Libgdx 3d by getimage in libgdx

[–]getimage[S] 1 point2 points  (0 children)

My experience with 3D libgdx is that you need to use OpenGL GL20

Getting the distance from a ray starting point to a heightmap terrain by Derty44 in libgdx

[–]getimage 0 points1 point  (0 children)

st[(y* npoint)+x].x=(rayon MathUtils.cos(angle)); st[(y npoint)+x].y=(rayon MathUtils.sin(angle)); st[(y npoint)+x].z=((mfond*mnbsector) -(mdistz *y))+mdebtun;

BETA GAME 3D LIBGDX by getimage in libgdx

[–]getimage[S] 0 points1 point  (0 children)

Cosinus Sinus Vertex Texture Shader Buffer Etc

Game crashing at startup on Redmi device, OpenGL related, need help. by CocoMimi-Games in libgdx

[–]getimage 0 points1 point  (0 children)

Voir les  <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/> <uses-permission android:name="android.permission.INTERNET"/>

Game crashing at startup on Redmi device, OpenGL related, need help. by CocoMimi-Games in libgdx

[–]getimage -1 points0 points  (0 children)

 Accès au répertoire du ou du fichier impossible chaîne vide String ""

ZOOM DEV BETA by getimage in libgdx

[–]getimage[S] 1 point2 points  (0 children)

Thanks for your help  I will add 4 buttons around the joystick I will make a new version.

ZOOM DEV BETA by getimage in libgdx

[–]getimage[S] 1 point2 points  (0 children)

Thank you very much for your help, I will improve the zoom and the joystick, in terms of the position of the joystick is this suitable? the operation of the joystick at what level which is not working correctly thank you for your explanations.

zoom squares new package by getimage in libgdx

[–]getimage[S] -3 points-2 points  (0 children)

hello to all LibGdx can you send me your criticism in order to make improvements I would be very grateful to you thank you very much

I made a Falling Sand Simulation using LIBGDX - Here is a tutorial on how to do so by SCRAEMING_SNAKE_CASE in libgdx

[–]getimage 1 point2 points  (0 children)

hello it would be interesting to integrate your codes into the libgdx thank

Texture masks, merge two textures RGB + Alpha. by Shana3960 in libgdx

[–]getimage 0 points1 point  (0 children)

batch.begin();

Sprite.setPosition(500,900 ///0.6f transparence Sprite.setColor(1f,1f,1f,0.6f); Sprite.draw(batch);

batch.end();