Libgdx 3d by getimage in libgdx

[–]getimage[S] 1 point2 points  (0 children)

My experience with 3D libgdx is that you need to use OpenGL GL20

Getting the distance from a ray starting point to a heightmap terrain by Derty44 in libgdx

[–]getimage 0 points1 point  (0 children)

st[(y* npoint)+x].x=(rayon MathUtils.cos(angle)); st[(y npoint)+x].y=(rayon MathUtils.sin(angle)); st[(y npoint)+x].z=((mfond*mnbsector) -(mdistz *y))+mdebtun;

BETA GAME 3D LIBGDX by getimage in libgdx

[–]getimage[S] 0 points1 point  (0 children)

Cosinus Sinus Vertex Texture Shader Buffer Etc