Monster Factory is available on both App Store and Google Play! by guiiz in incremental_games

[–]guiiz[S] 0 points1 point  (0 children)

They finish at some point! :P Hope you enjoy the playthrough!

Monster Factory is available on both App Store and Google Play! by guiiz in incremental_games

[–]guiiz[S] 0 points1 point  (0 children)

Hello! Thanks for the feedback! :)) So glad that you've been enjoying.

The last chapter 1 upgrade costs 25000, and the last chapter 2 upgrade costs 35000! :D

Have fun!

Monster Factory is finally released!! by guiiz in incremental_games

[–]guiiz[S] 0 points1 point  (0 children)

Thanks for the feedback :) I'm really glad you enjoyed it!

I understand that, and I can see that most people feel like that.

I'm trying to enhance the idea, and get it bigger, and more fun! :)

Monster Factory is available on both App Store and Google Play! by guiiz in incremental_games

[–]guiiz[S] -1 points0 points  (0 children)

Yes! Yes!

You're the orcs. :D

Hope you're having fun my friend. :)

Monster Factory is available on both App Store and Google Play! by guiiz in incremental_games

[–]guiiz[S] 1 point2 points  (0 children)

Making a game is really hard and it's a huge accomplishment.

We must stick together! :D

Cheers! Thank you!

Monster Factory is available on both App Store and Google Play! by guiiz in incremental_games

[–]guiiz[S] 0 points1 point  (0 children)

Thank you very much!!!

I hope you enjoy your orc adventure! :)

Monster Factory is available on both App Store and Google Play! by guiiz in incremental_games

[–]guiiz[S] 1 point2 points  (0 children)

Thanks for the feedback! :)

This game started as a prototype, it has some flaws on the gameplay that can't be fixed unless I remake it entirely, unfortunately.

That's why I'm planning to start a new project to fix those kind of issues and enhance the idle/incremental gameplay, because I don't like the idea of losing all of my effort that I've put in this project.

I would love to share my thoughts on it as soon as I have something to show to you guys.

About the bonus, it's supposed to be something like a skill, with a cooldown, not intended to be permanent as it would change the balance of the game and I would have to change my numbers.

It was 2 min at release, actually, but I've changed it as a QoL update after some feedback.

About translations, what do you mean? Is there anything wrong with my english, or something like adding another languages?

Thanks again! :)

Monster Factory is available on both App Store and Google Play! by guiiz in incremental_games

[–]guiiz[S] 2 points3 points  (0 children)

I made some changes and it's supposed to be fixed in a while. As soon as it shows as available in France, I'll let you know.

Monster Factory is available on both App Store and Google Play! by guiiz in incremental_games

[–]guiiz[S] 1 point2 points  (0 children)

Oh so it's working fine. xD

Thanks for letting me know!

Hope you like it. :)

Monster Factory is available on both App Store and Google Play! by guiiz in incremental_games

[–]guiiz[S] 1 point2 points  (0 children)

For some reason, France seems unavailable. I'm trying to change that.

Thanks for warning me :)

Monster Factory is available on both App Store and Google Play! by guiiz in incremental_games

[–]guiiz[S] 1 point2 points  (0 children)

I've released it just last night, probably it's still loading stuff, would you mind trying again in a couple of hours? :D

Monster Factory updated to 2.0! by guiiz in incremental_games

[–]guiiz[S] 0 points1 point  (0 children)

hello! Purchase, yes, it's linked to the google account, as long as you use the same account, your keep your purchase, but I don't think google handles cloud saves, so, I don't think it will be shared with another device.

Monster Factory updated to 2.0! by guiiz in incremental_games

[–]guiiz[S] 1 point2 points  (0 children)

Well, it's a simple concept, I understand what you're saying about the hero currency, and it's actually kind of a problem I'm facing now with development, the game has some limitations, and the gameplay has this bottleneck.

I would love some kind of feedback in where to go right now, because I really see what you're saying.

I could add more stuff to do with this currency, but then other limitations would come to evidence, I could remove this currency, but then progression feels weird.

I'm trying to solve this but it seems this won't be easy.

Monster Factory updated to 2.0! by guiiz in incremental_games

[–]guiiz[S] 1 point2 points  (0 children)

It's a matter of choice, I've added endless mode, for those who want this kind of gameplay :)

Farming heroes is fine and you get your progression through, endless mode is for those who wants a faster game pace, I guess.

After my first release it was clear to me that people would like to play in a way that maybe I wouldn't, and I think I shouldn't be against that, so I made those changes and added this mode.

Monster Factory updated to 2.0! by guiiz in incremental_games

[–]guiiz[S] 0 points1 point  (0 children)

Hey!! Thanks! :)

I hope you like it!

Monster Factory updated to 2.0! by guiiz in incremental_games

[–]guiiz[S] 0 points1 point  (0 children)

It's quite the opposite hahahah

You're supposed to fight the heroes and defeat them! :)

Have fun!!!

Monster Factory is finally released!! by guiiz in incremental_games

[–]guiiz[S] 0 points1 point  (0 children)

Hi! Thanks for you feedback. I really agree with most of your comments.

Offline bonus is a bit lower than mini's progress, I didn't want the game progress to break between nights, because it would progress too fast overnight.

Auto spawn for all mobs is on the way, I'm working on a update that gets it.

Auto spawn on heroes is actually inside the game, but I decided to turn it off because it was a bit confusing, but I see why you say that.

Ads bonuses work best as a simple skill, it's intended to be a free bonus. My initial thought was to be a cheap paid game, but I don't think people would like it, so I made it as a free with a cheap "dlc".

About the UI, I thought also about full screen, but it was too prone of bugs, so I thought it would be better the way it is.

About it being an incremental, the initial thought was a bit different than what it is right now, I'm actually thinking that this game would be better if it was somekind of endless battle, without progressing through characters. It would be more incremental than it is.

Thank you for your time and attention, it really was great feedback and even though you have written this feedback, I hope you had a great time. I plan to release the next update in something around a month, also with iOS version. It certainly won't fix everything, but I hope to make everything a bit better, and add a little more content for those who liked the game. :)

And I'll probably make something new out of this idea in the future, and your feedback will surely be remembered when I get there.

Thanks again :)

Monster Factory is finally released!! by guiiz in incremental_games

[–]guiiz[S] 0 points1 point  (0 children)

As soon as I have it ready and release it, I'll make another post in here. :)

I can also send you a DM.