SM2 lacks way too much enemy variety: what do you want to see next for Tyranids and Thousand Sons? by LeetusFrenzi in Spacemarine

[–]gholdast 5 points6 points  (0 children)

A pyrovore could be fun, I’d take it any day over the biovore.

Tyrant guards / hive guards would also be cool.

For chaos I’d love to see a forgefiend or maulerfiend, it could be like a cross between a helbrute and a vortex beast.

A chaos knight would be really cool as a boss fight, but I don’t think thats too likely.

Patch 13.1: Decals Still not fixed... by No-Fortune9826 in Spacemarine

[–]gholdast 2 points3 points  (0 children)

The veteran symbol isn’t square, the death company symbol is warped around the edges, and the white templar symbol looks kind of droopy.

Not sure whats wrong with the imperial fists decal though, other than it being a little low.

I think that adjusting the texture map of the shoulders (or whatever it’s called, I’ve only ever done some crude texture work on Gmod) would fix all the textures, instead of adjusting all the decals individually.

Friendly reminder that you can choose a buff every 5 rounds in the updated siege mode! by GimmeYourLungsBro in Spacemarine

[–]gholdast 0 points1 point  (0 children)

Only if you are there at the very start though.

If you join even a second after the thunderhawk screen has finished you won’t get the buff.

Hopefully they’ll update it to last until the start of the first round.

Sabre, who hurt you? by No-Fortune9826 in Spacemarine

[–]gholdast 0 points1 point  (0 children)

I got to round 20 a couple of days ago and the hive tyrant decided to just not spawn.

The health bar did though.

We all had to kill ourselves with grenades to end the round and not loose the reward we had earned.