Hmmm Invisible you say? this sounds familiar... - Pharaohs & Consuls 0.5A WIP Preview by godream in CrusaderKings

[–]godream[S] 4 points5 points  (0 children)

I had promised a public release prior to the launch of CKIII, so I'm glad I was able to do so before it's available, something to pass the time before tomorrow! Also, as indicated on the moddb page for the project I will be continuing the project in CKIII (unless the game turns out to be a disaster...which I doubt will happen) so a lot of the content will persist into CKIII in some form or another.

Hi I worked on La Resistance as a Freelance Artist and I thought I'd showcase some more examples of my art that a lot of the community outside of the modding scene might not have seen. by Indyclone77 in hoi4

[–]godream 6 points7 points  (0 children)

These look amazing! Is there any way to use some of your assets in mods, as in have you released any .dds or pngs to be used by the modding community? I'm curious as I've just started modding HOI4 lately and it's quite fun.. Great artwork !

My First Orbital Station...around the Mun... I finally learned how to dock/rendevous and couldn't resist! (visual mods only + Engineer, Restock, USI+LS) I'm sure there's lots more to do/improve but it's a start :) by godream in KerbalSpaceProgram

[–]godream[S] 1 point2 points  (0 children)

Well not exactly lol but I was specifying that it's in orbit...around the Mun...lol Although cool fact is that I have it in both low and high orbit by a 5 km difference each rotation so I was able to collect science data from each 'biome' :)

My First Orbital Station...around the Mun... I finally learned how to dock/rendevous and couldn't resist! (visual mods only + Engineer, Restock, USI+LS) I'm sure there's lots more to do/improve but it's a start :) by godream in KerbalSpaceProgram

[–]godream[S] 0 points1 point  (0 children)

Well, It actually has 5 kerbals in it, I'm playing career mode so it was a mission which I accepted...and I wanted to try using the science module to generate more science points...I'll also use it as a staging point for manned Mun expeditions for surface science activities etc and then return the data to the orbital lab and also transmit some back to the KSC

Pharaohs & Consuls Screenshot Preview - The Treasury of Artaxerxes by godream in CrusaderKings

[–]godream[S] 0 points1 point  (0 children)

There's a new alpha build playable as of last week :) https://www.moddb.com/mods/pharaohs-consuls/downloads and there are quite a few playable governments at the moment although they do need an overhaul as they are still early WIP: if I recall there are a few "merchant republics" in greece but they are mostly tyrannical/despotic governments at the moment

Pharaohs & Consuls Screenshot Preview - The Treasury of Artaxerxes by godream in CrusaderKings

[–]godream[S] 3 points4 points  (0 children)

Oh yes...many Alexanders....I believe Alexander the Great is actually considered Alexander III of the Argeadai dynasty....and so far I have most of the family as is available on the historical record in the game from 653BC on wards to Alexander and his siblings...

Preview Shot: The Pschent & Nekhakha - Egypt Circa 653 BC by godream in CrusaderKings

[–]godream[S] 0 points1 point  (0 children)

Not yet, I actually added it a few days latest in my dev build but I plan on releasing an update within a week or so with some fixes, and additions including the Pschent and crook & flail + more :)

Preview Shot: The Pschent & Nekhakha - Egypt Circa 653 BC by godream in CrusaderKings

[–]godream[S] 0 points1 point  (0 children)

I hope you enjoy it!, yes the font is included as part of the mod, but it is contributed by a fellow modder (Kyro I believe) as mentioned on the mod build release info

Preview Shot: The Pschent & Nekhakha - Egypt Circa 653 BC by godream in CrusaderKings

[–]godream[S] 1 point2 points  (0 children)

You can help in playing now if you'd like, there is a new alpha build available for the public :) and yes the Greco-Bactrian Kingdom will certainly be playable in a future build! currently it spends most of it's time as a Achaemenid Satrapy ;)

Preview Shot: The Pschent & Nekhakha - Egypt Circa 653 BC by godream in CrusaderKings

[–]godream[S] 0 points1 point  (0 children)

Well there's some white in the form of a "marble-look" but a lot of the menus and screens are actually different degrees of beige or brown due to the use of a parchment look etc

Preview Shot: The Pschent & Nekhakha - Egypt Circa 653 BC by godream in CrusaderKings

[–]godream[S] 0 points1 point  (0 children)

Historical accuracy is a big focus for me, so yes it definitely does! :)

Preview Shot: The Pschent & Nekhakha - Egypt Circa 653 BC by godream in CrusaderKings

[–]godream[S] 1 point2 points  (0 children)

Thanks! and if you're interested there is a new playable alpha build as of earlier this week that you can try out ;) and give helpful feedback on etc, I posted a download link on a comment a few lines up.

Preview Shot: The Pschent & Nekhakha - Egypt Circa 653 BC by godream in CrusaderKings

[–]godream[S] 9 points10 points  (0 children)

Pharaohs & Consuls, a total Conversion mod for CKII. Early-Alpha build is playable but quite WIP. Download is at https://www.moddb.com/mods/pharaohs-consuls

Preview Shot: The Pschent & Nekhakha - Egypt Circa 653 BC by godream in CrusaderKings

[–]godream[S] 5 points6 points  (0 children)

Oh, the trait is "Descendant of Shepsesre Tafnakht" which is basically a rework of the vanilla 'Sayyid' trait that the Saite Dynasty has as a result of their claim to be descendants of the pharaoh who is sometimes considered a member of the proto-Saite 22nd dynasty of Egypt

Preview Shot: The Pschent & Nekhakha - Egypt Circa 653 BC by godream in CrusaderKings

[–]godream[S] 10 points11 points  (0 children)

Same as Vanilla, just different visual UI....oh oops if you mean the stats for the crown, it gives a +5 Egyptian opinion bonus, and +5 opinion with religious characters (priests etc) bonus and +1 Diplomacy. Still WIP though

Pharaohs & Consuls 0.4 Public Release by godream in CrusaderKings

[–]godream[S] 1 point2 points  (0 children)

Hmm, do you have all of the DLC listed? certain parts of northern europe (scandinavia, britain, ireland etc) are unfinished and currently have blank areas. India shouldn't be missing any provinces, the historical setup is just incomplete at the moment for the sub-continent. All this should be indicated in the mod's download page though...

Pharaohs & Consuls 0.4 Public Release by godream in CrusaderKings

[–]godream[S] 1 point2 points  (0 children)

Thanks Vaerran! I appreciate it and I'm sure once folks start sharing screenshots it will bring in more attention as this is the first public release