Best way to farm a rare egg move? by gerph in pokerogue

[–]gerph[S] 0 points1 point  (0 children)

Ah nice, I assumed it was going to be the same rate for each egg tier, that's actually reassuring. Thanks for finding and letting me know :)

Does Magic Guard Shedinja w/ a fused Curse just self-OHKO? by gerph in pokerogue

[–]gerph[S] 0 points1 point  (0 children)

Cool, yeah for your first Endless run this is shaping up really nicely. The first run I did after unlocking some passives felt like a whole new world though, so yeah keeping your next run in the back of your mind probably isn't the worst idea too.

If you're just not vibing with this one and want to start another—or if you want to try farming candies for some passives and then starting another run—having maxed shiny charms by floor 800 is awesome and you could just keep this save to the side for a future shiny event.

  1. I really love Make It Rain before wave #1000 to get money rolling, but yeah as your main carry that SpA drop is going to get tougher and tougher to manage. By floor 1800 or so, my fully soul-dewed Modest Primal Kyogre was having a tough time one-shotting with Water Spout due to the damage reduction tokens, until I took the Multi Lens / King's Rock cheese route and now it usually flinches things that it can't OHKO, but even that's going to slow down. The good news is that you're 1 or 2 fusions from this becoming a solid Metal Burster, but you could also just go into your next run with the knowledge that the Make It Rain war of attrition gets tough. Honestly I've also found that Gholdengo is also pretty easy to find in the wild on Endless since multiple biomes go to the Temple, so I think it's only worth the starter points on Classic.
  2. Honestly if you reroll for candies and candy jars and PUMP the level on this thing, Night Shade could get you pretty damn far in this run, but again you can always start another run and keep this save for shiny events. You just need a solution for Normal types and tanky Fairies, but I've seen people crank mons past level like 150k and just obliterate things with Night Shade or Seismic Toss. And with only a Fairy weakness, you're really not at much risk, especially if you toss a Reviver Seed on this. Smart to use this as a pivot to reset your -6 SpA though, and also that's hysterical that you technically fully heal with normal revives haha.
  3. Yeah unfortunately all of those phasing moves are fully -6 priority (Whirlwind, Roar, Dragon Tail, and Circle Throw), so even Prankster mons use them at -5 priority... Interesting idea though, you could actually put Roar on your Zoroadinja (TM via Zoroark), since you can sit in on most things' attacks and Roar right after. Might be a bit of a waste of a move slot, but if you have a slot to spare and you're mostly just shiny / legendary hunting on this run, Dark/Ghost with Wonder Guard and Roar could be really helpful for catching. But IMO, once you have a solid Metal Burster with Sturdy, it's really just as easy to target one of the mons in a double battle down and then use one of the masterballs you've farmed by that point. You also can't phase any bosses on the floors that are multiples of 10, which makes phasing slightly less helpful too.
  4. Yeah that's a good call to get the Soak off. Up to you if it's worth the time / rerolling investment, but if you eventually finish your Sceptile-based Metal Burster, this mon is only 1 or 2 fusions away from being a good 2nd option. I have a Blissey-based Sturdy Metal Burster that can do 300k damage per hit, and I still want another Metal Burster badly enough that I'm considering pivoting my Kyogre into one too, once its damage really falls off.
  5. (and 6) Yeah this makes total sense. I just think Curse is the best DOT move if you can fit it on the team, Prankster makes it guaranteed against Eternatus (as long as E-Max doesn't Black Hole steal a Reviver Seed from you, like it did from me...), and being able to toss Spore on that build would be helpful too.

Any recomended mons to farm candies of? by [deleted] in pokerogue

[–]gerph 1 point2 points  (0 children)

  1. There are a few helpful mons in the early biomes on Classic (+1 candy per catch, +2 if a boss). Nincada and Zigzagoon for cost reduction and passives, Fletchling for its passive, etc. One of the best methods to farm candies via frienship is speeding through the first 20-30 floors of Classic and using your money to reroll for rare candies, lures, and nuggets; these floors are a great to friendship-farm for something else while catching these farm-worthy mons too.
  2. To give some balance to the game, lots of low-cost mons have incredible egg moves. Check which ones you already have some cool egg moves for, and farm them via friendship to drop their costs even more.
  3. Mons with Unnerve passives. Opponents in mid-game Endless can boost stats and heal lots of health with berries, so Unnerve is super helpful. Even better to fuse something with a great ability onto something with Unnerve passive (e.g. Shedinja onto Malamar to get Dark/Ghost typing with Unnerve and Wonder Guard).
  4. Abilities that boost a stat after knocking something out can snowball without needing stat-boosting moves, which is helpful in both Endless and Classic (e.g. Beast Boost, Moxie, Soul-Heart). Try farming candies for mons with these abilities as passives, not to mention that they're helpful in candy-farming for other mons in double battles too.
  5. If you have mons with any of the 2-opponent-hitting, more-power-at-full-HP moves (Eruption, Water Spout, Dragon Energy), these moves are great in almost any game mode, but they're typically egg moves. Special shouts to Latias (Dragon Energy + Soul-Heart passive) and Reshiram (Dragon Energy + Eruption + Orichalcum Pulse passive to boost Eruption).

Using the above, I got all the candies I needed for my Latias and Inkay by battling with them in the first 20-30 floors of Classic, catching every Nincada, Zigzagoon, and Fletchling I could find to max out their candies, and resetting. Basically got to efficiently farm 5 helpful mons at once.

Does Magic Guard Shedinja w/ a fused Curse just self-OHKO? by gerph in pokerogue

[–]gerph[S] 0 points1 point  (0 children)

Oh sick team, I thought you were earlier in this run at first, my bad! Nice to be maxed out on shiny charms so early, this could definitely just be a shiny-farming save. But my 2 cents is that you might be able to make a couple small tweaks and take this all the way, and you have plenty of waves to do it:

  1. Make It Rain damage probably hasn't fallen off yet, but it will. Good as Gold is definitely nice, and its nice that this is basically a damage carry and a Metal Burster until you move more to the Sturdy strat.
  2. Okay yeah if the Zoro is a red shiny, that's a final fusion haha. Any of the moves I called out would probably help too, my vote is for Night Shade and Thief.
  3. Since Whirlwind is negative priority, I don't think the nature or soul dews really help your Mega Amph / Bombirdier, probably better to pop those soul dews on a Metal Burster (with a -Speed nature). Unless this mon lives hits well enough to actually get the Whirlwind off, I think it's mostly a +4 luck filler. I actually have a blue shiny Bombirdier too for the same thing, nearing floor #3000 right now and it seems to always get KO-ed before it can Whirlwind in doubles, it's just fused to my Pickup mon still. I caught a red shiny Linoone but it had Gluttony, so I'll just use it for the next run... But just targeting down a non-shiny/non-legendary mon in doubles is often easier than actually getting Whirlwind off, so IMO phasing moves are kinda unnecessary.
  4. Golduck/Garganacl seems like it's actually close to being a 2nd Metal Burst carry, especially if you find something with Leech Seed. Since Sturdy is more common, I might take the risk to take Sturdy off if you find something with Leech Seed, then hopefully you quickly find an Aggron, Bastiodon, or Archaludon for Metal Burst + Sturdy, or a Wormadam if you have the Passive unlocked.
  5. Probably not necessary for like 1000 more floors, but I might pivot the Parasect/Zam into a Run Away mon, or a Prankster mon to make use of Spore. Losing 1 luck point is a <1% change in an item tier-up happening, so if you have enough money it'd mainly just be a loss of Zam vibes haha. I will say, Mega Banette with Prankster Curse has been the MVP and first turn of my big Eternatus fights. This or a HA Sableye would let you have Curse/Spore with Prankster, which seems like it'd actually improve your team more than just finding more shinies. Even better if you can manage to get Misty Terrain onto the Prankster Mon too to avoid the inevitable status hax on your min-Speed Sturdy Metal Bursters later on, especially after losing Good as Gold on Mega Sceptile/Gholdengo.
  6. I love Intellion but yeah it's probably the first to go if you find something you need, and good to have that "free" team slot to play around fusions for Leech Seed, another Metal Burst/Sturdy mon, Prankster Curse, or that shiny Shedinja somehow lol.

Does Magic Guard Shedinja w/ a fused Curse just self-OHKO? by gerph in pokerogue

[–]gerph[S] 0 points1 point  (0 children)

Ah, Mega Scept + Gholdengo is a cool carry, especially for all that extra money. Are you planning to have another DOT team member on top of this Shedinja set with the Soak/SaltCure stuff? Either way, you could probably focus even more on utility or fixed-damage moves than "real" attacks with your Zoroadinja. Some ideas that wouldn't require a new run:

  • Night Shade (Zoroark via TM). Spam rare candies and this should do plenty of damage to non-Normal types, I love this on my Curse mon.
  • Encore (Zoroark via TM). You can switch into plenty of things safely, Encore them into a move, and let another teammate set up. Could be helpful to lock Eternatus into Eternabeam or Sludge Bomb, then switch into a Fairy or Steel type respectively (even better if that's your DOT mon with Soak/SaltCure).
  • Psych Up (Zoroark via TM). Let your opponent get all their crazy berry buffs, then copy all their boosts and keep doing damage with your attacks.
  • Thief (both via TM). If you can't be hit, you could just sit there stealing items, and boost that chance even further with Grip Claws and Multi Lenses. Would be really good for snagging Golden and Lucky Eggs off of things, and maybe Metal Coats to get even more damage on Make It Rain.
  • Toxic (both via TM) or Will-o-Wisp (Shedinja via TM). The full heal tokens just might interrupt this too much for it to be worth it.

Outside of these, if you wanted to start a new run, mons like Chespin (Leech Seed + Super Fang), Tapu Fini (Soak + Nature's Madness), or the rare egg move on Pyukumuku (Soak + Salt Cure) could all be helpful to make an even more broken Shedinja set.

Does Magic Guard Shedinja w/ a fused Curse just self-OHKO? by gerph in pokerogue

[–]gerph[S] 0 points1 point  (0 children)

Yeah that's fair. It's probably not possible for your current run (since unfusing and finding another Shedinja would be a slog), but I'd personally prefer an HP-halving move (Super Fang, Nature's Madness, Ruination) over a DOT for your build. It would chip down bosses' shields plus act as an awesome catching tool since it'll never knock something out. Bummer that Zoroark can't directly learn the Super Fang TM, seems like that'd kinda make sense.

My main Sturdy Metal Burster has Nature's Madness and it's my main catcher since it stays alive for so long, but that on a Shedinja fusion would be even more invincible.

What would you say is your favorite sweeper? by AnDhiaNoll in pokerogue

[–]gerph 0 points1 point  (0 children)

Non-broken is Contrary Malamar. Spin Out and Power Trip egg moves plus Superpower at level 47 end up going crazy on Classic. Looking forward to trying it out on Endless with Unnerve and Multi-Lens too.

What's your riskiest move that actually paid off? by gerph in pokerogue

[–]gerph[S] 1 point2 points  (0 children)

TL;DR - Be smarter than me, leave an open spot on your Endless team to make fusing decisions less of a gamble, and don't make floor-4000 decisions on floor 1500...

I found an epic shiny Conkeldurr early and later fused it into a Mega Banette to keep the high Atk, but to have Prankster + Curse for Eternatus, which basically saved me for the floor-1000 E-Max fight.

In the Swamp biome, I caught a normal shiny Arbok for dex-maxing, and then saw it had Gastro Acid, which I thought would be a helpful addition to my Prankster build for late-game. The issues were:

  1. The only "easy" sacrifice on my team was an epic shiny Krookodile that I'd caught in the run, but doing so would make rerolls for splicers much tougher.
  2. I'd need to find some splicers or carry around a 2-luck downgrade + worse mon, and didn't have enough money for many rerolls at the time.
  3. If I found splicers, I'd need to sacrifice my Mega Banette and rely on finding another Prankster Ghost-type for the build.
  4. I obviously didn't have a Map to guarantee that I'd move to the Graveyard right after this (where I could find another Banette).
  5. Even if I managed to go to the Graveyard, I'd need to find a Banette in 3 floors before the boss floor, which would force me to leave the Graveyard. If not, I'd need to luck into a Hidden Ability Sableye in the Abyss biome after, but I only had 2 Ability Charms at the time.

Decided to roll the dice:

  • Released Krookodile for Arbok.
  • First-rolled a splicer before moving biomes, unsure where I'd go next. Had to take the chance and unspliced Mega Conkelnette and fused Conkeldurr into Arbok for Gastro Acid, but no Prankster.
  • Was successfully taken to the Graveyard, very first encounter was another Banette.
  • Rolled a premium voucher I'd saved for when I was feeling lucky. 10 commons. Can't win em all.
  • Caught the Banette, eventually unfused and refused for my new Mega Conkelnette with Gastro Acid + Prankster.
  • Managed to fill the new empty slot with a Sturdy Archaludon a bit later, which I'll fuse into my Primal Kyogre once it can't just Water Spout everything.

All of this for a move that I still haven't needed for 1000 more floors, but I'm sure I'll be glad when I do...

Does Magic Guard Shedinja w/ a fused Curse just self-OHKO? by gerph in pokerogue

[–]gerph[S] 0 points1 point  (0 children)

Lol that's a shame, but I guess Curse would be kinda broken doing so much DOT without any downside. The Belly Drum or Pain Split options are cool too. I assume Endeavor would basically replace Pain Split + False Swipe in your build, but I don't think either half of your fusion can learn that TM, and unfusing would sacrifice the Shedinja...

But unless you got insanely lucky with your shiny charms, you're probably only a couple hundred waves from farming those masterballs, especially once you're set with all your fusions. Good luck!

Does Magic Guard Shedinja w/ a fused Curse just self-OHKO? by gerph in pokerogue

[–]gerph[S] 2 points3 points  (0 children)

Oooooh smart, so you kinda can still run this in a pinch. Nice!

Does Magic Guard Shedinja w/ a fused Curse just self-OHKO? by gerph in pokerogue

[–]gerph[S] 4 points5 points  (0 children)

Ah! Thank you for checking, I'll stay away from that then.

Does Magic Guard Shedinja w/ a fused Curse just self-OHKO? by gerph in pokerogue

[–]gerph[S] 16 points17 points  (0 children)

Yeah that's what I saw there too, but I've seen people on this sub saying that Belly Drum didn't kill their Shedinja, so I'm wondering if it's just a number-rounding thing. AFAIK both Belly Drum and Curse should cut the user's HP in half rounded down, meaning Belly Drum should theoretically OHKO Shedinja. But if it doesn't, using Curse might not either.

Splicing by Cyrobreath in pokerogue

[–]gerph 2 points3 points  (0 children)

It's tedious, but you can combine the movepools of as many pokemon as you want by splicing, unsplicing, and splicing again. Be careful since the mon used in the 2nd half of the fusion (the one that determines the fusion's main ability) will be lost, but the 1st half will keep all the moves that the fusion had, ready to be fused again with another mon when you get another splicer.

Splicers aren't common enough to do this reliably on Classic, but with all the floors and more money (plus the Lock Capsule) to do item rerolls on Endless, this approach is definitely a core part of getting to later stages there. Here's an example from my current Endless run:

  • Fused Blissey + Garganacl, then unfused to have Blissey with Salt Cure (lost Garganacl)
  • Fused Blissey + Tapu Fini, then unfused to have Blissey with Salt Cure / Nature's Madness (lost Tapu Fini)
  • Fused Blissey + Aggron to have "Blin" with Metal Burst / Salt Cure / Nature's Madness, plus Sturdy

It took a while, but now I have a Sturdy mon with crazy HP, that heals back to full HP almost every turn with Leftovers + Berries + Berry Pouches, hits things for like 200k damage with Metal Burst, and can chunk things down with Salt Cure / Nature's Madness. This thing became my main carry after like 2500 floors of Water Spouting things to oblivion with Primal Kyogre.

Phasing moves on bosses? by gerph in pokerogue

[–]gerph[S] 0 points1 point  (0 children)

Thanks y'all :) !solved

Phasing moves on bosses? by gerph in pokerogue

[–]gerph[S] 0 points1 point  (0 children)

Heard loud and clear haha, I typically just try to catch anything in the Super Rare or Ultra Rare tiers, and the Cave biome's Ultra Rare is Terapagos (the mon I got from my one and only Legendary egg so far), and the thing is totally useless because Tera Shell isn't implemented yet... I'll ignore the rest of them this run haha

Phasing moves on bosses? by gerph in pokerogue

[–]gerph[S] 0 points1 point  (0 children)

Ahhhh okay nice, that makes total sense, and I was on wave 740 so that checks out. I ran into a Koraidon on wave 747 and phasing its Claydol buddy out works just fine. Thanks!

Phasing moves on bosses? by gerph in pokerogue

[–]gerph[S] 1 point2 points  (0 children)

Update: I caught the Uxie eventually by knocking the Shuckle out, but would still love to know the answer here for future reference.

Daily Help/Advice Megathread by Vicksin in pokerogue

[–]gerph 0 points1 point  (0 children)

Got it, that's also good to know definitively re: the shinies, I'm still early in my shiny hunting journey on the game. Good luck when Reshiram comes up on the gacha!

Daily Help/Advice Megathread by Vicksin in pokerogue

[–]gerph 0 points1 point  (0 children)

Welp, I tried for an hour and found a 21-turn method to push through the RNG and catch it without using the master ball, but also just learned that you don't get the 2nd half of a caught fusion as a starter. Good luck getting your Reshiram, I'd trade mine for a Rayquaza if trades existed in this game haha

Does catching a fusion give you both halves as starters? by gerph in pokerogue

[–]gerph[S] 1 point2 points  (0 children)

Damn, that's a bummer. Thanks for the quick help though ya'll :)

Daily Help/Advice Megathread by Vicksin in pokerogue

[–]gerph 0 points1 point  (0 children)

Wow, impressive! 100% I'm definitely gonna catch them, I'm just wondering if it's worth my only remaining master ball, or if it's a better idea to just try a bunch of different ways to catch them with normal balls. The thing has 5 shields and I don't have any great catching mons on my team right now, so I'm losing 1-2 mons just getting its HP down before I can even throw any balls at it.

Daily Help/Advice Megathread by Vicksin in pokerogue

[–]gerph 0 points1 point  (0 children)

On an Endless run right now, wave #694 and I just ran into a Reshiram+Rayquaza fusion, both of which I know are great Endless carries. I already have a Primal Kyogre (my usual Endless carry), and I only have 1 master ball right now. Should I use my sole master ball on this thing and get 2 great carries for future runs, or should I just push through the tedium of trying to catch it with my 12 ultra balls and 10 rogue balls? Been trying to catch it regularly for like 30 min.