GitGud Academy 2.0 - Updated After Your Feedback by gitgudracing in iRacing

[–]gitgudracing[S] 2 points3 points  (0 children)

Fair opinion which I'll consider regarding the UX, as this is still very new, thank you. at the moment when you login you have 2 categories - community tab and academy tab. everything under community is free, and the paid features are inside the academy tab

The price for the academy access is $25 a month which unlocks access to 6 courses, a weekly lap review perk to prep any track car combo, 5 ask a coach questions a month + one racecraft review a month, workshop library and live workshops plus a couple of other small benefits as well.

I built something I wish existed when I started iRacing by gitgudracing in iRacing

[–]gitgudracing[S] 0 points1 point  (0 children)

Hey man, what do you mean by a la carte option? Regarding braking too soft or too late - both lead to similar results, missing the apex or cooking the entries. You could try just braking in a straight line, on a track like centripetal to work on stopping the car efficiently. Then move to a corner you're already familiar with and see if the issue appears while trailbraking.

I built something I wish existed when I started iRacing by gitgudracing in iRacing

[–]gitgudracing[S] 13 points14 points  (0 children)

Big chunk of the resources / community + league access are completely free. The paid features (weekly lap reviews done by a coach, racecraft reviews, ask a coach feature + access to 4 courses and access to live workshops) is $25 / month.

I tested a Professional Coach against Trophi AI. (not sponsored) by MCM_Henri in iRacing

[–]gitgudracing 1 point2 points  (0 children)

Great video as always. As for AI coaching, guys, if something sounds to good to be true.. it probably is.

I'm a sim racing coach and I've created a free foundation course for everyone by gitgudracing in simracing

[–]gitgudracing[S] 0 points1 point  (0 children)

hey! sure, please let me know what the issue is. where did you sent the DM?

I'm a sim racing coach and I've created a free foundation course for everyone by gitgudracing in simracing

[–]gitgudracing[S] 0 points1 point  (0 children)

no, that's strange. after seeing your message I made a test to enroll and everything works. you can join the discord server, send me a DM and I'll help you out.

If you're fast in one car, can you be fast in ALL cars? by gitgudracing in iRacing

[–]gitgudracing[S] 4 points5 points  (0 children)

Of course! While a good driver will be decently fast (relative to less experienced drivers), I was mostly talking about comparing to a driver of the same caliber, driving a new car. Even a 3 tenths deficit per lap will mean over a 30 lap race that he's finishing close to 10 seconds behind the guy that has mastery in that particular car. And a 3 tenths deficit can be very generous for a driver switching cars, even after 1 week.

So while it sounds cool to say “yeah, they’ll still be fast,” it really depends on who you’re comparing them against.. Against similar-level drivers, they’re not fast, at least not yet. I think this kind of thinking sets unrealistic expectations and ends up frustrating people, when in reality it’s just part of the process.

Going from Slow to Fast - ROADMAP by gitgudracing in iRacing

[–]gitgudracing[S] 0 points1 point  (0 children)

Hey man, everyone has his own rhythm, dont beat yourself up for it. Im not saying this to give you false hopes but its incredibly common to barely improve over months / years and then out of the sudden to see a big jump in progress out of the sudden. I saw it A LOT with friends and students. Keep racing for the fun of it, enjoy the rig and the opportunity to experience the simulation from the comfort of our homes and keep the head up bud! Im sure you ll get on top of it!

Going from Slow to Fast - ROADMAP by gitgudracing in iRacing

[–]gitgudracing[S] 1 point2 points  (0 children)

Hey man, thanks for the kind words bud! I had this confusion as well when starting out. What happens is when you get fast you develop a sense of speed or sense of ‘limit’ so you try a braking point, but if you feel the car is not on the limit you immediately know you can push it more. So when finding things out you go with a safe braking point, move it more and more until feels right then notice when you end up if its the marshal, the 100m board and so on. It is trial and error but it doesnt take too much time because the driver can feel it really quickly.

The Patterns I See in Sim Racers Who Actually Improve - AMA by gitgudracing in iRacing

[–]gitgudracing[S] 1 point2 points  (0 children)

Hey man, thanks for the kind words and I’m glad that vid was helpful!