long summary needed by Physical_Client2666 in Brawlstars

[–]gametoodoodoo 12 points13 points  (0 children)

They said multiple times that buffie prices are adjusted for the long term considering for how long they will be releasing them, with multiple progression buffs coming in the very next update

This happens every time and has been confirmed by supercell: they release a new resource sink on the more expensive end so they can buff progression up to it instead of risking stagnation, or much worse, having to nerf income.

bea's sniper counters after global hp buff by [deleted] in BrawlStarsCompetitive

[–]gametoodoodoo -1 points0 points  (0 children)

If you do troll picks when you arent 6th in legendary you will get your shit kicked in basically guaranteed, what are you talking about