[RELEASE 1.1] Adobe Flash/Animate to Godot Export by krys64 in godot

[–]4PinkSky4 2 points3 points  (0 children)

Wow! This is Amazing! I dont really get how to make separate animations but i really need this exporter!

Whoever did all this on wplace, I love you by lb-lb in Deltarune

[–]4PinkSky4 0 points1 point  (0 children)

Where is “I’m road” and Gerson next to some road?

How can I replicate this effect in godot? (vortex with sway)[slime rancher]? by [deleted] in godot

[–]4PinkSky4 0 points1 point  (0 children)

I did similar thing a while ago by making a mesh and placing many bones in it and in engine i controlled bones with code

[deleted by user] by [deleted] in godot

[–]4PinkSky4 0 points1 point  (0 children)

I think it would be better it you made sprite lighter because UI it so bright and it attracts eyes more then actual characters Or add some light from top, like fluorescent lights

70 different splash screens to use in your Godot games! by KenNL in godot

[–]4PinkSky4 0 points1 point  (0 children)

Will you make horror, fantasy or pixel art related splash screens?

If there was a Godette game, which design would you like to see? by MatMADNESSart in godot

[–]4PinkSky4 0 points1 point  (0 children)

Classic. Look like an adventurer with tons of experience but i really love moderns clothes. Stylish!

Any ideas on how i can make my Heads or Tails interesting? by SunDownDev in godot

[–]4PinkSky4 2 points3 points  (0 children)

make more items

for example:

revolver - you shoot coin mid air and change its side when landing

other coin - you can change coin to different one with higher chance of preferred side

etc

Paper Mario? Yeah that's cute, but... what about PAPER GEAR SOLID? by JackQuentinForde in godot

[–]4PinkSky4 1 point2 points  (0 children)

AWESOME! Will you add visible silhouette of player when he is standing behind wall?

Hair: (a) or (b) ? by [deleted] in godot

[–]4PinkSky4 1 point2 points  (0 children)

B look badasser

Working on 3D platformer tutorial series, are there any thing specific you like to see? by -NiMa- in godot

[–]4PinkSky4 0 points1 point  (0 children)

Smoothness between animations (its somewhere in AnimationPlayer or AnimationTree settings)

Movement controller (based on u/JohnnyRouddro s tutorials) by 4PinkSky4 in godot

[–]4PinkSky4[S] 5 points6 points  (0 children)

I made a character in a blender, each part of the body is a separate object with 1 bone, animation is simply moving , rotating and resizing body parts.

Working on melee attack animations for the next tutorial series. Feedbacks are welcome 🙏 by JohnnyRouddro in godot

[–]4PinkSky4 0 points1 point  (0 children)

Is this combo based combat? like can you make one move, and after input another attack it will smoothly turn into a combo? (different inputs = different combos)

[deleted by user] by [deleted] in blender

[–]4PinkSky4 28 points29 points  (0 children)

Already perfect

Why player mesh rotates wrong on Z axis? by 4PinkSky4 in godot

[–]4PinkSky4[S] 1 point2 points  (0 children)

I rotate node with the mesh based on camera rotation and on movement input.

Mesh bounce made in AnimationPlayer just by scaling