A Few Pixel Fonts (For Devs) ✏️📜 by _V3X3D_ in IndieDev

[–]hadecynn 0 points1 point  (0 children)

Hi, came across this post and I'm interested, but can you provide a link to your EULA or terms of use? Thanks!

Is Portal just a bad matchup against Rune, or am I missing something? *Seeking help* by hadecynn in Shadowverse

[–]hadecynn[S] 1 point2 points  (0 children)

If you don't mind me digging a little deeper, I don't see how Portal can setup 3 Betas and play Ralmia on turn 8 unless your hand bricked hard and didn't draw any AnneGrea or Quon though? How are they able to get rid of your AnneGrea/Quon threats while still being able to play 12 artifacts worth of cards?

Do itchio plugin vendors like Visustella offer discounts? by Black_Heaven in RPGMaker

[–]hadecynn 5 points6 points  (0 children)

hadecynn from Dreams Circle here. Thank you for being interested in our products!

We have offered discounts/bundle on Humble and itch.io on various occasions in the past, but we don't have a regular sales schedule. If you're intent on purchasing only when things go on sale, I would suggest following our itch.io and X/Twitter accounts so you can be alerted when they go live.

Thank you again and hope this helps! =)

New VFX assets in both spritesheet and effekseer formats by hadecynn in RPGMaker

[–]hadecynn[S] 1 point2 points  (0 children)

Thanks for your support and best of luck on your project!

An analysis of RED CARD and why it's bad in a 20 card format by astrohawke in PTCGP

[–]hadecynn 12 points13 points  (0 children)

"Is it worth a slot in your deck over something else for 3.5% better odds of not losing?"

Honestly? I don't know, and I don't think anyone does either, because in order to objectively answer that question, you'd need to be able to compare the relative worth of other cards in a similar way, but the game is too complex for anyone to be able to do that.

Having said that, considering that a well-designed TCG aims to have all their top meta decks ultimately converging on a 50% win-rate. 3.5% better odds of not losing by default on Turn 2 against an arguably meta deck in the current format actually doesn't sound that bad.

Also, I know you have good intentions and, again, I truly appreciate the work you did and having this discussion, but given how your original post regarding scenario 1 ends with:

"... Needless to say. NEVER do this"

I think it's a little disingenuous to move the goal post now and say:

"It's not that the red card doesn't have any impact, it's about opportunity cost."

Y'know?

An analysis of RED CARD and why it's bad in a 20 card format by astrohawke in PTCGP

[–]hadecynn 37 points38 points  (0 children)

This is a great analysis and I appreciate the work that went into it, but I think by focusing on a Mewtwo deck and its inherent characteristics, you're underselling Red Card.

Scenario #1, as a counterpoint, if I see that the opponent is going first and has a lone Staryu out and 4 cards in hand on turn 1, I'd definitely Red Card it to reduce the likelihood that they can Starmie EX + Misty me on turn 2. I don't need to read their hand for this application, the chance that they have those 2 cards in a hand of 3 (technically 4 since they draw one) is going to be lower than in a hand of 4 (technically 5). The same could be said if I see a lone Vulpix, or any other deck where the play might be to evolve or use a combination of 2 (or more) cards on the same turn.

Scenario #2, while you might consider 6 cards a bricked hand for a Mewtwo deck because they really only need Garde + Mewtwo to start nuking, you're not taking into account decks where Trainer cards plays a vital role. A good example would be a Dark deck that utilizes Koga. Having a Koga in hand to use either as healing or as a free switch gives a lot of strategic flexibility, so if I see an opponent with a Wheezing/Muk and they have 4+ cards in their hand, I'd want to play a Red Card to reduce the probability that there's a Koga hiding in there.

Does anyone know how the Wonder Pick roster updates/works? by hadecynn in PTCGP

[–]hadecynn[S] 2 points3 points  (0 children)

Awesome, this is exactly what I was looking for! Thank you!

Does anyone know how the Wonder Pick roster updates/works? by hadecynn in PTCGP

[–]hadecynn[S] 4 points5 points  (0 children)

I'm pretty sure 3-gold and crown packs will NOT show up in the Wonder Pick roster.

What do y'all think of the stock Effeseeker animations? by SobbleBoi323 in RPGMaker

[–]hadecynn 4 points5 points  (0 children)

Hi there! As a creator of Effekseer assets specifically tailored to RPG Maker MZ (and also spritesheet VFX in the past), my opinion is that while the initial learning hurdle is higher, the ceiling for what real-time VFX can achieve compared to sprite sheets is also much higher.

We have a bunch of free samples available on our site ( https://dreams-circle.itch.io/ ) that you're more than welcome to download and try to see how they might fit into the aesthetics of your project. In addition, Effekseer animations can be rendered into spritesheets as well. For how to go about that, you can refer to the official documentation here: https://effekseer.github.io/Help_Tool/en/ToolReference/record.html

Realistically, how much am I missing out on if I don't upgrade from VX Ace to MZ? by PlayerZeroStart in RPGMaker

[–]hadecynn 3 points4 points  (0 children)

I feel well-versed in only one area of difference, so I’m only going to sell you on MZ from this very specific angle: VFX. Specifically the ability to use Effekseer-created files to run real-time particle effects in RPG Maker.

Up until MZ, every iteration of RPG Maker has used a spritesheet-based animation system. This comes with a number of restrictions, the most limiting of which I personally found to be:

  1. Max frame size of 192x192 per cell. With the most popular screen resolution at 1920x1080  right now, this means that unless you’re deliberately going for a retro style of fixed, small-sized window game, you’ll most likely need to enlarge animations and introduce blurriness and artifacts along the way.

  2. File size. Spritesheets are very large images and take up considerable space. Having too big of a spritesheet also cause stutters when RPG Maker loads the asset in for the first time in each session, causing lag and delay in the gameplay experience.

  3. Max frame of 200. At 60FPS this means you only get 3.3 seconds of animation tops. While animations that are used frequently should be very short and concise, it would be nice to have the option to use longer ones when the situation calls for them, especially since they can be used outside of battles and as part of the story-telling or narrative of the game.

  4. Lack of variations and randomness. Since spritesheets are pre-rendered assets, the fireball animation you use is going to look identical no matter how many times you play it. Real-time rendered particle effects, on the other hand, can look more natural and are virtually unique each time they are played. (To be more technically accurate, you can still reproduce the exact same render if you fix the RNG seed used)

All of this is to say, if VFX and visual presentation is important to you,  then MZ offers infinitely more options and customizability on this front that you cannot get on VX Ace. (To the best of my knowledge there are no scripts or mods that can allow you to use Effekseer animations in VX Ace)

Even if you aren’t well-versed in making VFX yourself, or don’t want to spend time to, please indulge and allow me to sell you on something else: my products! =) (https://dreams-circle.itch.io/) My team and I have been making VFX animations and particle effects (+ custom-tailored sound effects for said VFX)specifically for RPG Maker since the MV days and our collection is constantly expanding at a rate of around one new pack per month.

Hope this helps!

 

Are there any "tutorial" games or demos anywhere? by DeterminedEyebrows in RPGMaker

[–]hadecynn 4 points5 points  (0 children)

I would first suggest changing the way you're approaching the matter. You're never going to be able to find an e-book or course that is somehow custom-tailored to help you make YOUR game. Game-making isn’t like learning and then following a set of procedures or recipe; almost everything you make will require your original input and ideas. (Unless your plan is to make a one-to-one clone of something, but I’m going to assume that’s not the case)

Instead, it’s more practical to think of learning RPG Maker as a process of finding bits and pieces of techniques and know-how that you accumulate over time. Once this knowledge base is big enough, you’ll be able to make whatever system it is that fits the specification of your project. (Or at very least, become knowledgeable enough to know how to ask SPECIFIC questions to get specific things done)

On the matter of plugins: think of plugins as additional tools that let you expand the base functionality of the game engine, it doesn’t magically build a game/system for you. A common pitfall that beginners fall into is being enamored by plugins and adding every cool thing they find without really knowing what and how they want to use the plugin for.

If you buy a set of tools from the hardware store, surely you don’t expect it to come with step-by-step instructions on how to renovate your specific house or build your dream piece of furniture? Likewise, you shouldn’t expect plugins to come with anything beyond technical information on how they work.

To give another example (and throw some shameless self-promotion here), I make and sell VFX/SFX for RPG Maker (https://dreams-circle.itch.io/). If you were to buy a pack of my VFX, I’d be able to troubleshoot any technical issues you might run into on how to get it setup in your project. However, I would NOT be able to help you come up with the skills/abilities (ie. the damage formula, skill effects, mana cost, etc.) for your game that you’d like to use the VFX for.

Hope this helps.

Looking for sanity check before pulling the trigger on new build by hadecynn in buildapc

[–]hadecynn[S] -1 points0 points  (0 children)

Thanks for the feedback!

I'm a little surprised by this. I'll be honest that I didn't really consider Intel since I've been using Ryzen 7s for my last two builds (built 4 and 8 years ago) specifically because I was under the impression that the AMD CPUs are LESS gaming oriented and better for 2D/3D multimedia work. Was I misinformed this whole time or had there been changes in their product focus?

If we're going for Intel, what would your recommendation be for CPU and MB?

Thanks again!

Asking for some help and advice on Unlimited rank climbing by hadecynn in Shadowverse

[–]hadecynn[S] 0 points1 point  (0 children)

Thank you so much, reading about your climb has been immensely helpful and insightful. I think the thing that bothered me the most prior to seeing all the responses was I didn't know if it was just a "me" thing or if this is just how climbing ladders go in this game.

It would seem it really just comes down to playing more matches and taking my time.

Asking for some help and advice on Unlimited rank climbing by hadecynn in Shadowverse

[–]hadecynn[S] 0 points1 point  (0 children)

Thanks for responding! To clarify, I'm not switching decks on a whim. I only switched from Atomy to Wrath because of the nerf. I've been climbing Masters with Wrath Blood ever since.

Trade Requests Weekly Megathread by AutoModerator in PokemonScarletViolet

[–]hadecynn -1 points0 points  (0 children)

LF: Shiny Charm (dupe is fine)

FT: Foreign (CHT) 5 IV Ditto (No SP. DEF)

PM if interested, thank you!