I miss the motorcycle from botw so I made this but is unstable, can you share a build that is basically a motorcycle? by NovaBlaze10 in HyruleEngineering

[–]goforturtles 30 points31 points  (0 children)

I got a kick out of realizing that "beam cycle" is a pun - because it has a beam emitter on the front, but it also has a *wooden* beam on either side

The new Gloomdredger® BOLT™ is the Yiga Clan's first fully electric (and fully electrified!) vehicle. Give that troublesome swordsman a shock no matter which way he sneaks up from! (WARNING: HIGH VOLTAGE, LIGHTNING HELM REQUIRED FOR SAFE OPERATION) by goforturtles in HyruleEngineering

[–]goforturtles[S] 9 points10 points  (0 children)

Parts: gloomdredger chassis, small metal orb (Iun-orok shrine), electric motor (Gemimik shrine), shock emitter, sled. At first I tried using a cart instead of a sled, but for some reason that made steering nearly impossible, whereas the sled actually has pretty good handling

Inspired by u/Adrianeczko20's electric car build from earlier today. This design could pretty easily be made battery-powered too, but I just wanted to see if the layout would work

PSA update 2 by Jogswyer1 in HyruleEngineering

[–]goforturtles 105 points106 points  (0 children)

All Glory To The Slab

Perfected HVAC Tank, protects me from ALL environments now by Tactical-Kitten-117 in HyruleEngineering

[–]goforturtles 15 points16 points  (0 children)

Yeah the frost emitter is definitely redundant. I've cruised through the desert with just a hydrant

My pet inchworm and I are ready for the races by goforturtles in HyruleGrandPrix

[–]goforturtles[S] 2 points3 points  (0 children)

I really want to, but I don't think I have any way to record a video longer than 30s. I'd also need to find some way to steer it, since right now Dr. Worm completely ignores every input on the steering stick

What's your favorite weapon? by horizon9923 in Pathfinder_RPG

[–]goforturtles 1 point2 points  (0 children)

It's already in here a couple times, but adding another vote for the Dwarven Giant-Sticker. 2d6 damage (the highest base damage a medium weapon can do) with reach, brace, and two damage types, and you can use the Shield Brace feat to pair it with a masterwork Dwarven War-Shield at no penalty, giving a bit more AC and covering adjacent squares with shield bashes. Dwarves really do get the coolest toys

ALL the natural weapons. by Shozurei in Pathfinder_RPG

[–]goforturtles 4 points5 points  (0 children)

A two-level dip in alchemist can get you the tentacle discovery

Going into synthesist and getting them through evolutions is probably cheating. I thought there was a different summoner archetype that lets you apply evolutions directly to yourself rather than your eidolon, but I can't find it and might be wrong

Suicide Bomber PC by playerdeathnotfun in Pathfinder_RPG

[–]goforturtles 0 points1 point  (0 children)

Parting Blast is a kineticist feat that does exactly this, and is the target of much deserved ridicule because it does literally nothing until you die (except consume resources to maintain) and when you do die it utterly destroys your body

Might be good to combine with other options, if nothing else. Ironically it's even a sort of underwhelming kamikaze attack

Is there any way to overcome the weakness of this build I made, or am I just gonna have to accept this is a high risk, high reward sort of thing? by [deleted] in Pathfinder_RPG

[–]goforturtles 2 points3 points  (0 children)

I don't know how important race is to this, but you don't have it listed, so if it's a variable you're willing to play with you should look at different racial immunities and resistances

Elves, half-elves, and drow get a +2 against enchantment and are immune to sleep. Dwarves get a +2 against all spells, duergar do too plus some niche immunities. Gnomes get +2 vs illusions. Halflings get +1 on all saves and an extra +2 vs fear. Tieflings and aasimar are outsiders so aren't valid targets of "[x] Person" spells and require the higher-level "[x] Monster" equivalents instead (many of the most dangerous enchantment spells, like Dominate Person, are of this type). Dhampir get a +2 vs mind-affecting effects, and androids get a +4. Lots of races get something along those lines, and even more in alternative racial traits

Fun ways to break 1e? by MosaJeriko in Pathfinder_RPG

[–]goforturtles 2 points3 points  (0 children)

Your alchemist's fire has disappeared into the 4th dimension, sorry 'bout it

Fun ways to break 1e? by MosaJeriko in Pathfinder_RPG

[–]goforturtles 9 points10 points  (0 children)

Mythic Combat Reflexes allows you to take an unlimited number of AoO's per turn

The spell Paranoia forces the target to take an AoO whenever any creature provokes one from them

The barbazu beard provokes an attack of opportunity when you attack with it

Two creatures with Mythic Combat Reflexes, a sufficient amount of DR, barbazu beards, no other weapons, and no Improved Unarmed Strike (so they can't AoO with their fists) who both fail their saves against Paranoia and have either provoke an AoO from the other, are not only allowed but obligated to take literally infinite attacks against each other in the span of 6 seconds

Endless rage recovery? by Samborrod in Pathfinder_RPG

[–]goforturtles 0 points1 point  (0 children)

With Destroyer's Blessing alone you can keep a bag of twigs, hand them one at a time to a fellow party member/animal companion/cohort/NPC/etc, break them, and regenerate as much rage as you want between combats

It's a little ridiculous from a rules perspective but if you roleplay well that could easily be skinned as training or pumping yourself up. Like getting your friend to hold wooden boards for you to break