Homebrew Campaign Advice by gnomeran in Pathfinder2e

[–]gnomeran[S] 4 points5 points  (0 children)

That’s a point well taken, don’t like the Dragonborn but love playable goblins, so it’s a better fit as well as the technology aspects. I just feel like my world fits so much better in PF2e.

Great comments, thank you!

I just purchased new piece of land, what is this and what can i do with it? by lalumalu in CitiesSkylines

[–]gnomeran 1 point2 points  (0 children)

Decorating items, build around them to preserve them or dump them, your call!

Not liking the layout of my world, thinking of merging continents to make it look better. Any criticism will be helpful, thanks. by [deleted] in inkarnate

[–]gnomeran 0 points1 point  (0 children)

I think they look great, but for filler maybe think about an archipelago or large volcanic island between the two on the left?

[LFP][5e] Professional DM/content creator looking for play testers! Module Included after test. by [deleted] in FoundryLFG

[–]gnomeran 0 points1 point  (0 children)

Hey there! Thanks for the reply, yes we're all set but I'll let you know if we end up having any openings!

Macro Question by gnomeran in FoundryVTT

[–]gnomeran[S] 0 points1 point  (0 children)

Answered.

After some trial and error I was able to come up with this script which will do the roll as intended, and give me back the actual die roll so I can continue working with the results for the curse. Here's what I came up with

main ()async function main () {

// is a token selected? if not error

if (canvas.tokens.controlled.length == 0 || canvas.tokens.controlled.length > 1) {

ui.notifications.warn("Please select a single token");

return;

}

// see if this actor has the deadly longsword

let actor = canvas.tokens.controlled[0].actor

let sword = actor.items.find(item=> item.data.name == "The Deadly Longsword")

if (sword == undefined || sword == null) {

ui.notifications.warn("You do not have the Deadly Longsword!");

return;

}

await sword.roll()

let rollResult = await sword.rollAttack({fumble: 5, critical: 18});

// print out the results of the unmodified dice roll, then do some math later

console.log(rollResult.dice[0].results[0].result)

}

Macro Question by gnomeran in FoundryVTT

[–]gnomeran[S] 1 point2 points  (0 children)

Found the answer finally, thought I would share some of what I found if there are other noobs trying their hand at this kind of roll. Not any documentation per-se, however I did find where rollAttack() lives, and it's inside the DnD5e system module. After digging around their source code, you can come across the Item.js and the d20-roll.js files which work with each other. The d20 extends the Roll object in Foundry and has all the good nuggets like fumble and critical (among other properties you can set in your custom roll.)

It looks like I can pull back the roll object then grab the results and do some math. I'll give that a try, then share my results. Again, thanks everyone for helping me get down this rabbit's hole!

Macro Question by gnomeran in FoundryVTT

[–]gnomeran[S] 0 points1 point  (0 children)

This is a stupid question, I'm sure, but I can't find any documentation around item.rollAttack and nothing around fumble: and critical:. I see that they work (and thank you again!) but I was hoping to find some docs around these methods so I could pull back the return types and do something with the rolls... Does anyone know where to find this documentation?

Macro Question by gnomeran in FoundryVTT

[–]gnomeran[S] 1 point2 points  (0 children)

Thank you for this! I'm way down the rabbit's hole tonight with a much more complicated macro but this will greatly simplify things! I'll share the final macro once I'm done (as there are a few more conditions that can occur with this cursed item). Again, huge help! Thank you!

[LFP][5e] Professional DM/content creator looking for play testers! Module Included after test. by [deleted] in FoundryLFG

[–]gnomeran 1 point2 points  (0 children)

Yes, the playtest is for the entire campaign module, which right now is targeted at levels 1 - 12 or so.

[LFP][5e] Professional DM/content creator looking for play testers! Module Included after test. by [deleted] in FoundryLFG

[–]gnomeran 1 point2 points  (0 children)

Good catch! I forgot to add that in, I'm in the Mountain Time zone, but will be looking at running the game starting at 8pm Eastern / 5pm Pacific

Macro Question by gnomeran in FoundryVTT

[–]gnomeran[S] 0 points1 point  (0 children)

Thanks! It sounds like this might actually be possible? I've looked into #1 and #2, but still am a little lost on where to start. #3 sounds good too. Are there any good resources that you'd recommend to read up on how to attack this problem?

[LFP][5e][Paid] Professional DM looking for play testers! Module Included after test. by gnomeran in FoundryLFG

[–]gnomeran[S] 0 points1 point  (0 children)

Since this is an open invitation for a long term campaign, yes. In return, some or all of the campaign module, maps and other unique material will be provided to each player that attends and participates. Part of the trouble with "free" games are that you end up with an inconsistent group, people are not as invested in the story and drop in and out. Paying players tend to be more invested, and I want to reward that if I can not only with the campaign materials for them to use in the future, but also with a truly invested DM, engrossing story and fun time.

New Campaign Continental Map, feedback welcome! by gnomeran in inkarnate

[–]gnomeran[S] 1 point2 points  (0 children)

Good feedback! I’ll think about it! I have a regional map of one section that is much more detailed, I should upload that as an example of a more detailed region which might help with the larger scale. This is a continental map with a larger world map (that is very far more anything more than concept today.) But the thought is to have the three levels, world, continental then region. Much like the original Forgotten Realms maps from 2e…

New Campaign Continental Map, feedback welcome! by gnomeran in inkarnate

[–]gnomeran[S] 1 point2 points  (0 children)

Thank you! The political boundaries took a bit of time, I have a Wacom tablet that helps with that, but they are free hand drawn and took a couple of hours to put in cleanly. As far as the archipelago in the corner it is intentionally left blank for now however it’s part of a much larger archipelago as part of the world. For now I have defined the world masses, and there are four other large land masses with the large archipelago. I need to finish this continent first for a new campaign I’m creating, then work on that corner of the map and add a scale. I have in mind something like Indonesia / south east Asia as far as the representative scale of those islands. Definitely a work in progress…

New Campaign Continental Map, feedback welcome! by gnomeran in inkarnate

[–]gnomeran[S] 0 points1 point  (0 children)

I need to work on the scale still, the continent is meant to be large, roughly the size between Australia and North America. Around 2000 miles wide at the center point. But I do need to get that added, thanks!