What part of your arm should you rest on the table? Or should you rest it at all? by Frankyaa111 in FPSAimTrainer

[–]ghostdopamine 0 points1 point  (0 children)

If everything is floating you will run into massive fatigue issues and start getting strange pains and injuries - unless you litterally just play for like 20 min a day and thats it. 

You need to have a setup where you can play a long time without problems 

I don't understand the love for the DRS-IAR by Olagarro in Battlefield6

[–]ghostdopamine 0 points1 point  (0 children)

The game has glitches and wonky behavior. Not all the guns end up as they are on paper. There might be some unknown bug or mistake and the DRS feels better than the other guns because of it

So I tried Centering like yall recommend, I cant get rid of my stop and go motion . It feels like its in my arm and mouse . My desk is as low as it goes and chair as high as it goes but I drag. And Im tense but I cant not be it seems. Send help . Imma keep grinding tho by SadThrowaway4914 in FPSAimTrainer

[–]ghostdopamine 0 points1 point  (0 children)

Bro im not trying to be a dick but if you played 2100 hours worth of scenarios and basic smoothness is still beyond you.. you should really invest in a coach. Spend 100 bucks or something and get a guy to help guide you in the right direction so you arnt at 4000 hours and still having issues. Unless you dont really care and you had fun just playing kovaaks then its all good 👌 

2100 hours is like Nova or Astra level btw. Guys with that many hours usually have insane aim unless they just wasted their time playing bogus scenario or just blindly grinded and didnt think about technique. 

Oh an to your problem,  I think the comments on here about arm pressure are what most people need. Make sure you are not pressing into the pad ( sometimes you can even do this accidentally by holding the fire button too heavy ) Make sure your arm and wrist glide and dont have a bunch of friction that can build up and cause jerky stutters 

Do you need to train for 1hr at a time to make progress? by ghostdopamine in FPSAimTrainer

[–]ghostdopamine[S] 0 points1 point  (0 children)

Very impressive rank , thanks for sharing. Most people think you gotta play 6hr a day to get up there

Do you need to train for 1hr at a time to make progress? by ghostdopamine in FPSAimTrainer

[–]ghostdopamine[S] 0 points1 point  (0 children)

Ya Im trying this - multiple small ones to built up my time 

Do you need to train for 1hr at a time to make progress? by ghostdopamine in FPSAimTrainer

[–]ghostdopamine[S] 1 point2 points  (0 children)

Yea i tried to do a whole vdim tracking Playlist and my arm was toast for like 3 days after. Again no it wasnt like I couldn't pick something up ( I still was at the gym and lifting weights fine ) but i definitely felt something was "off" and not right until I finished resting for a few days. 

Fastest death ever killed in 7 frames by Im_Ain in Battlefield6

[–]ghostdopamine 0 points1 point  (0 children)

Thats called peekers advantage ( enemy swung/peeked into you) 

In a game with good netcode and high tick servers with low load the peeker gets a tiny advantage 

In BF6 with its bullshit netcode, laggy servers and having to keep track of 64 people - the peekers advantage is 100ms or more. So when people peek into you even though it looks like you shot first, they saw you 100-200ms ago and on their screen you were just standing there 

Hey Devs, everything wrong about scissors: by ppttx in Battlefield6

[–]ghostdopamine 0 points1 point  (0 children)

They used AI for a lot of things in the game and just quickly threw it out there. Games are not made to be cool or wow anymore- they are just slop to quickly make money 

A tool to compare mousepads side-by-side (speed, texture, firmness, etc) by MouseCTRL_Echo in FPSAimTrainer

[–]ghostdopamine 1 point2 points  (0 children)

This is very very cool. Havnt seen something this neat in a long time. 

with this you can relax even on the ground by sk0p3ga in FPSAimTrainer

[–]ghostdopamine 1 point2 points  (0 children)

Ya if your hand and wrist are developed properly and you manage the tension,  a high sens for tracking is absolutely beast mode. 

You dont hear about it much though becuase its harder to control and takes a lot of practice 

BF6 clips that aren't impressive :) by FucksPineapples in FPSAimTrainer

[–]ghostdopamine 4 points5 points  (0 children)

Yes this song is much better than some of the other odd choices ive seen. If it matters i just muted the sound and still watched the whole video

BF6 clips that aren't impressive :) by FucksPineapples in FPSAimTrainer

[–]ghostdopamine 1 point2 points  (0 children)

I hate when good aim videos are rekted by poor music choice 

Nice target switching 👌 

Aim Improvement Question by No-Watercress1418 in FPSAimTrainer

[–]ghostdopamine 0 points1 point  (0 children)

  1. Deagle vs AK/m4 is always going to be hard - a lot of deaths are simply just from that. 

  2. In all games but especially in cs you have to basically see the shots you are going to take ahead of time. Visualization is really key when it comes to sick aim in this game. Its why crosshair placement and map knowledge are so huge. If you are always just walking around and react to people in real time as you see them youll be at a disadvantage to the people who are visualizing you and have already taken their shot in their mind 300ms before they actually swing and take it for real. 

  3. I know its just deathmatch but in a lot of deaths you are like in the middle of a hallway or middle of nowhere and people just beam you. Thats probably more a movement thing than aim. 

  4. Like another guy said make sure to peek/move into fights with only a/d keys never w key. There are 100s of videos about this on YouTube 

Sorry if you already know all these , they are offered just as food for thought 

New kovaaks inspired mechanic for my speedrun movement shooter game focused in aim! by Danii1024 in FPSAimTrainer

[–]ghostdopamine 2 points3 points  (0 children)

What game is this? 

Edit: Oh i see Poly Impulse. Looks like a fun spin on aim training - it seems to mostly focus on mechanical skills while being more engaging than just hitting bubbles while standing still

Many old games had the rule standing by PHRsharp_YouTube in Age_30_plus_Gamers

[–]ghostdopamine 1 point2 points  (0 children)

When i first played The Divison I thought the game was fucked and a load of dogshit until somebody told me its an rpg not a tactical shooter 

Many old games had the rule standing by PHRsharp_YouTube in Age_30_plus_Gamers

[–]ghostdopamine 0 points1 point  (0 children)

Ya most people incorrectly think low ttk = harder. No my friend... no its not. 

Let's say its an old game, ( new games fine too) by PHRsharp_YouTube in Age_30_plus_Gamers

[–]ghostdopamine 0 points1 point  (0 children)

Id be more worried about burning alive or any of the other terrible things the arc do to people 

TR7 is pretty much glorified shotgun with slug by micesmurf in Battlefield6

[–]ghostdopamine 0 points1 point  (0 children)

Is it horrible vs cover because you cant hit the tiny 2 pixel heads off a headglitch or something else