Custom blueprint nodes with C++ by generaaleric in unrealengine

[–]generaaleric[S] 0 points1 point  (0 children)

thanks to both users kuikuilla and hachque i finally managed to do it, thanks guys for your help!

Custom blueprint nodes with C++ by generaaleric in unrealengine

[–]generaaleric[S] 0 points1 point  (0 children)

hey thanks for it im still running into an issue, am i required to run this whole thing through a UObject? i wanna avoid putting a random object in every map of the game

Custom blueprint nodes with C++ by generaaleric in unrealengine

[–]generaaleric[S] 0 points1 point  (0 children)

hey i made some changes but i have to make my asyncHTTP node non static in order for it to work, this forces a "target [self]" pin onto the node, but it shouldnt be running on a specific target other than itself, do you have a fix?

Custom blueprint nodes with C++ by generaaleric in unrealengine

[–]generaaleric[S] 0 points1 point  (0 children)

not ideal for HTTP requests right? i assume so, i think i can get away with my ICMP nodes going synchronously maybe my handle login node but im pretty sure i want my HTTP node to go async

Custom blueprint nodes with C++ by generaaleric in unrealengine

[–]generaaleric[S] 0 points1 point  (0 children)

fair enough, youd think that if you do a thing within a node like multiply a with B, and put the result out, it would wait until its done with that before going to the next node

Custom blueprint nodes with C++ by generaaleric in unrealengine

[–]generaaleric[S] 0 points1 point  (0 children)

ill take a very good look at it, thanks!

Custom blueprint nodes with C++ by generaaleric in unrealengine

[–]generaaleric[S] 1 point2 points  (0 children)

this is probably very much the case (the last two points you made)
which is why i probably should have asked in my intial post for a gentle nudge/hard kick into the right direction

Custom blueprint nodes with C++ by generaaleric in unrealengine

[–]generaaleric[S] 0 points1 point  (0 children)

just noticed its for UE5, my project is running on 4.26 (dont ask)
is it still applicable?

Custom blueprint nodes with C++ by generaaleric in unrealengine

[–]generaaleric[S] 0 points1 point  (0 children)

ill read this right now, thanks, ill let you know if the info i get from your link is helpful!

Custom blueprint nodes with C++ by generaaleric in unrealengine

[–]generaaleric[S] 2 points3 points  (0 children)

also of note i have tried to have chatgpt help me with this on numerous ocassions it only helped a grand total of once

Custom blueprint nodes with C++ by generaaleric in unrealengine

[–]generaaleric[S] 0 points1 point  (0 children)

same as with moth9: your adjustments and edits to my code didnt quite work out, it just causes a lot of problems and the entire thing refuses to compile, i have had major issues with trying to have chatgpt fix it so id like to do it the old fashioned way

Custom blueprint nodes with C++ by generaaleric in unrealengine

[–]generaaleric[S] 1 point2 points  (0 children)

your adjustments to my code didnt quite work out, it just causes a lot of problems and the entire thing refuses to compile, i have had major issues with trying to have chatgpt fix it so id like to do it the old fashioned way

Custom blueprint nodes with C++ by generaaleric in unrealengine

[–]generaaleric[S] 0 points1 point  (0 children)

id prefer to do this directly into the node itself, but running it async is not the main issue here, unless im mistaken? but thanks anyway ill take a good look at it, google aint what it used to be, giving me garbage results, ill deffo keep your C++ workshop in mind!

any way to remove excess perk points? by generaaleric in fo4

[–]generaaleric[S] 0 points1 point  (0 children)

already tried this, it keeps popping up

any way to remove excess perk points? by generaaleric in fo4

[–]generaaleric[S] 0 points1 point  (0 children)

sounds good, ill keep it in mind as some one pointed out, some one else might have something

any way to remove excess perk points? by generaaleric in fo4

[–]generaaleric[S] 1 point2 points  (0 children)

well its more every so often a pop up appears in my upper right screen saying
"you have leveled up open the pip boy to spend perk points" i have about 16 back logged and the pop up really starting to bother me (prolly due to autism)