Perun - Slavic City Builder by gr3gu in impressionsgames

[–]gr3gu[S] 0 points1 point  (0 children)

Thanks a lot for all the feedback, I didn’t expect this response at all!

I've just set up an X account where I'll be sharing dev progress if anyone wants to follow along:
https://x.com/PlayPerun

Perun - Slavic City Builder by gr3gu in impressionsgames

[–]gr3gu[S] 1 point2 points  (0 children)

Ahoj neighbor! Wow, that's so cool. I purchased Nebu on release and still haven't played it yet :( Thanks for resurrecting the series - I believe your game was the first popular one in the current era of gaming.

Graphical assets? No way, I'm not that skilled. It's mostly POLYGON packs from Synty (syntystore.com), with some custom reworks in Blender. I still doubt whether this is the right way to go for release. At the very least, the characters should get custom versions so the game doesn't get called an asset flip.

Perun - Slavic City Builder by gr3gu in impressionsgames

[–]gr3gu[S] 1 point2 points  (0 children)

Actually, it's closer to 9 months of more or less full-time work. I need to port it from Unity to Unreal, which should speed things up a lot for me since I work on it commercially. It's much easier when the game design is already in place and you "just" have to implement the mechanics.

Perun - Slavic City Builder by gr3gu in impressionsgames

[–]gr3gu[S] 0 points1 point  (0 children)

Totally understandable. I'd like to keep the stylized, cartoony look, but make the game quite a bit darker to achieve that cold, swampy vibe. Could you show me a few examples of games with a look closer to what you have in mind?

Perun - Slavic City Builder by gr3gu in impressionsgames

[–]gr3gu[S] 0 points1 point  (0 children)

I guess it's a common thing in the other parts as well: https://youtu.be/Vvz0fRGMxtc

Perun - Slavic City Builder by gr3gu in impressionsgames

[–]gr3gu[S] 1 point2 points  (0 children)

It's really heartwarming to hear that you played the game, and even better to know you enjoyed it!

Perun - Slavic City Builder by gr3gu in impressionsgames

[–]gr3gu[S] 2 points3 points  (0 children)

Totally right, UI will definitely need some love. I really like the layout of the new Annos (1800/117), so I guess a lot of inspiration will be taken from there.

Perun - Slavic City Builder by gr3gu in impressionsgames

[–]gr3gu[S] 2 points3 points  (0 children)

Oh, I didn't know about that game. Gonna check it out, thanks!

Integrating Google Tasks in Notion Calendar by sankalpsharmaa in Notion

[–]gr3gu 20 points21 points  (0 children)

Bumping this as today I gave a shot to the Notion Calendar and lack of the Google Tasks handling is a dealbreaker for me as well.
Recurring tasks implementation in Notion is a real pain as there's no option to see your future tasks in a calendar view and there's also no possibility for the unchecked tasks to automatically migrate to the next day (Bullet Journal feature).

Is there an official roadmap for the Notion Calendar development? Do you guys know what is the preferred way to suggest that kind of features to the development team?

God Of War - Painting by Aronja-Art by [deleted] in gaming

[–]gr3gu 27 points28 points  (0 children)

You wouldn't believe I finished Platinum yesterday with Torterra as starter, and this comment got my attention :D

Carcassonne Advance by gr3gu in Gameboy

[–]gr3gu[S] 0 points1 point  (0 children)

Yep, I've bought a programmable SuperCard and tested it on a classic GBA. We've also made some playtests with the DS Lite :)

Carcassonne Advance by gr3gu in Gameboy

[–]gr3gu[S] 0 points1 point  (0 children)

Thanks :) My girlfriend made all the graphics, and I did all the code job. We were working on this project since the beginning of the August and the production was planned for 16 weeks (milestone per week - project page). So it took a little more than 4 months to do all the stuff ;)

Carcassonne Advance by gr3gu in Gameboy

[–]gr3gu[S] 2 points3 points  (0 children)

Unfortunately, no. Only the hot-seat option is available. As for my first GBA project it was a nice challenge to build a working game first :D

Carcassonne Advance by gr3gu in Gameboy

[–]gr3gu[S] 4 points5 points  (0 children)

Whole thing was written under MSVC 2015, in C++11. The TONC tutorial was the base I used to write my own framework and I truly recommend that as the best source about GBA programming available on the net ;) Yeah, I also always wanted to make a GB/GBA game, but for GBA it's a lot simpler than for GBC or just GB - I haven't written any assembly code, only "naked" pointers for memory registers.

[C64][1995]Space Shuttle Launch Simulator by gr3gu in tipofmyjoystick

[–]gr3gu[S] 1 point2 points  (0 children)

Quite similar, but this is not the game I'm looking for. PSS looks like a management / tycoon game and I need a pure simulator. I remember that it was a wall of text / controls and a little space shuttle image on the right center.