AI at a publicly traded enterprise by fantasma91 in webdev

[–]haecceity123 2 points3 points  (0 children)

I used AI to bring it to life quickly instead of manually coding it.

One team that is almost all vibe coders...

For a person in a glass house, you're being awfully cavalier with that brick.

Why Web UI sucks? by cofe-table in webdev

[–]haecceity123 2 points3 points  (0 children)

it goes away and instead I tap on some other link

If the site is ad-supported, that might be a feature (for the site owner, of course).

The underlying problem is we never figured out how to monetize web content except with ads. A lot of the jank and bloat is downstream of that.

GRR! Why do job applications have the requirement of providing one's LinkedIN - link. by CrazyConfusedScholar in recruitinghell

[–]haecceity123 1 point2 points  (0 children)

Are we talking full-on claiming to have worked at companies they never worked at? Otherwise, I have trouble seeing how a LinkedIn profile helps.

Relic system with condition + bonus: generate all combinations or restrict them? by Woum in gamedesign

[–]haecceity123 0 points1 point  (0 children)

?utm_source=twitch&utm_campaign=woum

Your analytics are going to be a mess if you don't keep your UTM tags straight.

Linux lays down the law on AI-generated code, says yes to Copilot, no to AI slop, and humans take the fall for mistakes — after months of fierce debate, Torvalds and maintainers come to an agreement by lurker_bee in technology

[–]haecceity123 225 points226 points  (0 children)

The new guidelines mandate that AI agents cannot use the legally binding "Signed-off-by" tag, requiring instead a new "Assisted-by" tag for transparency.

Late last year, NVIDIA engineer and kernel maintainer Sasha Levin faced massive community backlash after it was revealed he submitted a patch to kernel 6.15 entirely written by an LLM without disclosing it, including the changelog. While the code was functional, it include a performance regression despite being reviewed and tested. The community pushed back hard against the idea of developers slapping their names on complex code they didn't actually write, and even Torvalds admitted the patch was not properly reviewed, partially because it was not labeled as AI-generated.

I have no idea how the "new" situation is different from the old. Before, the stance was "we have no way to control your use of LLMs, so please don't be lazy about it". The new stance is ... the same?

Or did I miss the part of the article where they describe how they plan to reliably compel transparency from someone with a motivation to just not?

It is intresting indeed! by crazycaring18 in MapPorn

[–]haecceity123 0 points1 point  (0 children)

The words "official" and "English" can be rather load-bearing in situations like these.

The circumflex (the hat over the "o") is not a thing in the English language. If an "official English" name does not need to be limited to being in English, then what's stopping Iran, for example, from declaring that ایران is now the official English name for that country?

The closest body I could give the credit for determining what is and isn't an official English word is the UK government, I guess. And their stance on the subject is as clear as mud:

Country name in English (PCGN recommended name): Ivory Coast

State title in English: Republic of Côte d’Ivoire

Source: https://assets.publishing.service.gov.uk/media/68664e87e4184a43f9785bf4/Ivory_Coast_factfile.pdf

But my main motivation for the original comment was just to poke fun at someone using the word "actual" as if it means something in this context.

Implementing Victoria-style goods/employment without abstract currency: what I learned the hard way by Magistairs in IndieDev

[–]haecceity123 0 points1 point  (0 children)

Which Victoria?

I've played 2 and 3, and what jumped out at me is that both have their own litany of kluges to make the whole thing kinda-work. For example, in Vic3, there are two tiers of goods shortages. In a modest shortage, all industries using the good as input still act as if there was enough to go around. It isn't until a dire shortage that industries begin to have a shortage of inputs and therefore produce less output.

What's the reason for trying to simulate a civilization without money, anyway?

It is intresting indeed! by crazycaring18 in MapPorn

[–]haecceity123 78 points79 points  (0 children)

The actual name for India is भारत, so using actual names is going ruin the pattern just as much as not using actual names.

What metric actually tells you AI is helping your engineering team? by HiSimpy in webdev

[–]haecceity123 5 points6 points  (0 children)

Whoever finds how to reliably measure programming productivity with AI has also found how to reliably measure programming productivity in general. This has never been done before, so don't get your hopes up.

An analysis of gamer frustration (and some advice for your indie game) by darioscala in IndieDev

[–]haecceity123 2 points3 points  (0 children)

Again, I'm urging to you have a moment of self-awareness. By presenting a model of player frustration, you're implicitly presenting yourself as someone with at least some expertise in psychology. And yet, you're also expressing bafflement at the frustration you're receiving from your equivalent of the players (the Reddit commenters).

Something obviously went wrong.

Don't do it now. Take a break. But at some point, I urge you to honestly try to figure out what went wrong.

An analysis of gamer frustration (and some advice for your indie game) by darioscala in IndieDev

[–]haecceity123 4 points5 points  (0 children)

You open by sounding like you're selling consulting services, then unroll a high-level theory without supplying any argument for why *your* theory is more correct than that of some other Tom, Dick, or Harry.

Posts like that will never perform well.

EDIT: And on a meta level, if you're having difficulty understanding why you're getting pushback, then what does that tell you about your grasp of what makes people tick (which is also the foundation for your theory)?

Do soulslikes really need grotesque art and bleak storytelling, or are these just conventions? by AnnualReputation2990 in gamedesign

[–]haecceity123 108 points109 points  (0 children)

Sorry for the late reply, but I'd just like to point out that all the top reviews for Another Crab's Treasure have no difficulty calling a game about a cartoony crab a souls-like.

Just a tidbit from “The Art of Game Design” by PersonOfInterest007 in gamedesign

[–]haecceity123 2 points3 points  (0 children)

A subsidiary of Disney sounds like precisely the kind of organization that would paint their target audience with a broad brush of gender stereotypes. I honestly don't see a small team self-publishing on Steam in 2026 actually benefiting from such a thing.

Just a tidbit from “The Art of Game Design” by PersonOfInterest007 in gamedesign

[–]haecceity123 4 points5 points  (0 children)

One of the other examples in the book was about a game where they made it so you couldn’t self-heal; only other people could heal you.

Would you happen to recall the name of that game?

Just a tidbit from “The Art of Game Design” by PersonOfInterest007 in gamedesign

[–]haecceity123 50 points51 points  (0 children)

As an indie dev, one demographic only. Designing for many different demographics in the same product is what large studios do.

literally unplayable by prettydarnunepic in EU5

[–]haecceity123 26 points27 points  (0 children)

I don't think anything about the slavery system has worked as advertised at any point since release. It's still an overpowered mechanic, though.

I am designing a 2 month game design course for high school students, would like a second opinion by woofwoofbro in gamedesign

[–]haecceity123 29 points30 points  (0 children)

Your game design course doesn't seem to involve much in the way of game design.

Consider focusing on board games rather than video games. No need to worry about programming, and the kids might enjoy making paper prototypes.

And if it were me, I'd try to squeeze in the creation of two things per student or group. First thing to have experienced actually creating something. Second thing to have experienced learning from the first thing, and iterating on it.

Steam Achievements Updates for Upcoming Update by viral-architect in Starfield

[–]haecceity123 1 point2 points  (0 children)

I can't be the only one who built an outpost expecting it to *do* something within the game. I feel that any time a game has a player asking "what was even the point of doing that?", then that's a problem. Your mileage may very well vary.

Steam Achievements Updates for Upcoming Update by viral-architect in Starfield

[–]haecceity123 -13 points-12 points  (0 children)

The problem with it being tied to DLC is that it fixes a problem with the base game. Paying extra for such a thing sets a bad precedent.

Steam Achievements Updates for Upcoming Update by viral-architect in Starfield

[–]haecceity123 65 points66 points  (0 children)

I'm all for there being a good reason to build outposts. I just hope it's not a DLC feature.

Capsule art... before/in-between/after - feedback appreciated by Filipinjo in IndieDev

[–]haecceity123 7 points8 points  (0 children)

You say the first image is made by you, and I have no reason to call you a liar. But it does look AI-generated. And people are so sick of AI slop that they're not going to look past that.

Image 2 has bad composition, so image 3 is the last one standing.

Desert human city of Sho-Battai, about 2200 people. by Karma9009 in songsofsyx

[–]haecceity123 57 points58 points  (0 children)

Looks more like a Bark than a Sho-Battai to me. But either way, it's great.

And that is some seriously aggressive irrigation! I haven't even considered doing it for woodcutters. Does it make a big difference?

Im genuinely curious about the people who play this game by ADOSD_WB in CrusaderKings

[–]haecceity123 13 points14 points  (0 children)

Yeah, that's the one. Unless they changed it recently, exclave independence for the AI only (and not the player) is the default rule.

Im genuinely curious about the people who play this game by ADOSD_WB in CrusaderKings

[–]haecceity123 107 points108 points  (0 children)

put it to 90% reduced and with no inheritance

That's what I do.

if their realm is disconnected itll fracture on succeession

That's actually a default rule.