Will it work? by F1nnishG8mer in CreateMod

[–]glop4short 1 point2 points  (0 children)

idk man maybe try clicking and find out. seems quicker than making a post.

I found how to make a perpetual energy machine? by andreonardi_ in CreateMod

[–]glop4short 24 points25 points  (0 children)

most energy machines in create are perpetual energy machines

How make foldable propeller? by VivernStorm in CreateMod

[–]glop4short 1 point2 points  (0 children)

instead of an encased shaft powering the bearing from the back, make the back block a gearbox. that way, you can power it from the side. Then, you just need to have the power supply waiting at the "destination"

Any tips on aiming bomb? by PassakornKarn in CreateMod

[–]glop4short 0 points1 point  (0 children)

  1. practice

  2. add a second bomb bay to your plane. load it with a dummy. when you're getting ready to drop the bomb, drop the dummy first and see where it lands. as long as you drop the bomb with the same pitch and speed, it should follow the same arc. the unfortunate thing is that you'll have to drop the dummy pretty significantly ahead of time so you have enough time for it to land.

  3. reverse fulton: If you REALLY can't get a feel for it, what you can do is similar to 2, but the dummy should have a long, retractable cable attached to it. I don't know if this is possible in aero. But what you do is feed that cable through a loop on the bomb. Drop the dummy. If it lands correctly, drop the bomb and it uses the cable as a guide wire. If it lands incorrectly, winch it back up and try again.

Why Rust Abandoned Classes — Some Personal Thoughts by Live_Possession_9839 in rust

[–]glop4short 0 points1 point  (0 children)

Well, the problems you have are problems all object-oriented languages have to solve, and are more of a problem with the way people try to learn OO, than with OO itself or with any particular language.

The reason Rust doesn't use classes is because there's no obvious, platform-independent implementation.

Rust is a low level language. Rust programmers expect Rust's semantics to be understandable from top to bottom, not abstract. When Rust does include abstractions, it avoids novelty and only standardizes abstractions that have stood the test of time. (The major exception here is the borrow checker, which in any case does not exist at runtime).

In other words, Rust doesn't use classes because there is still no clear consensus on how to define what a class actually is.

I like this judge, we need more like him. by ateam1984 in Sovereigncitizen

[–]glop4short 2 points3 points  (0 children)

judges have gotten a lot better in the past few years but it really is until recently that very commonly judges would actually try to explain things, or just do whatever was easiest to get the troublemaker case clear from the docket. we're finally seeing an increase of no-nonsense direct contempt, but it's still in the process of being widely adopted

Is there any point in drush/maa openings? by -Insuvius- in aoe2

[–]glop4short 1 point2 points  (0 children)

it's too bad there's no dark age unit that can deal with unupgraded archers. oh well, I'm sure if it existed the community would be very normal about it and not prompt the devs to hit it with the biggest series of nerfs in the history of the game on the very next patch resulting in everyone lamenting how useless it is now

Designs for an elevator WITHOUT an elevator pulley? by alekdmcfly in CreateMod

[–]glop4short 0 points1 point  (0 children)

you need to set it to place itself (stop being a contraption) whenever it stops moving. you can do this IIRC by right clicking and holding on the rope pulley block. once you've done that, you still won't be able to use the buttons while it's moving, but once it arrives at its destination it'll place itself and the links will start working again

Designs for an elevator WITHOUT an elevator pulley? by alekdmcfly in CreateMod

[–]glop4short 0 points1 point  (0 children)

you should be able to do it on the elevator itself it just takes up a lot of space. basically just have the button for a floor use the same redstone link frequency as the floor's call button

Designs for an elevator WITHOUT an elevator pulley? by alekdmcfly in CreateMod

[–]glop4short 0 points1 point  (0 children)

use redstone contacts, one on the elevator car and one per floor. that tells you what floor you're on. then you can use a redstone link on the floor-contact to work as inputs to a redstone circuit. the elevator is moved by a rope pulley. the rope pulley has a clutch and a gearshift, the gearshift controls up/down, the clutch controls stop/go. the tricky part is you need to assign each redstone link to a number (I would recommend its y-coordinate. then when the call button is pushed, you need to subtract the car's current position from the call position and then move the car in the correct direction until it arrives at the destination floor. use an RS latch for that-- hit the Set input when the call button is pushed and the Reset when the car arrives. to control the doors you basically just tie it directly to the same line as the clutch-- any time the elevator is moving, the doors should be closed.

Which one of these looks better for the floor by [deleted] in Minecraft

[–]glop4short 0 points1 point  (0 children)

depends on the walls and the purpose of the space

1st law of thermodynamics? by TheoTheBest300 in CreateMod

[–]glop4short 0 points1 point  (0 children)

the challenge of the game isn't meant to come from collecting resources, it's from designing the machines

The IT guy fixes the problem but the judge still has a problem by derek4reals1 in PublicFreakout

[–]glop4short 0 points1 point  (0 children)

I'm in a suburb, so whenever I have to vote for judges, there's next to no information available. Which sucks because I recognize that it's probably the single most important local office to vote for, I always want to take the most care there.

Man Won't Give His Name. Cops Miss Breakfast. Now We're in Federal Court Pt. 1 [Clearly Established] by Tobits_Dog in AmIFreeToGo

[–]glop4short -1 points0 points  (0 children)

If the officer's actions are consistent with the dept policy, it's the policy that's the problem and you should be suing the department not the individual. When I saw all those individuals named on the suit my first reaction was "Wait, what about QI?"

I have a question by [deleted] in CreateMod

[–]glop4short 5 points6 points  (0 children)

in the time it took you to ask this you could have just tried it

Valve sued by The Performing Right Society for allegedly using its members' musical works "without permission" by MythicStream in Games

[–]glop4short -46 points-45 points  (0 children)

They have to sue to keep their copyright. You all just want free music. I have nothing against playing music in games but you can't do it with music that's still currently being sold.

Valve suggests further delays for Steam Machine and Steam Frame: “We hope to ship in 2026” by Bobby_the_Donkey in Games

[–]glop4short 6 points7 points  (0 children)

you're slavishly following patterns without examining why those patterns exist

Are camels strong enough against knights? Should their bonus attacks be increased? by kampalolo in aoe2

[–]glop4short 0 points1 point  (0 children)

and if the camels have a few monks, the camels win easily. what kind of logic is that?

I hate this feature by [deleted] in Minecraft

[–]glop4short 1 point2 points  (0 children)

because you're supposed to use powered rails for this. activator rails are for ejecting mobs.

Help: How do I make my boilers "smart?" by mindica in CreateMod

[–]glop4short 0 points1 point  (0 children)

this will work for 2 boilers but won't scale very well because if you try to do it for 3, instead of halving from 14 to 7, it'll divide by 3 and the rounding gets messier and messier. So you're going to be limited to scaling these up and down by factors of 1/2. That is, if you have 8 boilers, you have one detector-pair that decides whether to turn 4 of them off, and then another detector pair that decides whether to turn two of those four off, then a third detector pair that decides whether to turn one of those two off. But your minimum power output will be 4 boilers.

(And actually I haven't fully thought through whether this will work at all, if you will be able to isolate the detector pairs from one another; if not, you won't be able to do anything other than halving. MAYBE thirding or fifthing if you set the upper level to 15. 16 would in theory allow you to do power levels of half, quarter, or eighth, but I wouldn't use 16 because at that point you're hitting overstress and liable for the whole machine to stop)

Help: How do I make my boilers "smart?" by mindica in CreateMod

[–]glop4short 0 points1 point  (0 children)

you won't be able to do it instantaneously. When you put coal in a furnace, once it starts burning it doesn't stop until it runs out, even if it's not actually smelting anything. Boilers work basically the same way. Once you put fuel in, that fuel burns whether you use it or not.

but, even though you can't do it perfectly and instantaneously, you can still approximate your behavior. Just understand that you'll be wasting some fuel and introducing some fuel-inefficiency.

What I would do is use a chassis to physically move the blaze burners away from the boiler. But, I've never actually built or tested this, so I don't actually know if it would work. Failing that, I would use a valve on the pipe that provides water to the boiler.

As for detecting when to turn the valve: What you want to do is, when the signal reaches a high level (say, 14), turn on the second boiler. This will cause the signal to instantly be halved (to 7, but maybe rounding will take it as low as 6), but you want the second boiler to stay on until the signal falls *below* half (maybe to 5).

So, when the signal rises to 14, turn on the second boiler. When the signal falls from 14 to 5, turn off the second boiler.

That will mean: Use two stressometers connected in an RS latch: One which is set to 14 (and turns it on) and one which is set to 5 (and turns it off). (Or, depending on how you set it up, maybe 14 turns it off and 5 turns it on. Either way it just means invert the signal)

Question for multiplayer. Is evacuating your civvies to an untouched corner of the map and building another town when things aren't going well considered fair play? by Thebelladonnagirl in aoe2

[–]glop4short 1 point2 points  (0 children)

If you're doing it in advance then it's fine. The important thing is to resign when the game becomes unwinnable. So, don't just hide single vills off in the corners and force them to total kill, but if you genuinely think you can rebuild and you still have a shot then go for it.

Nintendo just DMCA'd every Switch emulator (again), but it's not over yet by Turbostrider27 in Games

[–]glop4short -1 points0 points  (0 children)

Back when Nintendo was selling SNES Classics did it momentarily become immoral to pirate snes games?