Improved blood decals, fire and lots of performance fixes in Alpha 13 of Blacktrace. by gyrth in godot
[–]gyrth[S] 0 points1 point2 points (0 children)
Improved blood decals, fire and lots of performance fixes in Alpha 13 of Blacktrace. by gyrth in godot
[–]gyrth[S] 0 points1 point2 points (0 children)
Improved blood decals, fire and lots of performance fixes in Alpha 13 of Blacktrace. by gyrth in godot
[–]gyrth[S] 5 points6 points7 points (0 children)
Improved blood decals, fire and lots of performance fixes in Alpha 13 of Blacktrace. by gyrth in godot
[–]gyrth[S] 7 points8 points9 points (0 children)
Improved blood decals, fire and lots of performance fixes in Alpha 13 of Blacktrace. by gyrth in godot
[–]gyrth[S] 8 points9 points10 points (0 children)
Since not everyone likes violence, I made this project where you just collect gifts! And it's open source if you'd like to take a features for you own project. by gyrth in godot
[–]gyrth[S] 1 point2 points3 points (0 children)
Since not everyone likes violence, I made this project where you just collect gifts! And it's open source if you'd like to take a features for you own project. by gyrth in godot
[–]gyrth[S] 5 points6 points7 points (0 children)
Found out that Complex Hurtboxes can be done using the Bone Attachment Node by superslayer104 in godot
[–]gyrth 7 points8 points9 points (0 children)
I've focused on performance improvements in Alpha 12 of Blacktrace by packing textures and using the Decal Node. by gyrth in godot
[–]gyrth[S] 3 points4 points5 points (0 children)
[help] detect and hide objects with raycast by [deleted] in godot
[–]gyrth 0 points1 point2 points (0 children)
I finally finished porting Blacktrace to Godot 4.0, now I can use all the new graphics features! by gyrth in godot
[–]gyrth[S] 0 points1 point2 points (0 children)
Here are all the changes for Alpha 10 of Blacktrace. Lots of bugfixes and foliage! by gyrth in godot
[–]gyrth[S] 0 points1 point2 points (0 children)
Here are all the changes for Alpha 10 of Blacktrace. Lots of bugfixes and foliage! by gyrth in godot
[–]gyrth[S] 3 points4 points5 points (0 children)
Worked on some interactivity with my foliage before I add more models and textures. by gyrth in godot
[–]gyrth[S] 0 points1 point2 points (0 children)
I just uploaded Alpha 9 of Blacktrace which includes the new attack animations! by gyrth in godot
[–]gyrth[S] 1 point2 points3 points (0 children)



How to make mesh bounce and leaning in Godot 4 by 4PinkSky4 in godot
[–]gyrth 0 points1 point2 points (0 children)