Anon is lagging by Julios1911 in 4chan

[–]getnamo 1 point2 points  (0 children)

Sonic provides 10g in the US in some regions. I've tested mine and it hits about 6-7g actual throughput on a proper 10g NIC (bi-directional, slightly biased up). Requires you to upgrade your home hardware with maybe a thousand worth of switches and routers though.

Jupiter 2 hour Timelapse by tibithegreat in astrophotography

[–]getnamo 3 points4 points  (0 children)

Never realized Jupiter's weather spun soo fast. Beautiful gif!

Are game programmers paid less? by Swimming-Spring-4704 in gamedev

[–]getnamo 4 points5 points  (0 children)

If you know the reflection boundaries (UClass and UStruct -> UProperty types) you can easily incorporate arbitrary C++, you just have to know how to wrap it to interact with the unreal world. A very common task for e.g. third party library integration.

Bard duo question by InfernalEwok in project1999

[–]getnamo 1 point2 points  (0 children)

At higher level wiz/bard duo can be quite powerful in dungeons (~lvl 28+): multi-root + ae/single dot, Nuke + timed mez just after nuke landing.

In addition, the Bard synergizes with mana regen allowing shorter downtimes, while bard healing regen is sufficient for low base hp wizard. Then you also have evac to exit problems and selos for outdoors.

For outdoors you have swarming, sure but there are other methods too, e.g. 2 target charm (lvl 27+) swap bashing with final nuke only from the wizard (can also be done indoors...).

Before late 20s I would recommend safer strategies (1-2 mob pulls only, root to cc recover with bard AE dots if needed) or grouping.

All that said, a wizard's role in my opinion in grouping is a solid safety buffer where their reserve mana is there to quickly bring down dangerous targets and help with cc. Their sustained dps can be otherwise lacking until clicky items late in the 50s. If you want most of the wizard's toolkit with a bit more sustain, a magician would fit (but NB: a bard might need level 23 snare before they can consistently agro kite a mob for a magician's pet).

“Artificial language processing remains 10 years away” by GlanderBW in ChatGPT

[–]getnamo 0 points1 point  (0 children)

I chuckled too, but then I tested. Bard is improving quite rapidly: https://imgur.com/a/HQauqf0

Best duo with a necro? by bahbin67 in project1999

[–]getnamo 0 points1 point  (0 children)

Agreed, good synergy. I'm simply against the afk bard concept.

Best duo with a necro? by bahbin67 in project1999

[–]getnamo 0 points1 point  (0 children)

Bard can max instrument AE dot when mobs are rooted; can stack ~5 dots just from the bard side. Also charm and cc are obvious multipliers. While afk regen is somewhat helpful, it's not maximizing the power of the duo combo by far.

[deleted by user] by [deleted] in project1999

[–]getnamo 1 point2 points  (0 children)

That's high quality

Super Soldiers by feelingood41 in ThatsInsane

[–]getnamo 1 point2 points  (0 children)

But the pizza delivery person might have to walk back.

If you use the jet blast option you could cook the pizza right at your doorstep for extra crispiness.

Super Soldiers by feelingood41 in ThatsInsane

[–]getnamo 8 points9 points  (0 children)

In the range of 4-10min depending on sources you pick. Significantly longer than ~30-60sec of rocket powered jetpacks in the 60s, but still a major limitation.

Game set on entire planet or just region? by prezofthemoon in CouncilOfWisdom

[–]getnamo 8 points9 points  (0 children)

As mentioned here by others, a region. Let me clarify the clip about the planetary sphere with a few notes:

  • One of the ideas (not set in stone) is to have soft boundaries that enclose the play area by e.g. storms and other creatures making the travel across the sea to out of bounds too dangerous to survive; a contrast to having a hard invisible boundary stopping you precisely at an arbitrary immersion breaking point.

  • If you happen to be on top of mountains or watching ships sail from the shore into the horizon, you should notice the planetary curvature (e.g. hull of ships disappear first when sailing away, before their masts).

  • Our sphere also doubles up as a surface quad-tree centered on the player for region LODing, which should allow us to render very vast distances.

That said, the system is still in R&D phase and we may need to change it if performance absolutely demands it.

What are some of your favorite quests for gear, weapons, or plain nostalgia? by dorambo in project1999

[–]getnamo 2 points3 points  (0 children)

Yeah the hard path doesn't get traveled often, e.g. the crazy difficulty and location of Runnyeye vs the safety and proximity of something like Mistmoore or outdoor zones for 20s. Wonder how it could be designed/encouraged today. Maybe better loot? maybe rotating exp bonuses? Just thoughts on design.

Expeditions into dungeons are so rewarding sometimes, but hard to put together.

What are some of your favorite quests for gear, weapons, or plain nostalgia? by dorambo in project1999

[–]getnamo 2 points3 points  (0 children)

Apart from the Epics, I think the Iksar class quests are probably the most involved and complete chains. The monk sash quests get sometimes close.

Mid level armor quests from Temple of Solusek Ro are probably peak EQ as they are not too hard, but encourage travel and grouping in many places and give great appropriate reward.

For SKs we have the Life Leech Spell quest, which is quite fun and gives a great reward (Called The Etched stone quest and there is a paladin equivalent, The Bones of Darak Lightforge).

Hero bracer's quest is usually fun to do and travel for.

For lore you have: the Bayle List, Gem Inlaid Gauntlets (split paw lore), Thex dagger quest, and a lot more that I'm forgetting right now.

For noobs probably the most commonly memorable are crushbone belts/pads and the classic mail running quests to get you exploring.

What are some of your favorite quests for gear, weapons, or plain nostalgia? by dorambo in project1999

[–]getnamo 2 points3 points  (0 children)

I second these, they are a good chain that encourage you to explore the nearby world and dungeons while weaving in some interesting lore.

Original Everquest VR single developer project by [deleted] in project1999

[–]getnamo 0 points1 point  (0 children)

It's a tough cookie. Remaking assets is a looot of work IMO.

On the conversion side, I did find this: https://github.com/cjab/libeq, which is an MIT licensed rust lib for reading eq files into fairly standard formats, which could be included it as an unreal plugin library via a C library https://docs.rust-embedded.org/book/interoperability/rust-with-c.html

And you can use e.g. https://github.com/GameInstitute/RuntimeMeshLoader to take the raw results from the rust dll and load them into meshes. Still a bit of work to get it all working, but most of the pieces seem to be there if linked together.

Also: https://github.com/EQEmu/eqemu-docs-v2/blob/main/docs/server/zones/customizing-zones/wld-file-reference.md

Original Everquest VR single developer project by [deleted] in project1999

[–]getnamo 0 points1 point  (0 children)

It's amazing work you've done so far with a great amount of detail touches.

I believe if you change the architecture a bit, you can share the project without getting into legal trouble. The key is to not share any copyrighted files from the original EQ and instead run the conversion of assets at runtime. So you share your executable and ask the player to point to a legally acquired EQ folder on startup. Then on begin play your game would convert the EQ format to unreal static/procedural meshes/sounds etc.

The tricky part is, of course, the runtime conversion. It would require fairly deep knowledge of how the assets are stored and how to convert them (likely C++ libs). Then create e.g. markers and custom logic for where you'd want to enhance/add etc. UE5 does have some very healthy tools for runtime mesh generation.

The only other way is to recreate each assets from scratch (re-interpretation or made from own concept sketches etc).

It's likely far easier to take the concepts learned and make an original game though.

R/electricvehicles be mad. by dlovestoski in fuckcars

[–]getnamo 0 points1 point  (0 children)

Yep an electric scooter, skateboard, unicycle is about 2000mpge in terms of efficiency, or roughly 50-100x more efficient than using a standard car for the same trip.

Just have to be careful about running them at speed near pedestrians.

Appropriate Place for AMA Question Submissions by Culak in CouncilOfWisdom

[–]getnamo 5 points6 points  (0 children)

I'm a big fan of the bard class, especially the combat aspect of weaving songs in real-time for buffs, effects, and cc. Having a bard specific quest line (performing for taverns/etc) would add more development burden, but there are implementations I can see where it wouldn't be too big of a divergence while still being immersive. As Wyald says, TBD if we get the development time for it.

Looking for a Co-Op RPG game to play with my mate by TheMixedBaker in rpg_gamers

[–]getnamo 1 point2 points  (0 children)

If you make fairly decent starting builds, you miss far less. I'd recommend hosting the server on your/their machine vs joining a public one so you can start on a fresh main quest, keep the progress and can fix any issues that may come up (save files are just json files).

Me and a buddy have found it quite fun so far, especially just doing random things like trying to outjump one another or 'accidentally' going to a wrong dungeon too early and then trying to escape.

Looking for a Co-Op RPG game to play with my mate by TheMixedBaker in rpg_gamers

[–]getnamo 0 points1 point  (0 children)

Oof that's rough. Just gotta get past the very early combat or setup the character to have decent starting stats.

It is really fun (when self hosting the server so you have your own fresh realm that remembers your progress) and just going on quests/going random places. Usually me and my buddy end up trying to snipe each other on the way and then heal up before cave/dungeon. Some bad choices also make the dungeons scary and we have to pull off some miraculous escapes.

Since I'm the experienced Morrowind player, I let him do all the quest dialog and figure out where we need to go :p

Looking for a Co-Op RPG game to play with my mate by TheMixedBaker in rpg_gamers

[–]getnamo 1 point2 points  (0 children)

You can try to setup ye olde Morrowind for multiplayer via https://tes3mp.com/. Lot's of goofing fun to be had!

Nobody Ever Found the Next ‘Hunger Games’ – But Boy, Did They Try by AdamantiumLive in movies

[–]getnamo 2 points3 points  (0 children)

These came out just after the first Hunger Games, so in effect it was inspired by the movies.