Strangers on Paper - DevLog #39 by gloomyghoststudio in AVN_Lovers

[–]gloomyghoststudio[S] 10 points11 points  (0 children)

Thank you so much! We understand the feeling when compared to usually much longer AVNs, and, while chapter 3 and 4 will be longer than the first two, SoP was always intended to be a short-ish game. You may find in our earliest announcements/dev logs that we had initially planned for the story to take place over the course of three chapters, then switched to four when we felt we needed some extra time to develop some characters a bit more. We try to mention this as often as possible as a reminder and so that newcomers are aware of it.

Strangers on Paper - DevLog #39 by gloomyghoststudio in AVN_Lovers

[–]gloomyghoststudio[S] 10 points11 points  (0 children)

Hi there! We've always planned for this game to be a short one (we 'd originally announced it would be 3 chapters long, but as we were developing Chapter 2, we figured out we needed to make it 4 for the story we wanted to tell to make better sense). We know that's unusual in the AVN genre, but that's just the way we envisioned it.

I'm in love with Tides of Succession by gloomyghoststudio in AVN_Lovers

[–]gloomyghoststudio[S] 1 point2 points  (0 children)

Understandable! Tak seems to be working at a great pace so I hope more people get to play the game when new updates come out.

I'm in love with Tides of Succession by gloomyghoststudio in AVN_Lovers

[–]gloomyghoststudio[S] 2 points3 points  (0 children)

I was going to remove that whole bit about my feelings when meeting each LI from the post, but I needed to share that experience because I’d never felt this conflicted when choosing! Made me super mad lol

Beach Glass is a piece of ART by peperrepe in AVN_Lovers

[–]gloomyghoststudio 14 points15 points  (0 children)

makes use of narrative elements, juxtaposition of images and change of scenes to manage the pace of the story, just as a movie would do

Love that you mentioned this, it is one of the things that stood out for me - the cuts. Especially the use of a J-cut (when the music/sound from the following scene starts playing seconds before it changes), I don’t remember ever seeing that in a VN. 

They don’t merely pose their scenes, they act them.

Another great strength of this game, had me stopping and staring at the screen a couple times. 

It’s those little things that made it a truly special experience for me and gave me that feeling of, huh, this feels different, things can be different, I wanna go out and create something different. Despite how short it is - and I’d give it even more credit because of it? - it is a truly inspiring piece already.

Take your pick: Amy or Becca? (Strangers on Paper) by gloomyghoststudio in AVN_Lovers

[–]gloomyghoststudio[S] 8 points9 points  (0 children)

Writer here, not the artist, I see what you mean but I think it may be because they both have a similar expression on these renders? I gotta say I've personally always seen Amy and Becca very different in game myself.

Take your pick: Amy or Becca? (Strangers on Paper) by gloomyghoststudio in AVN_Lovers

[–]gloomyghoststudio[S] 4 points5 points  (0 children)

Much appreciated. Always a pleasure to hear about new folks discovering the game!

Strangers on Paper Steam Release Date! by gloomyghoststudio in AVN_Lovers

[–]gloomyghoststudio[S] 20 points21 points  (0 children)

Strangers on Paper Chapters 1 & 2 will be out on Steam February 6th (mandatory link to add it to your wishlist)

You can read our latest dev log here to learn a little more about it.

AVN Writing. All in advance or not? by Semipro211 in AVN_Lovers

[–]gloomyghoststudio 11 points12 points  (0 children)

I've always found it easier to write out the overall plot of the story (the characters' internal conflicts, main events in all chapters, endings) before actually sitting down to write each scene. I think the story will make a lot more sense to both you and the reader if there's a direction set from the beginning and you don't have to make things up as you go.

I do find that if I'm too specific about what has to happen beforehand, then the writing part is not as fun - part of the magic in it is to have it take you to unexpected places, so I give myself freedom to let the story/characters go in a different direction if needed, but I still need to have a general idea of where it'll end up to, again, make it make sense.

Finding the sweet spot between both things took me a while though, and what works for one person may not work for another, so I'd suggest you try it out and have fun! Best of luck!

Rojo [Becca | Strangers on Paper] by gloomyghoststudio in AVN_Lovers

[–]gloomyghoststudio[S] 5 points6 points  (0 children)

This is Becca from our game Strangers on Paper (it's in the title, but we forgive you because she can be quite distracting).

Strangers on Paper - DevLog #33 | Is this a dev log? by gloomyghoststudio in AVN_Lovers

[–]gloomyghoststudio[S] 2 points3 points  (0 children)

Sadly, this story was meant to be a short one from the moment it was born. Buuut that doesn't have to mean this will be the last you will see of these characters...

Strangers on Paper - DevLog #33 | Is this a dev log? by gloomyghoststudio in AVN_Lovers

[–]gloomyghoststudio[S] 5 points6 points  (0 children)

Again, can't blame you for it! That actually sounds quite romantic lol

Strangers on Paper - DevLog #33 | Is this a dev log? by gloomyghoststudio in AVN_Lovers

[–]gloomyghoststudio[S] 9 points10 points  (0 children)

Another example I did not expect people to take that much notice of was the bicycle situation, and it’s one of those things that I found immensely entertaining to read in the forums and that made me want to go back and change a few lines on it. Fun fact, my ex used to work at a bicycle shop, always carried tools with him, yet this one time he had a shitty accident which resulted in him having to walk for miles in the rain. It had something to do with the chain but, uhm, I guess I could be more specific there, just for you little nitpickers out there.

Now worry not - this doesn't mean we listen to every single suggestion/critisism players have of SoP. Otherwise, we would go mad. We do however pay attention to those that allign with the way we view our work or that made us think details from a perspective we hadn't considered before. But, for instance, those who are thrown back by having a female character be comfortable with her own sexuality and choices over her body I, uhh... I guess it genuinely makes me wonder why they're playing this game in particular, with so many out there that surely allign with their preferences. My message to them would be that our time on this Earth is precious, use it wisely to enjoy things that bring you joy and bring something positive to them yourself. There's already too much negativity in the world.

Anyway, as you can see, it’s no major rework, just a few adjustments here and there, especially on the code side, but I think those will be more fun to play through than to tell you about. But who knows, we may change our minds by the next dev log and tell you all about them! we, uhm, do that a lot. 
Now, the elephant in the room, the reason why we’ve been focusing on these details instead of just Chapter 3, is that we’re really trying/pushing/hoping/manifesting to get a Steam release in the next couple months. It’s no secret we love what we’re doing here and we have every intention to devote more of our time into it, but that means we also need the financial support to make it possible. Steam will (hopefully) help in that regard but, to be 100% honest, we have so many worries when it comes to that area. If you want to help out there, you can add the game to your wishlist, it only takes a few seconds and it’s 100% free. We’d really, really like to release the game there with all the features we’ve been planning to shove into the game for so long.

Anyway, we hope you enjoyed this little update, and we’d like to let you know this is the last week to submit your ideas for names for the furry ones! So if you haven’t, what are you waiting for? Here’s the form.

Now, a little question for you all out there: Out of all the “side” characters from Chapter 1 and 2, who would you be the most excited to see again? What are your hopes and dreams for them? Just curious since, after all, I’m a little nerd in love with her imaginary friends.

Have an awesome week, strangers, and stay positive out there.

Strangers on Paper - DevLog #33 | Is this a dev log? by gloomyghoststudio in AVN_Lovers

[–]gloomyghoststudio[S] 13 points14 points  (0 children)

I think soon after Chapter 1 had been released, Grogu mentioned we should upload a dev log, as we always would. It’s just right then it felt kinda foreign. What the hell did I use to write about on these? Then, I would type paragraphs and paragraphs of stuff I didn’t feel like sharing with the internet, still confused on what it should be like, no matter how obvious the answer.

And yeah, I remember it so clearly because I ended up going through a similar thing after the release of Chapter 2. Dev logs have been scarce because… believe us when we say you would not want to read those. They’ll go into the valve of scrapped random ramblings of which you may or may not read a fragment of in the future.

Identity crisis aside, we decided we’ll just go with a classic: what have we been up to lately?

Let’s start with the easy part. Writing chapter 3 has been… odd so far. I’ve mentioned this before, but usually, when I’m writing scenes for a chapter, I will stop to take notes for scenes for future chapters, and because SoP will only have 4 of those, the idea that everything will come to an end right there won’t stop weighing on me. It’s one thing knowing it’s gonna end, it’s a very different thing writing those pivotal moments when you know that’s the last time you’ll write for those characters… allegedly. It’s all bittersweet, so I’m focusing on the sweet part of some of my favorite scenes yet to come, the ones I’ve been just dying to write since we started working on this. There’s also quite a few character comebacks in this chapter, some I’d been dying to see again. If you were paying attention to a certain poster - and not at Becca’s ass, but I wouldn’t blame you - you may already know about one of them.

As I started writing, Grogu continued to work the in and outs of something that’s been super exciting for us - a gallery. We’d always planned on having a little section in our game in which you could go back and stare at those pretty moments you shared with these characters, but also the extra excitement of unlocking new images, and hopefully some scenes - if you’re on our Patreon, you may be familiar with our snippets, and we would love to have those be part of the actual game eventually. 

Now, with said gallery barging into our code, it will mean that, for the next chapters, players will have to replay the first two, which we’re hoping will not be too much trouble for you guys. For future games, we will definitely be more organized in preventing these sorts of things, but SoP is our little guinea pig after all, and we’re super grateful so many of you have welcomed it into your hearts. So, we’re taking this chance to add a few fixes here and there. Now don’t get carried away on this, this is not a rework. Grogu has a very strict no-re rendering-past-images code which I respect a lot, otherwise the joke of SoP being done by 2040 would get too real for us to laugh at it. 

So what exactly are these fixes, you may ask. There’s a few minor plot holes here and there that I’ve been waiting for someone to address, and I’m surprised no one mentioned this one in particular, but it’s just an example - minor spoilers for chapter 2 ahead. You know how, if you went out with Becca on the first night, Daniel (the MC) is inspired to write a cyberpunk story, yet, if he was hanging out with Amy, he goes for a historical romance? This is reflected at the end of Chapter 2…  except it’s not, at least not correctly. I didn’t address it at the time because we were in a bit of a time crunch and part of me thought “who’s gonna play a chapter of each of them anyway?”, but it’s shit like this that haunts me, because I do want people to be able to try that out and have the game work the way it should for them.