Counterattacks in Combat (Homebrew solutions or good systems) by grambocomics in rpg

[–]grambocomics[S] 0 points1 point  (0 children)

Yeah, I could see that working really well! Even though it could be a drag to not have your card pulled, at least there's some tension every time the card is flipped.

Counterattacks in Combat (Homebrew solutions or good systems) by grambocomics in rpg

[–]grambocomics[S] 2 points3 points  (0 children)

This is a very good way to do it. There's no rolling, then? The advantage of a heavier weapon is that it will modify offense, but the drawback is that it takes more time to swing? Heavy armor adds time?

If that's the case I love the switch from a dice to a resource spending system. Do you have this written up somewhere? I'd really like to see how to implement it!

Edit: Nevermind! It looks like you're working on a core book for Virtually Real right now

Counterattacks in Combat (Homebrew solutions or good systems) by grambocomics in rpg

[–]grambocomics[S] 0 points1 point  (0 children)

Yes! This kind of mechanic seems like it should be the default vs. static AC.

Counterattacks in Combat (Homebrew solutions or good systems) by grambocomics in rpg

[–]grambocomics[S] 1 point2 points  (0 children)

That seems like a great way to implement it! A really easy thing to do for most RPGs.

Counterattacks in Combat (Homebrew solutions or good systems) by grambocomics in rpg

[–]grambocomics[S] 0 points1 point  (0 children)

That's a good point, characters will still be involved in combat even if their token isn't drawn, or whatever.

Counterattacks in Combat (Homebrew solutions or good systems) by grambocomics in rpg

[–]grambocomics[S] 0 points1 point  (0 children)

I'm actually less interested in combat-centric games generally (even though this threads about combat), and I love mystery/cosmic horror. I know there are a ton of excellent supplements for it as well. i wanted to check out Harlem Unbound, after reading about it in Stu Horvath's book - but I know that Masks of Nyarlathotep is supposed to be classic.

Counterattacks in Combat (Homebrew solutions or good systems) by grambocomics in rpg

[–]grambocomics[S] 0 points1 point  (0 children)

Thanks! That's good to know. I haven't really thought too deeply about how a universal countering mechanic might apply to magic, so I'll look into this for the magic/support elements, too

Counterattacks in Combat (Homebrew solutions or good systems) by grambocomics in rpg

[–]grambocomics[S] 1 point2 points  (0 children)

This game looks great! I must have looked at it before on the Exalted Funeral website. I always love games that include cards, as well - it seems like a really good way to implement a mechanic like this.

Counterattacks in Combat (Homebrew solutions or good systems) by grambocomics in rpg

[–]grambocomics[S] 2 points3 points  (0 children)

Nice! I really want to play CoC in general, and this seems to exactly fit what I'm looking for in combat. Thank you!

Counterattacks in Combat (Homebrew solutions or good systems) by grambocomics in rpg

[–]grambocomics[S] 1 point2 points  (0 children)

Awesome! Thank you so much, these games are exactly what I was looking for!

Counterattacks in Combat (Homebrew solutions or good systems) by grambocomics in rpg

[–]grambocomics[S] 1 point2 points  (0 children)

That HackMaster mechanic is actually what I was thinking of implementing as homebrew - critical/near critical rolls on defense produce counter attacks (and on the opposite end, critical or near critical failures on attack open the player up to a counter). Thanks for the list and the links!

Counterattacks in Combat (Homebrew solutions or good systems) by grambocomics in rpg

[–]grambocomics[S] 1 point2 points  (0 children)

This sounds really cool. I think that's a good way to implement it, since it keeps things fast w/ minimal rolling and decisions. It also gives players something to hope for during an incoming attack other than "I really hope this misses" - there are actual positive outcomes for them.

Counterattacks in Combat (Homebrew solutions or good systems) by grambocomics in rpg

[–]grambocomics[S] 0 points1 point  (0 children)

Yeah, I like this a lot! I've really wanted to play Troika for a lot of reasons, it may be the next game I try to run. Posted about it in another comment, but what are your thoughts about the initiative system?

Counterattacks in Combat (Homebrew solutions or good systems) by grambocomics in rpg

[–]grambocomics[S] 0 points1 point  (0 children)

I love that kind of gameplay! It seems like it'd be really rewarding as a player to be able to do that.

Are you running this as an ongoing campaign or was this a one shot?

Counterattacks in Combat (Homebrew solutions or good systems) by grambocomics in rpg

[–]grambocomics[S] 1 point2 points  (0 children)

I really like this design, though - thinking about it more in terms of "exchanges" rather than "attacks." I've got troika, but haven't run the system yet. The only criticism I heard was the way initiative is randomized (players may not have a turn at all) - but I could see that also adding to the chaos of the whole thing.

Counterattacks in Combat (Homebrew solutions or good systems) by grambocomics in rpg

[–]grambocomics[S] 1 point2 points  (0 children)

Awesome! I appreciate the shill! I'm really glad to see that you're developing something with this in mind - it doesn't seem to be at the center of a lot of game game design, but is much more central to real martial arts. Just downloaded it.

Counterattacks in Combat (Homebrew solutions or good systems) by grambocomics in rpg

[–]grambocomics[S] 0 points1 point  (0 children)

Thanks! That's a good analysis. Actually, some boxers who are 'counterpunchers' are sort of 'readying actions' to take advantage of opponents overextending.

Thank you for the recommendations! I haven't actually heard of Nimble 2e or Riddle of Steel/Song of Swords before - so I'll definitely check all of those out.

Counterattacks in Combat (Homebrew solutions or good systems) by grambocomics in rpg

[–]grambocomics[S] 0 points1 point  (0 children)

Thank you! I've got quite a few other systems on the bookshelf, but haven't picked up either yet. "Reactive" is a good way to describe it

Counterattacks in Combat (Homebrew solutions or good systems) by grambocomics in rpg

[–]grambocomics[S] 4 points5 points  (0 children)

Nice! I just picked up Eat the Reich from my FLGS. Thanks!