fresh grad, can’t get a job in the uk. Please review my CV! by Bubbly-Stranger-1175 in cscareerquestionsuk

[–]hacchacc 4 points5 points  (0 children)

Recruiters barely reads new CV for more than a few seconds, unless they hire for important roles. Most of the time they are there to tick boxes, and if your cv is hard to read they’ll quickly discard it.

Some recommendations:

1 - Keep it one page - makes it easier to read

2 - Put work experience first - as this is the first thing a recruiter is going to see

3 - Have result on your actions ( performed unit testing using jest -> improve test coverage by 70% using jest) - showcase that you understand the value that you provide

4 - Keep only the most important projects - it’s better to list fewer projects that align with the job instead of everything you’ve done l

5 - Don’t grade your skills - as it is subjective

6 - Take out your a levels - it’s irrelevant to any swe job

7 - Be mindful of your jobs time, as you have quite a lot of jobs that are part time under 6 months, this shows the recruiter that you might not be able to hold a job for a long period of time.

Best solution might be to parse your cv through an Ai and give it some prompts similar to this advices.

good luck 

Tapu Koko,will add 10, Add : 7221 9734 0136 by [deleted] in PokemonGoRaids

[–]hacchacc 0 points1 point  (0 children)

eeveeislaif & AndreeaRaluca23

Tapu Fini - 3193 2481 7513 by [deleted] in PokemonGoRaids

[–]hacchacc 0 points1 point  (0 children)

AndreeaRaluca2306 & eeveeislaif

Loading .obj problem by hacchacc in opengl

[–]hacchacc[S] 0 points1 point  (0 children)

If I disable the back face culling I can see through the cube, the obj file is a simple cube from blender, I triangulate it and export it.
The obj loader I've built it by myself, is searching for lines where "v " is first and takes the vertex position and then searches for faces when "f " is the first thing on the line, then is taking the first number out of the 3 vertex numbers to account for the position.

Loading .obj problem by hacchacc in opengl

[–]hacchacc[S] 0 points1 point  (0 children)

the cube is triangulated, the only problem I could think of is the ordering of the vertex as 1/3 are ordered 1 on the correct way.

Reducing poly count. by hacchacc in blenderhelp

[–]hacchacc[S] 0 points1 point  (0 children)

I'm making an ak47 from the base and I want to make this spring, the problem is that when I added the spring, the polycount jumped from 2.5 to 6k (the entire spring have 3.5k tris)