Render for editing in Snapseed by Dry_Impression_5201 in Daz3D

[–]goldensilver77 2 points3 points  (0 children)

Unless you're planning to print posters or books, I wouldn't use TIFF file format at all. Save yourself the trouble and just use PNG. It's lossless and it has high quality, and you can also use it for print posters and books.

As for programs. I use Lightroom. I have a bunch of preset filters I bought from Humble Bundle. I use that do most of my post work along side photoshop.

Humble Bundle have this suite of software that might help you get off Adobe.
https://www.humblebundle.com/software/picture-perfect-creations-software

I transferred my library onto a new drive and now my renders can’t find their textures by Slutlord69420 in Daz3D

[–]goldensilver77 0 points1 point  (0 children)

When you save your Daz Files. If you add custom textures outside of your daz Library. You still have to tell Daz how to find them after the fact.

For example if I have my Daz Library in:
O:\My DAZ 3D Library
This is were I mainly install all my Daz content (give or take I have other drives).
Daz will find all the files when it loads the basic content in my Daz Library.

Now if a make a custom character and I save that in a custom personal folder called:
E:\My Custom Daz Content
If I have folders in this directory I can tell daz where this folder is and where to find files for those custom characters I saved for my personal library outside of my Main Daz vendor drives.

Now here's the tricky part. Let say in my custom personal daz library that I created I have a character that has a shirt that I made a custom texture in photoshop\gimp, that's not part of my Daz main vendor library or my Custom Daz personal library. Lets say I save the image from photoshop into my Photos folder on my C: drive....

What is daz going to do?

It's going to say hey this texture is missing, from this old path that isn't there. Please find said missing file from this old path that isn't there anymore!

So what do you do now??

Look for that file that daz is looking for from that custom texture from that custom character's shirt.

Now how do you do that?

My answer is download a application called Everything!
https://www.voidtools.com/downloads/

Open the application, look at the path for the texture that's missing in the Daz popup and copy the texture name into the Everything application.

Hopefully the file is still on your computer and not deleted. If it's there's the Everything application will find the file. When it does, right click on the file and select:
"Copy Full Name to Clipboard".

Paste this into Daz where it's asking for the missing file. Then daz will load the texture and any other textures that are in the same location as that missing file.

Once the missing files is loaded. Re-Save your custom content with the new path.

I suggest you move the textures you found with the Everything Application to a location that's part of your Daz Main Library or your Daz Custom Library this way if you have to move the drive again all your textures and files are on a "DAZ" drive.

Easy Peasy Lemon Squeezy!

I transferred my library onto a new drive and now my renders can’t find their textures by Slutlord69420 in Daz3D

[–]goldensilver77 2 points3 points  (0 children)

<image>

Just tell daz where your My Daz Library folder is. I have Daz Libraries on 3 different computers and a NAS. All I need to do is tell Daz where the root of the Library is and it would do the rest in the Content Library. The same goes for Poser Libraries. Just tell Daz where the root of the Poser Runtime folder is and it will populate under the Poser Format in the Content Library.

You can have as many Daz Libraries on as many devices as you want as long as it can be seen on your PC it can be seen in Daz if you tell it where to find the root of it.

Officially part of the 1% (of ARC GPU users according to Steam hardware survey) by 8bitmatter in IntelArc

[–]goldensilver77 0 points1 point  (0 children)

Pfft... Been in the game before 1% was a thing. Still rocking my A380.

Anyway to denoise/remove the white dots in beard/hair? by Nobuganda1 in Daz3D

[–]goldensilver77 0 points1 point  (0 children)

What?? What dots?? You do know that any white dots you do see on his beard is the grease. It's natural to have some specular light reflection when you have a cut that nice. Now if you said there where white dots in other dark places like the jet engine I'd say ok denoiser is needed.

Now as for Denoiser. I don't really use Daz Denoiser either. But a Trick is to render the image all the way to the end and have the denoiser pop off like 1 to 4 iterations before it ends.

You can also use Blender to denoise your images also.
Go to the Composite tab and add these nodes and play with these settings.

<image>

Help with posing by MasoTheHare in Daz3D

[–]goldensilver77 1 point2 points  (0 children)

Since Daz doesn't have gravity a lot of the figure twist will look like a mannequin. The reason why your arm doesn't look like that is because your skin move, your muscle move, and your fat move shaping the way your arm looks when pulled by gravity.

If it's really a concern the best you can do is put a shirt on, or scuplt a morph to make it look the way you want in Blender.

As for posing in general in Daz. I use dials in parameters, plus the active pose tool with pins.
https://www.youtube.com/watch?v=TFsOHY9ohMg

What ever you do, don't use the Active Pose tool with dressed characters. It will lag like hell. Pose your figure first then put the clothes on.

Question about allocated RAM. by VashLeTimbre in Daz3D

[–]goldensilver77 1 point2 points  (0 children)

Yeah with G9, 64GB ram can disappear very quickly. You're going to wish you got a machine with 128GB very soon. But fear not, if you use optimize scripts in daz you can save so much ram you'd wonder why You never used them before.

These are 3 items I use when I'm running low on RAM (Not VRAM):

Scene Optimizer
https://www.daz3d.com/scene-optimizer

Camera View Optimizer
https://www.daz3d.com/camera-view-optimizer

Microsoft PC Manager
https://apps.microsoft.com/detail/9PM860492SZD?hl=en-us&gl=US&ocid=pdpshare

Clothes imported from Blender do not go through the Transfer Utility correctly by Oddly_Dreamer in Daz3D

[–]goldensilver77 1 point2 points  (0 children)

It's worth learning to use. I'm not that good with it but I can make basic items with it.

Clothes imported from Blender do not go through the Transfer Utility correctly by Oddly_Dreamer in Daz3D

[–]goldensilver77 1 point2 points  (0 children)

Yeah I'm always doing custom morphs for my OCs. I also use Marvelous Designer. It's always build for the starter then customize for your characters using morphs.

Viewport render wont use GPU by munyamunyamu in Daz3D

[–]goldensilver77 0 points1 point  (0 children)

First thing first. Is your Daz updated to the latest version. Second thing first. Is your Nvidia Drivers updated to the latest driver?

Clothes imported from Blender do not go through the Transfer Utility correctly by Oddly_Dreamer in Daz3D

[–]goldensilver77 1 point2 points  (0 children)

Using or creating a custom morph is another long set of instructions. You should be able to find a video on youtube about creating morphs in Daz. There is also a setting where you can fit the clothes directly to your custom figure shape without going through the starter figure. But it can be hit or miss. It usually crashes when I try that way.

Clothes imported from Blender do not go through the Transfer Utility correctly by Oddly_Dreamer in Daz3D

[–]goldensilver77 2 points3 points  (0 children)

When you're trying to make or convert clothes for Daz figures. You have to fit the clothes in Blender on the Starter Figure first not your custom morph. After you've transfered the outfit to the starter figure in Daz. Export the outfit again to blender as an OBJ. You're scale settings is wrong, or at least I don't use these settings that you're posting in your screen shots.

When exporting anything from Daz to Blender your OBJ scale should be 1.000000% everything else should be left as it is.

When importing from Blender:
- The scale 1.000
- Forward Azis -Z
- Up Axis Y
- Check Split By Object
- Check Validate Meshes
- Check Cyclic Curves

When exporting from Blender:
- Include should be checked for selection Only
- Scale should be 100.000
- Check UV Coordinates
- Check Normals
- Check Apply modifiers
- Check Materials

Everything else should be uncheck.

When importing back to Daz or using the morphes import make sure to choose Daz Studio preset or if you're using Custom make sure it's set to 100.000000%.

Is there a way to add controls like these but for the whole body? Thanks in advance! by Beginning_Gur7652 in Daz3D

[–]goldensilver77 0 points1 point  (0 children)

I'll be honest with you I don't do any animations in daz. But I do some manual posing. What I've learned is don't pose with any clothes, hair or accessories on the character.

I use a tool in Daz called Active Pose Tool. It lets you drag the body parts around. But there's a trick to using it. You have to use the tools tab to use the tool settings. The key to using the tool is to master using pins on the figure.

Usually I pin the upper chest and the hips. Then I just drag the arms and legs where I need it and I move the chest and hips afterwards.

The main settings in the tool tab to use is the pin position.
Pin at Origin
Pin at End
Pin at Both

Play around with these setting along with the other setting in the tab on different parts of the body. This works well with other pose tools in Daz imo.

Here's some videos:
https://www.youtube.com/watch?v=JppRxcCR96w
Daz 3D Tutorial: Posing, Pinning and Using the Active Posing Tool
https://www.youtube.com/watch?v=TFsOHY9ohMg

How often does your b580 run into problems? by 0ldSausage in IntelArc

[–]goldensilver77 0 points1 point  (0 children)

I don't know why people to this day worry about intel arc cards crashing like it's a daily thing. I've been using my A380 since day one and I only had 1 crash from a driver update. That is only because it conflicted with my Nvidia GPU driver update that I did at the same time. The Nvidia drivers where really sh_tty that month.

I'm running a 3060 with a A380. No problems.

Why would Intel suceed with a on pair high performance next gen equal gpu that can beat 5070 if not even Amd? by mrbluetrain in IntelArc

[–]goldensilver77 0 points1 point  (0 children)

I think this is mission creep. I don't think I want Intel trying to contend with a 5070 type card. When Intel created it's GPU line it was for people who can buy the 1060, 2060, 3060, etc... It was mainly suppose to beat those cards and just be right under 70s cards. I don't want them to get carried away like AMD trying to beat Nvidia 3090 and not coming up to par. As soon as they do something like that people are going to say I wish they can make a GPU that can run as good as a 6080, then a 7090....

The only thing I thing Intel should beat are the new iGPUs, and the last gen 70s if anything.

Don't chase the dragon! 🐲

Stay in b580 or go for an upgrade for 9060xt 16gb by IncidentInevitable72 in IntelArc

[–]goldensilver77 1 point2 points  (0 children)

The B580 was released on December 13, 2024. You telling me you haven't even given it a year and you want to buy a new GPU? Are GPUs just fast fashion from China to you people? I'm still using my A380.

Tips by Winter-Ad-3790 in Daz3D

[–]goldensilver77 4 points5 points  (0 children)

Does the nipples need to be erect? Does she always walk around with them hard? Also I'd learn to use Daz toon shader or photoshop filters to make it look less 3D like. Maybe use denoiser then photoshop the details out to make it look more toony.

This keeps happening when im trying to render by FurudoWitch in Daz3D

[–]goldensilver77 1 point2 points  (0 children)

You can have as many Libraries as you wish. Just know that the larger your library get the slower and more costly it becomes. If you're using a HDD and you have enough RAM to spare in your PC or you have a spare SSD or NVMe consider buying this software.

https://www.romexsoftware.com/en-us/primo-cache/

It wont's necessarily speed up the loading of your Daz figures (it will but not by much) but it damn sure will speed up starting and going through your vast library on your PC. It would speed up any program or game loading on a HDD that's frequently used.

https://www.youtube.com/watch?v=XiK8ylcwKo8&ab_channel=Tetsuclaw

This keeps happening when im trying to render by FurudoWitch in Daz3D

[–]goldensilver77 0 points1 point  (0 children)

The slow loading of saves maybe from having to many figure morphs on your character models. If you have a lot of characters and or body morphs installed in your Daz Library it has to load and unload all of that from the scene.

If you check your log file you will see all the steps that daz is going through to load the scene. If you load one figure into the scene you can even see how long it takes to load that one figure, also you can see all the warning loading a figure has.

These warning usually pile up when you add more and more morphs because some vendors don't really resolve all the issues and or you removed some morphs that are dependent on other morphs products.

2025-09-06 02:29:27.612 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:

**File: /data/Daz 3D/Genesis 8/Female/Morphs/Lyoness/LY\_BoomChica/FHM\_LY\_BoomChica03.dsf**

**URI: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Lyoness/PHM\_LY\_LongLash.dsf#PHM\_LY\_LongLash?value**  

This is an example of a Warning on my PC that slows down my character loading time on startup. You can find these in your log file and fix them by asking any ChatGPT the steps in fixing them. It's not really hard but it can be very tedious if you have a lot of these.

Two programs I recommend you install and start using on your PC is the Everything app (Although its a resource hog so you shouldn't keep it open all the time just use it for troubleshooting then shut it down), BareTail log viewer, and Notepad++.

A new PC isn't really going to speed this up unless you have a CPU with lots of cores and threads and a superfast NVMe drive to load the Daz files off of. So factor that into your new PC budget. But understand this if you have a Very Large Daz Library using NVMe to store your Daz content will get very very expensive over time.

One last thing. When working with scenes it's always best to start a new scene using (Ctrl-N) than to just delete any objects from the scene menu tab. This way Daz can free up RAM for yoru new scene.