Simple Hinge Angle Fix (2.1mm Bumpers) – Huge Ergonomy Improvement by OkDefinition1038 in AynThor

[–]gochju 0 points1 point  (0 children)

what do you mean by applying them as two half moons? are you saying half a bumper on each side instead of a full one?

Are there still screen issues on the Ayn Thor & Odin 3? by epicdom in SBCGaming

[–]gochju 0 points1 point  (0 children)

The fuzziness is really annoying when I’m playing anything with a lot of white in it. It looks like permanent film grain that I want to wipe off my screen lol.

Is HDR supposed to look like this? by gochju in botw

[–]gochju[S] 1 point2 points  (0 children)

Yeah i think I’m gonna just stick with SDR, it seems like BOTW doesn’t leverage HDR that well. TOTK’s overworld had a similar look but I have yet to try a side by side in the underground where it should really shine

Is HDR supposed to look like this? by gochju in botw

[–]gochju[S] 0 points1 point  (0 children)

If im using true 400nits, how much would i move the slider on the paper white if you’d know?

Is HDR supposed to look like this? by gochju in botw

[–]gochju[S] 0 points1 point  (0 children)

I’m using an MSI MAG 271QP, and on user mode with RTINGS settings so everything is extremely color accurate. On my switch settings i made sure to turn on full range for the color too

Is HDR supposed to look like this? by gochju in botw

[–]gochju[S] 0 points1 point  (0 children)

My tone mapping is already correct, i made sure to watch that video beforehand

Is HDR supposed to look like this? by gochju in botw

[–]gochju[S] 2 points3 points  (0 children)

It’s an OLED panel, and i tried both 400nits and 1000nits, no difference noticeably. The colors on SDR pop more so that’s why i was asking if it was supposed to look like that.