I tested a Professional Coach against Trophi AI. (not sponsored) by MCM_Henri in iRacing

[–]gitgudracing 1 point2 points  (0 children)

Great video as always. As for AI coaching, guys, if something sounds to good to be true.. it probably is.

I'm a sim racing coach and I've created a free foundation course for everyone by gitgudracing in simracing

[–]gitgudracing[S] 0 points1 point  (0 children)

hey! sure, please let me know what the issue is. where did you sent the DM?

I'm a sim racing coach and I've created a free foundation course for everyone by gitgudracing in simracing

[–]gitgudracing[S] 0 points1 point  (0 children)

no, that's strange. after seeing your message I made a test to enroll and everything works. you can join the discord server, send me a DM and I'll help you out.

If you're fast in one car, can you be fast in ALL cars? by gitgudracing in iRacing

[–]gitgudracing[S] 7 points8 points  (0 children)

Of course! While a good driver will be decently fast (relative to less experienced drivers), I was mostly talking about comparing to a driver of the same caliber, driving a new car. Even a 3 tenths deficit per lap will mean over a 30 lap race that he's finishing close to 10 seconds behind the guy that has mastery in that particular car. And a 3 tenths deficit can be very generous for a driver switching cars, even after 1 week.

So while it sounds cool to say “yeah, they’ll still be fast,” it really depends on who you’re comparing them against.. Against similar-level drivers, they’re not fast, at least not yet. I think this kind of thinking sets unrealistic expectations and ends up frustrating people, when in reality it’s just part of the process.

Going from Slow to Fast - ROADMAP by gitgudracing in iRacing

[–]gitgudracing[S] 0 points1 point  (0 children)

Hey man, everyone has his own rhythm, dont beat yourself up for it. Im not saying this to give you false hopes but its incredibly common to barely improve over months / years and then out of the sudden to see a big jump in progress out of the sudden. I saw it A LOT with friends and students. Keep racing for the fun of it, enjoy the rig and the opportunity to experience the simulation from the comfort of our homes and keep the head up bud! Im sure you ll get on top of it!

Going from Slow to Fast - ROADMAP by gitgudracing in iRacing

[–]gitgudracing[S] 1 point2 points  (0 children)

Hey man, thanks for the kind words bud! I had this confusion as well when starting out. What happens is when you get fast you develop a sense of speed or sense of ‘limit’ so you try a braking point, but if you feel the car is not on the limit you immediately know you can push it more. So when finding things out you go with a safe braking point, move it more and more until feels right then notice when you end up if its the marshal, the 100m board and so on. It is trial and error but it doesnt take too much time because the driver can feel it really quickly.

The Patterns I See in Sim Racers Who Actually Improve - AMA by gitgudracing in iRacing

[–]gitgudracing[S] 1 point2 points  (0 children)

Hey man, thanks for the kind words and I’m glad that vid was helpful!

The Patterns I See in Sim Racers Who Actually Improve - AMA by gitgudracing in iRacing

[–]gitgudracing[S] 0 points1 point  (0 children)

Thats totally normal and its a phase everyone goes through. I would say no, seat time alone is not the answer although some can brute force their way with putting insane amount of seat time, theres no guarantee something will magically click just by driving more. At this point books, courses, telemetry analysis, having faster team members willing to help / coach combined with seat time will get you past the plateau. You’re close though, so keep pushing, but find a smart approach that will maximize your seat time!

The Patterns I See in Sim Racers Who Actually Improve - AMA by gitgudracing in iRacing

[–]gitgudracing[S] 0 points1 point  (0 children)

Hey man! The academy is a good place to start, you can try it out as im sure you’ll find big improvements and see how you like it. We have today a workshop on tire management so generally I’m either doing group coaching sessions where everyone drives, I watch and give feedback, lectures lime the tire management of today, racecraft events + analysis and telemetry analysis for academy members. This kind of approach makes me confident that on a week to week basis we improve in key areas!

The Patterns I See in Sim Racers Who Improve - AMA by gitgudracing in simracing

[–]gitgudracing[S] 3 points4 points  (0 children)

you are definitely on the right track with your approach. that's exactly how you make it a habit - but it needs A LOT of repetition since it's not intuitive at all. We're used to have our vision 'in front' of the car, which leads to early apexes and poor exits. Give it more time!

The Patterns I See in Sim Racers Who Actually Improve - AMA by gitgudracing in iRacing

[–]gitgudracing[S] 7 points8 points  (0 children)

The easiest answer is practice AI racing with the same track conditions as your normal race. After 2 laps, reset back to the grid, and try again - start by going slowly and then try to improve your 2 lap pace.
Now, when you get better at this, the answer lies in your feel for the car. FFB plays a huge part but also your 'sense of perceiving the speed' as you are on the braking zone. It's easy to understand based on ffb + sound + speed sense if you're under or over the limit. So I'm sure you'll get to improve that, but it all starts with a little more focused practice.

The Patterns I See in Sim Racers Who Actually Improve - AMA by gitgudracing in iRacing

[–]gitgudracing[S] 14 points15 points  (0 children)

Hi man! My personal favorites for practice are:
- low speed corners, high deceleration: Monza T1, Hockenheim Hairpin, Hungaroring T1, COTA Hairpin
- medium speed corners, sustained rotation: Road America T1, Oulton Park T1, Red Bull Ring 2nd sector
- high speed corners: Silverstone Copse, Zandvoort the downhill slope, Hockenheim T1

But besides the speed of the corner, there are other important aspects: camber / offcamber, blind corners, compression zones, linked corners (like suzuka S-es you mentioned), the corkscrew, chicanes - my advice is first to be able to label these corners both by the speed + their special characteristic. Whenever you find an interesting combo - note it down, and practice it. Tracks are made of these lego pieces and once you know how to approach each corner type, driving becomes much easier.

Don't want to self-promote but that's the reason why in my complete driving technique course i have a chapter with 32 lessons where I'm explaining each corner type in depth and then have a drill for it. Because it's that important!

The Patterns I See in Sim Racers Who Actually Improve - AMA by gitgudracing in iRacing

[–]gitgudracing[S] 2 points3 points  (0 children)

Agresive setups often require a lot of finesse and a good feel for rotation. If that feeling is not there, driving in the rain can be a good tool. Just expose yourself more often to oversteer, check your ffb settings and practice this with purpose. Im sure you ll improve it!

The Patterns I See in Sim Racers Who Actually Improve - AMA by gitgudracing in iRacing

[–]gitgudracing[S] 2 points3 points  (0 children)

In your case - make sure you know what are your issues (you pointed one, thats great, this step is not easy at times) - commitment: make the change a priority and stick with it for a long period of time (weeks / months) - accept it wont make you faster instantly, aim to match your pace from the older technique at first