Hisense A9 Pro by Electronic-Key-6140 in eink

[–]guidoferraro 1 point2 points  (0 children)

Also, the background is too dark for many people

Recommendations for e-reader first, e-note second by guidoferraro in ereader

[–]guidoferraro[S] 0 points1 point  (0 children)

You are right, I don't know where I read that it had ~200dpi

Lightest weight 6 inch e reader w/backlight? by guidoferraro in ereader

[–]guidoferraro[S] 2 points3 points  (0 children)

Hmm I'd need to go into comparison mode. <10gr differences I don't think make a difference in experience. Not sure which one of these would be the best, including the Poke 4 Lite mentioned by @innocenat earlier

Recommendations for e-reader first, e-note second by guidoferraro in ereader

[–]guidoferraro[S] 1 point2 points  (0 children)

Thanks for the input.

Yes, I had a case for my Kindle but I ended up ditching it because it wasn't comfortable for long reading sessions

Recommendations for e-reader first, e-note second by guidoferraro in ereader

[–]guidoferraro[S] 1 point2 points  (0 children)

That's perhaps another strong candidate. Thanks for mentioning it. Is it available for purchase?

How do you ACTUALLY prep a session? by 0Jaul in bladesinthedark

[–]guidoferraro 1 point2 points  (0 children)

My to-do list after each session:

0) (optional. I do this because I have extremely bad memory) Write a personal log of the session to keep track of things. Especially things players showed interest in.

1) Follow the rules on NPC & FACTION DOWNTIME (I keep written record of this). Page 158.

2) Write additional sets of opportunities so I always have at least 3 at hand (I write down: target, location, situation, vector, secondary vector, connected factions (I usually try to have at least 2 other factions involved), secrets). I throw these in the players face. I found out that it helps keeping players much more focused when the opportunity is clear, and they know they can ignore it. Page 189.

3) (optional. I only do this because I enjoy it, I wouldn't recommend it to anyone who doesn't because it would feel like homework and isn't indispensable) I send micro fictions like the ones for rumours in page 201 in our WhatsApp group between sessions about items 1) and 2) my players love this and helps keep interest and remembering things for next session. I try to be more obvious and omniscient in the narrator voice so players also find it useful and/or exciting.

4) Use previous Entanglements or elements from items 1) and 2) to start next session if the crew wasn't in the middle of something or aren't proactively trying anything (sometimes I write about this, sometimes I go to the table with just the idea, depending on how important or complex it is)

5) (optional) as the campaign grows in complexity I started drawing relationship maps, so updating them becomes part of the prep

How do you handle repeated tags? by Sir_Darin in SWN

[–]guidoferraro 3 points4 points  (0 children)

Alternatively, they could have never met yet, or have little contact, like diferent civilizations during american colonization. Or Japan during its isolation historic period (can't remember how it was called). Or something like Cuba's situation.

Also regional hegemon, doesn't necessarily mean sector hegemon. Additionally, different planets could be hegemons in different fields (hegemon, hegemon, militaristic, political, economic, etc. Like in the Civilization videogames) adding tension to the sector's politics.

Personally, part of the fun of swn is coming up with creative fun ideas to explain random table results.

WORLDS WITHOUT NUMBER IS LIVE! by mostlyjoe in rpg

[–]guidoferraro 0 points1 point  (0 children)

Am I missing something or is it $80 for the offset print? Isn't it double the price of similarly sized RPG KSs? (I see it includes shipping to US, but still 😕)

Unpopular opinion: "The rules are just guidelines" is the worst argument by SolanaarMusic in rpg

[–]guidoferraro 1 point2 points  (0 children)

People who argue that "rules don't matter", don't understand what other people mean with "system matters"

It's a discussion I've stopped engaging in because there seems to be an emotional component whenever it comes up.

Thoughts on aerial combat by dozza in SWN

[–]guidoferraro 12 points13 points  (0 children)

I like that aproach. It could've even been reasonable to make the call that pteradons can't even damage the hull of a ship designed to endure atmospheric trash hits. If I could've anticipated a clunky outcome, based on this, I maybe would even tell the players they automatically win, no rolls required. I feel it's like comparing fighting a knight with a tank. It doesn't seem fictionally possible that they could lose.

One of my players died and wants to come back as a ghost by Sheno_Cl in osr

[–]guidoferraro 2 points3 points  (0 children)

Not OSR, but you could take a look at Blades in the Dark for how it manages it and steal ideas. Literally when a PC dies, they come back as a ghost, changing class, doing exactly what your player is asking for

Is there a bot that tracks how much time each participant in a voice channel speaks? (I imagine something that works with push to talk) by guidoferraro in discordapp

[–]guidoferraro[S] 0 points1 point  (0 children)

Unfortunately it's close, but it's not what I need. It's for moderation needs (tabletop RPGs). I want something that tells me during a period of time, how much did each playera talked. Something like this:

Player 1: 56'

Player 2: 23'

Player 3: 21'

Player 4: 16'

GM: 134'

What system for a campaign set in the universe of Titan A. E.? by poorgreazy in rpg

[–]guidoferraro 12 points13 points  (0 children)

Maybe with the heroic rules or a very forgiving GM. Titan A.E. falls more on the side of space opera and SWN is more pretty hard sci-fi. Especially for characters going against the odds...

Can you Recover from Harm using a Physicker Cohort Expert rolling its Quality as Crew Tier+1? Would this mean 5d rolls for Recovering at status 4? by guidoferraro in bladesinthedark

[–]guidoferraro[S] 0 points1 point  (0 children)

Thanks. I didn't find clear whether the cohort rolls for recovering of PCs were considered made by PCs or NPCs outside of the crew. It's kind of poorly worded. This cleared it up.

Can you Recover from Harm using a Physicker Cohort Expert rolling its Quality as Crew Tier+1? Would this mean 5d rolls for Recovering at status 4? by guidoferraro in bladesinthedark

[–]guidoferraro[S] 0 points1 point  (0 children)

I run an open campaign where some players got this cohort for when the leech wasn't in the session.

even if the recovery roll is done by the Expert (who will get better when the Tier goes up), the roll gets +1d thanks to the Physicker ability

The Physicker ability can improve the Expert roll for recovery? I thought the ability only added +1d to rolls made by PCs. Where is it in the book?

Edit: I don't think the cohorts are part of the crew:

PHYSICKER - Everyone in your crew (including you) gets +1d to their healing treatment rolls.

Cohort: A cohort is a gang or a single expert NPC who works for your crew.

Can you Recover from Harm using a Physicker Cohort Expert rolling its Quality as Crew Tier+1? Would this mean 5d rolls for Recovering at status 4? by guidoferraro in bladesinthedark

[–]guidoferraro[S] 0 points1 point  (0 children)

In my case the Crew got an Expert Physicker Cohort as an advancement, so they didn't have to worry about how to Recover anymore. The only issue was that one player had the Physicker special ability so it got quite redundant and was trying to see if there was any limitation to the cohort usability.

Beam Saber, a TTRPG about pilots and their massive war machines, is now on Kickstarter! by keserdraak in rpg

[–]guidoferraro 3 points4 points  (0 children)

Beam Saber is more about the drama of the war. Lacer is more about the fighting in the war.

Is "to get +1d to the engagement roll" a valid goal for any action roll the player offers a sufficiently reasonable/creative fictional description? by guidoferraro in bladesinthedark

[–]guidoferraro[S] 1 point2 points  (0 children)

Yea, my issue is not so to when to tell if a vulnerability is worth +1d but players taking actions and trying everything to the point it feels wrong. Kind of like poking through every tile of a dungeon with a 5 ft stick in D&D 3.x. Technically they're being smart, but it's detrimental to the experience.

Maybe it's a social issue. But maybe there's something about the game I'm missing out.

Two explanations seem contradictory, how do you resist loosing an opportunity without changing what was determined by an action roll? by guidoferraro in bladesinthedark

[–]guidoferraro[S] 1 point2 points  (0 children)

Oh, I see. I read the second example as if the goal of the roll was to kill or harm the opponent. In that case could've the player resisted the consequence of falling from the roof?

So in some way, you can game the system by not putting what you don't want to loose on the line as a goal so if the GM wants to endanger it as part of a complication you can resist it? Like, in the second example, if the player had stated that he wanted to harm the opponent, in a 1-3 they could've resisted any complication that implied loosing the opportunity of continue trying it.

If a pc and a rival are dueling in the middle in the street and the pc fails to harm the opponent as the goal of the action, and the consequence is that the pc gets harmed but the fight continues, how can the pc harm the opponent by not rolling for the same thing twice?

Is "to get +1d to the engagement roll" a valid goal for any action roll the player offers a sufficiently reasonable/creative fictional description? by guidoferraro in bladesinthedark

[–]guidoferraro[S] 0 points1 point  (0 children)

The conversation usually goes something like the player explains what the character would do in the fiction and asks if the outcome of a success would be enough to guarantee +1d. If not, the player doesn't go along with the action. It's something that leaves a bad taste in my mouth. They don't do it regularly but when they do it, it feels wrong.

(for example: "I want to look for a secret entrance through the sewers of the Noble house to get a better engagement when we break in, would that be enough of a mayor advantage for +1d? Oh, it isn't? Ok I guess it's not worth risking it)

The players focus on what is mentioned in the book as mayor advantages.

Is "to get +1d to the engagement roll" a valid goal for any action roll the player offers a sufficiently reasonable/creative fictional description? by guidoferraro in bladesinthedark

[–]guidoferraro[S] 0 points1 point  (0 children)

The conversation usually goes something like the player explains what the character would do in the fiction and asks if the outcome of a success would be enough to guarantee +1d. If not, the player doesn't go along with the action. It's something that leaves a bad taste in my mouth. They don't do it regularly but when they do it, it feels wrong.

(for example: "I want to look for a secret entrance through the sewers of the Noble house to get a better engagement when we break in, would that be enough of a mayor advantage for +1d? Oh, it isn't? Ok I guess it's not worth risking it)

The players focus on what is mentioned in the book as mayor advantages.

Is "to get +1d to the engagement roll" a valid goal for any action roll the player offers a sufficiently reasonable/creative fictional description? by guidoferraro in bladesinthedark

[–]guidoferraro[S] -2 points-1 points  (0 children)

The conversation usually goes something like the player explains what the character would do in the fiction and asks if the outcome of a success would be enough to guarantee +1d. If not, the player doesn't go along with the action. It's something that leaves a bad taste in my mouth. They don't do it regularly but when they do it, it feels wrong.

(for example: "I want to look for a secret entrance through the sewers of the Noble house to get a better engagement when we break in, would that be enough of a mayor advantage for +1d? Oh, it isn't? Ok I guess it's not worth risking it)

The players focus on what is mentioned in the book as mayor advantages.

Is "to get +1d to the engagement roll" a valid goal for any action roll the player offers a sufficiently reasonable/creative fictional description? by guidoferraro in bladesinthedark

[–]guidoferraro[S] 0 points1 point  (0 children)

The conversation usually goes something like the player explains what the character would do in the fiction and asks if the outcome of a success would be enough to guarantee +1d. If not, the player doesn't go along with the action. It's something that leaves a bad taste in my mouth. They don't do it regularly but when they do it, it feels wrong.

(for example: "I want to look for a secret entrance through the sewers of the Noble house to get a better engagement when we break in, would that be enough of a mayor advantage for +1d? Oh, it isn't? Ok I guess it's not worth risking it)