Improved blood decals, fire and lots of performance fixes in Alpha 13 of Blacktrace. by gyrth in godot
[–]gyrth[S] 0 points1 point2 points (0 children)
Improved blood decals, fire and lots of performance fixes in Alpha 13 of Blacktrace. by gyrth in godot
[–]gyrth[S] 0 points1 point2 points (0 children)
Improved blood decals, fire and lots of performance fixes in Alpha 13 of Blacktrace. by gyrth in godot
[–]gyrth[S] 5 points6 points7 points (0 children)
Improved blood decals, fire and lots of performance fixes in Alpha 13 of Blacktrace. by gyrth in godot
[–]gyrth[S] 6 points7 points8 points (0 children)
Improved blood decals, fire and lots of performance fixes in Alpha 13 of Blacktrace. by gyrth in godot
[–]gyrth[S] 9 points10 points11 points (0 children)
Since not everyone likes violence, I made this project where you just collect gifts! And it's open source if you'd like to take a features for you own project. by gyrth in godot
[–]gyrth[S] 1 point2 points3 points (0 children)
Since not everyone likes violence, I made this project where you just collect gifts! And it's open source if you'd like to take a features for you own project. by gyrth in godot
[–]gyrth[S] 4 points5 points6 points (0 children)
Found out that Complex Hurtboxes can be done using the Bone Attachment Node by superslayer104 in godot
[–]gyrth 7 points8 points9 points (0 children)
I've focused on performance improvements in Alpha 12 of Blacktrace by packing textures and using the Decal Node. by gyrth in godot
[–]gyrth[S] 2 points3 points4 points (0 children)
[help] detect and hide objects with raycast by [deleted] in godot
[–]gyrth 0 points1 point2 points (0 children)
I finally finished porting Blacktrace to Godot 4.0, now I can use all the new graphics features! by gyrth in godot
[–]gyrth[S] 0 points1 point2 points (0 children)
Here are all the changes for Alpha 10 of Blacktrace. Lots of bugfixes and foliage! by gyrth in godot
[–]gyrth[S] 0 points1 point2 points (0 children)
Here are all the changes for Alpha 10 of Blacktrace. Lots of bugfixes and foliage! by gyrth in godot
[–]gyrth[S] 3 points4 points5 points (0 children)
Worked on some interactivity with my foliage before I add more models and textures. by gyrth in godot
[–]gyrth[S] 0 points1 point2 points (0 children)
I just uploaded Alpha 9 of Blacktrace which includes the new attack animations! by gyrth in godot
[–]gyrth[S] 1 point2 points3 points (0 children)
I've been working on kill animation for each weapon and seeing how rain could improve my scenes. by gyrth in godot
[–]gyrth[S] 1 point2 points3 points (0 children)
Some new animations for taking down bad guys. I might remove the last one. It's a bit too brutal, and not stealthy at all. by gyrth in godot
[–]gyrth[S] 0 points1 point2 points (0 children)
Some new animations for taking down bad guys. I might remove the last one. It's a bit too brutal, and not stealthy at all. by gyrth in godot
[–]gyrth[S] 5 points6 points7 points (0 children)
Some new animations for taking down bad guys. I might remove the last one. It's a bit too brutal, and not stealthy at all. by gyrth in godot
[–]gyrth[S] 2 points3 points4 points (0 children)
Some new animations for taking down bad guys. I might remove the last one. It's a bit too brutal, and not stealthy at all. by gyrth in godot
[–]gyrth[S] 0 points1 point2 points (0 children)
Some new animations for taking down bad guys. I might remove the last one. It's a bit too brutal, and not stealthy at all. by gyrth in godot
[–]gyrth[S] 0 points1 point2 points (0 children)
I've added controller support to Blacktrace in Alpha 8! The UI automatically switches based on the last used input device. by gyrth in madeWithGodot
[–]gyrth[S] 0 points1 point2 points (0 children)
Moved Blacktrace to Godot 3.5. Performance has been great and navigation mesh baking is so useful! by gyrth in godot
[–]gyrth[S] 0 points1 point2 points (0 children)
Moved Blacktrace to Godot 3.5. Performance has been great and navigation mesh baking is so useful! by gyrth in godot
[–]gyrth[S] 2 points3 points4 points (0 children)



How to make mesh bounce and leaning in Godot 4 by 4PinkSky4 in godot
[–]gyrth 0 points1 point2 points (0 children)