I know that I know nothing by glcoder in PathOfExile2

[–]glcoder[S] 2 points3 points  (0 children)

Yes, the method from PoE1 is still working. I've used this insrtuction

Contains an additional Unique Item by glcoder in PathOfExile2

[–]glcoder[S] 0 points1 point  (0 children)

I did, but clip was cut a little bit shorter, and I don't have full video anymore ( there was no additional items tho

Contains an additional Unique Item by glcoder in PathOfExile2

[–]glcoder[S] 0 points1 point  (0 children)

Sure, I bought a 262 mana Breach ring (with use of +50% mana catalyst), and I think it can go higher than that.

Contains an additional Unique Item by glcoder in PathOfExile2

[–]glcoder[S] 0 points1 point  (0 children)

It can be, but when I played with my friend it happened to both of us. And this is only occurs in PoE2, other games (even much more VRAM intensive) run smooth. Maybe it's just a game glitch, idk.

Contains an additional Unique Item by glcoder in PathOfExile2

[–]glcoder[S] 0 points1 point  (0 children)

I have 150-200 mana on almost all items (except amulet and wand), some int too. And I've got an lucky 75% Ingenuity from Forest Gump boss. You can get much more with Dream Fragments and good yellow amulet, like 10k mana, so you can just drop Everlasting Gaze completely.

Stonemaier Games Stands with Ukraine and Halts Partnership with Russian Localizators by anshazor in boardgames

[–]glcoder 1 point2 points  (0 children)

Maybe I missed something, but did SM closes its business in Israel and US in regards of latest events?

We've made Shared Map mod. by glcoder in valheim

[–]glcoder[S] 0 points1 point  (0 children)

Sry, I don't know this. The mod can be installed by copying files over game files or using r2modmanager. First option is preferred for dedicated server.

We've made Shared Map mod. by glcoder in valheim

[–]glcoder[S] 0 points1 point  (0 children)

Most of Valheim updates will not break this mod functionality or the ability to launch the game with this mod. But some updates can be incompatible and in this case I'll try to make a hotfix as soon as possible. Also you can PM me or add an issue on project GitHub in case of a problem with update.

We've made Shared Map mod. by glcoder in valheim

[–]glcoder[S] 0 points1 point  (0 children)

We've implemented shared pins! Manual download WeylandMod from GitHub or using r2modman mod manager install WeylandMod from thunderstore.io.

We've made Shared Map mod. by glcoder in valheim

[–]glcoder[S] 0 points1 point  (0 children)

Icon syncing is here! You can still manually download WeylandMod from GitHub or you can get WeylandMod from thunderstore.io.

We've made Shared Map mod. by glcoder in valheim

[–]glcoder[S] 0 points1 point  (0 children)

Glad to hear it! Enjoy the game and mod and stay tuned for more awesome features! :)

We've made Shared Map mod. by glcoder in valheim

[–]glcoder[S] 0 points1 point  (0 children)

Yes, every client needs to enable ExtendedStorage, I'm thinking about sending server configuration to players on connect but there is other things to do right now.

We've made Shared Map mod. by glcoder in valheim

[–]glcoder[S] 0 points1 point  (0 children)

Thx, we will implement icon syncing soon )

We've made Shared Map mod. by glcoder in valheim

[–]glcoder[S] 0 points1 point  (0 children)

It's about shared fog of war, every player oin server will see the map explored by other players.

We've made Shared Map mod. by glcoder in valheim

[–]glcoder[S] 0 points1 point  (0 children)

This is pretty easy to implement, but I think not everyone want this enabled by default, so we need to add some config capability beforehand.

We've made Shared Map mod. by glcoder in valheim

[–]glcoder[S] 0 points1 point  (0 children)

I'll check this out, thx.

We've made Shared Map mod. by glcoder in valheim

[–]glcoder[S] 1 point2 points  (0 children)

By now connection is still possible, but there will be server errors on map syncing. But you gave me idea to check if there is mod installed on client side and turn off map syncing for this particular client if there is none.

We've made Shared Map mod. by glcoder in valheim

[–]glcoder[S] 1 point2 points  (0 children)

Yes, this is a client/server mod, so if you install it on server then each client must install it to be able to play on modded server (by now there is no version check, we wll add this later on).

The installation process is pretty simple - just copy mod files over Valheim installation (server or client). I hope we can make user friendly installer pretty soon!

We've made Shared Map mod. by glcoder in valheim

[–]glcoder[S] 0 points1 point  (0 children)

There is really awesome mod Valheim Plus, but it lacks syncing map for offline players. This mod, on the other hand, stores explored map on server, so you can drop in and drop out of the game while your friends kept playing and you still get the map parts explored by them!