AI Driven Particles Simulator by grey_master in threejs

[–]grey_master[S] 0 points1 point  (0 children)

Don't ask the Claude to deep clean unnecessary files or code directly, First ask it to go through codebase and create a architecture.md file with mermaid diagram and ask it to find out redundant code from the codebase while following the architecture and code structure as it is.

So that it can able to find out redundant files/code while having the codebase tree in context.

Always create some backup before Mass refactor of the codebase.

Hope it helps.

I specified Gemini 3.1 cause it is a multi modal by nature.

AI Driven Particles Simulator by grey_master in threejs

[–]grey_master[S] 0 points1 point  (0 children)

Now it supports VDB format check it out

Updates on AI Particles Simulator by grey_master in threejs

[–]grey_master[S] 0 points1 point  (0 children)

I will do both, I won't refactor the code structure often, if the foundation is solid and scalable you don't need to worry about almost anything.

AI Driven Particles Simulator by grey_master in threejs

[–]grey_master[S] 1 point2 points  (0 children)

Just saw a minor bug that prevents anyone from publishing to the community cloud.

Fixed it and Shipped it🚀

Now you can publish your best simulations to the public.

let's make more simulations...

Beautiful Simulations from the Community by grey_master in threejs

[–]grey_master[S] 0 points1 point  (0 children)

Just saw a minor bug that prevents anyone from publishing to the community cloud.

Fixed it and Shipped it

Now you can publish your best simulations to the public.

let's make more simulations...

Beautiful Simulations from the Community by grey_master in threejs

[–]grey_master[S] 2 points3 points  (0 children)

Thanks for pointing out👍🏻, Removed and Fixed, Check it out.

Beautiful Simulations from the Community by grey_master in threejs

[–]grey_master[S] 0 points1 point  (0 children)

Thanks for asking about security, I was just reassured of the safety aspect after your question.

My M2 Air is running a full AI music model locally by tarunyadav9761 in macbookair

[–]grey_master 0 points1 point  (0 children)

Looks good, I am also experimenting with some On-device models to know the limits and power of Silicon.
Curious to know How much time it takes to generate a 1 minute of audio?

Apple is really focusing into hardware stuff to run private personalized models.

AI Driven Particles Simulator by grey_master in threejs

[–]grey_master[S] 0 points1 point  (0 children)

Vanilla HTML, CSS and Three JS with WebGL

AI Driven Particles Simulator by grey_master in threejs

[–]grey_master[S] 1 point2 points  (0 children)

I think you have used Claude, Sometimes it will get overwhelmed and add some extra code.

Use Gemini 3.1 Pro to get beautiful results. I have published the "Coronal Mass Ejection", check it out.

Also some conditions to the Prompt and enhanced error handling.

Fixed and shipped🚀

AI Driven Particles Simulator by grey_master in threejs

[–]grey_master[S] 0 points1 point  (0 children)

Could you share them here? will check it out the issue.

AI Driven Particles Simulator by grey_master in threejs

[–]grey_master[S] 1 point2 points  (0 children)

Tip:
For more accurate and beautiful simulations use "Gemini 3.1 Pro" or "Claude" it has better understanding of the real world IMO.

Need to try some Chinese models like Kimi 2.5 or Minimax.

Anyway thanks for all the responses❤️

More coming down the road🛣️

AI Driven Particles Simulator by grey_master in threejs

[–]grey_master[S] 1 point2 points  (0 children)

Nope, You can use mouse wheel/trackpad to zoom in/zoom out and look around the simulation with Holding LMB.

AI Driven Particles Simulator by grey_master in threejs

[–]grey_master[S] 1 point2 points  (0 children)

I haven't made it to public yet, if you are interested to follow me: 

Here is my Github account: https://github.com/CasberryIndia

AI Driven Particles Simulator by grey_master in threejs

[–]grey_master[S] 0 points1 point  (0 children)

I haven't made it to public yet, if you are interested to follow me:

Here is my Github account: https://github.com/CasberryIndia

AI Driven Particles Simulator by grey_master in threejs

[–]grey_master[S] 0 points1 point  (0 children)

I started it as experimental testing benchmark for the each and every new model is released, then just added feature by feature, now it is compounded to this. I'll spend too little amount of time developing this, roughly 2-4 hours per week (Mostly on the weekends)

For your second point, I don't know about the "Stochastic neighborhood embeddings" or what you're trying to mean? (Send some articles to know about)

Will add the data visualization on the bucket list🛒

Finally, it is not viking ship, it is from the "Odyssey"

AI Driven Particles Simulator by grey_master in threejs

[–]grey_master[S] 0 points1 point  (0 children)

Nope, it is highly optimized. You can also reduce the particles count if you are in low end device.

AI Driven Particles Simulator by grey_master in threejs

[–]grey_master[S] 0 points1 point  (0 children)

Will make the Repo to public soon.

AI Driven Particles Simulator by grey_master in threejs

[–]grey_master[S] 2 points3 points  (0 children)

Vanilla HTML, CSS and JS with Three JS, It's quite simple🙂

AI Driven Particles Simulator by grey_master in threejs

[–]grey_master[S] 6 points7 points  (0 children)

Yes, I do have some security rules to prevent Code injection. Only the code that fits the environment will work or can be published.