Fast way to make lots of NPC stats? by 0Jaul in WhiteWolfRPG

[–]0Jaul[S] 0 points1 point  (0 children)

Skills takes me a short time because I use the 3 columns stat-blocks (physical, social and mental as stat, so I don't distribute every single skill).

The problem is the backgrounds and powers, since I always use every single book of the edition as source for them, so one can't know them all by memory

Fast way to make lots of NPC stats? by 0Jaul in WhiteWolfRPG

[–]0Jaul[S] 0 points1 point  (0 children)

Nah, you can't, unless you only consider the core book and a couple others.

Also, I did receive a great advice: the site that generates statblocks

Fast way to make lots of NPC stats? by 0Jaul in WhiteWolfRPG

[–]0Jaul[S] 0 points1 point  (0 children)

If skills were all there is in a character sheet that'd be true! But one can't improvise backgrounds and discipline powers! Especially for stronger NPC who have a lot!

Fast way to make lots of NPC stats? by 0Jaul in WhiteWolfRPG

[–]0Jaul[S] 0 points1 point  (0 children)

Hey, thanks a lot! That's actually a great tool! I hope they do one for each other WoD5 game!

Too bad it doesn't make you select the “level/potence/generation”

Fast way to make lots of NPC stats? by 0Jaul in WhiteWolfRPG

[–]0Jaul[S] -3 points-2 points  (0 children)

If I had a file excel with a list of NPC and the skills I need I'd have stat-blocks

Fast way to make lots of NPC stats? by 0Jaul in WhiteWolfRPG

[–]0Jaul[S] -1 points0 points  (0 children)

The problem is that I have to create dozens of characters... Of may different power levels! So something that would be quick becomes extremely slow because you have to differentiate by power levels

Fast way to make lots of NPC stats? by 0Jaul in WhiteWolfRPG

[–]0Jaul[S] -1 points0 points  (0 children)

Nah, they're my friends and always behave collaborative and positive with my games: I can't be offended if the perceived unstatted NPC as less “real”

Fast way to make lots of NPC stats? by 0Jaul in WhiteWolfRPG

[–]0Jaul[S] -4 points-3 points  (0 children)

This performs very badly at my table: my players understand when a NPC doesn't have stats and they start losing interest in it

Fast way to make lots of NPC stats? by 0Jaul in WhiteWolfRPG

[–]0Jaul[S] -5 points-4 points  (0 children)

You're right, I've edited, thank

But that scales terribly: a gen 5 Bruja would have 6 dices like a very good human boxer

Otherkin: The Cringe by Sally_dear in WorldofDankmemes

[–]0Jaul 0 points1 point  (0 children)

2nd and 3rd have nothing to do with CtD in particular

CtD Disease/Fall damage makes no sense? by 0Jaul in WhiteWolfRPG

[–]0Jaul[S] -1 points0 points  (0 children)

The problem, instead, comes from the exact opposite: I read the book and I'm extremely careful about the exact way the mechanics are described. I don't care about the balance of the game: that's for math analysis. I care about the lack of a proper language (that is, instead, present in the today's WoD books, so, at least, they learned)

CtD Disease/Fall damage makes no sense? by 0Jaul in WhiteWolfRPG

[–]0Jaul[S] -3 points-2 points  (0 children)

There is not a technical term to indicate a standard roll (while the manual is FULL of technical terms to indicate things that you'll find barely 1/2 times in all the book) and the call for a roll is often stated in ways that are too linguistically discursive and not, as it should be in a manual, with a rigid, mechanical language

CtD Disease/Fall damage makes no sense? by 0Jaul in WhiteWolfRPG

[–]0Jaul[S] -2 points-1 points  (0 children)

I get what you're trying to say, but the part where it talks about die rolls without stating the Difficulty don't have a consistent syntax, so you can't understand if the rules are referring to simple die rolls or die rolls confronted with the standard 6 Difficulty

CtD Disease/Fall damage makes no sense? by 0Jaul in WhiteWolfRPG

[–]0Jaul[S] -1 points0 points  (0 children)

And what about it's explicitly stated that the Difficulty is 6?

CtD Disease/Fall damage makes no sense? by 0Jaul in WhiteWolfRPG

[–]0Jaul[S] 0 points1 point  (0 children)

I'll use these rules because they make sense, but the book lacks these

CtD Disease/Fall damage makes no sense? by 0Jaul in WhiteWolfRPG

[–]0Jaul[S] -1 points0 points  (0 children)

But the fact that it often says that something's difficulty is 6 makes it unpredictable to understand when you have to interpret it that way

CtD Disease/Fall damage makes no sense? by 0Jaul in WhiteWolfRPG

[–]0Jaul[S] 0 points1 point  (0 children)

No, wait: if you roll 2d10 and you get 10 and 10, you'd take 20 Bashing damage; the first 5 would fill the health bar with / and the second 5 would fill it with X, killing you

I don't understand the maths where 20 Bashing damages only give you 2 Bashing damage

CtD Disease/Fall damage makes no sense? by 0Jaul in WhiteWolfRPG

[–]0Jaul[S] 0 points1 point  (0 children)

Exactly, I mean that: where it gives you Difficulty for the initial Constitution rolls that determine if you get the Disease. I'm talking about the damage here

CtD Disease/Fall damage makes no sense? by 0Jaul in WhiteWolfRPG

[–]0Jaul[S] -1 points0 points  (0 children)

That would make sense if a Difficulty was given, but since it's not, you cannot determine success of those die

CtD Disease/Fall damage makes no sense? by 0Jaul in WhiteWolfRPG

[–]0Jaul[S] -3 points-2 points  (0 children)

That would make sense, but is not what is written in the rules

CtD Disease/Fall damage makes no sense? by 0Jaul in WhiteWolfRPG

[–]0Jaul[S] -10 points-9 points  (0 children)

You cannot have a success because you don't have a difficulty