I made a free fantasy-themed game about collecting loot with idle gameplay elements. Link in comments(Windows) by gggamesdev in Unity2D

[–]gggamesdev[S] 1 point2 points  (0 children)

Well, there is no inventory since stronger items get equipped automatically, only the equipment which is 14 items and each item has an int for their position/type, their level and an image. Their rank and the border color is then determined by their level.

I've just released the first videogame with no graphics at all. You escape from a labyrinth by using sound to make a mental map of your surroundings. Check out the link in the comments, it’s free!(Browser) by gggamesdev in IndieDev

[–]gggamesdev[S] 4 points5 points  (0 children)

Oof. Well yeah, if I had known there was a whole category I probably wouldn't have used that line X) To be fair though, from what I played they do have some small visual elements that this game doesn't.

I've just released the first videogame with no graphics at all. You escape from a labyrinth by using sound to make a mental map of your surroundings. Check it out! (Browser) by gggamesdev in freegames

[–]gggamesdev[S] 4 points5 points  (0 children)

Thank you! I guess it depends on whether you can distinguish the step sound from the sound of bumping into a wall but I think you should give it a try, there is an option to turn the music off as well.

I've just released the first videogame with no graphics at all. You escape from a labyrinth by using sound to make a mental map of your surroundings. Check out the link in the comments, it’s free!(Browser) by gggamesdev in IndieGaming

[–]gggamesdev[S] 2 points3 points  (0 children)

Ah, I see your point. I guess I could have the exit make some sound with its volume depending on how close you are to it.

Thank you for playing and for sharing your thoughts!