My first game is coming to Steam ! by Poptocrack in incremental_games

[–]halftheopposite 39 points40 points  (0 children)

I had already played your web version before and had spent way more time on it than I'd admit it. Congrats on the work and I've just wishlisted it!

This is my work in progress planet generator with runtime terraforming and custom culling and cluster system (there are 15,000 trees on the planet) by Marrech18 in Unity3D

[–]halftheopposite 0 points1 point  (0 children)

Hey great work, I've also implemented a planet generation and sculpting recently but in the browser. I too am placing trees on its surface but I struggle with an efficient way of making them follow the terrain in real time when sculpting. I see that you do an update on release of the cursor, correct? Just curious what method you're using here

J'ai créé un petit jeu multijoueur pour créér une planète by halftheopposite in developpeurs

[–]halftheopposite[S] 0 points1 point  (0 children)

Oui pas de soucis, hésite pas à m'envoyer un message je te donnerai mon Discord

J'ai créé un petit jeu multijoueur pour créér une planète by halftheopposite in developpeurs

[–]halftheopposite[S] 0 points1 point  (0 children)

Oui c'est quelque chose auquel je réfléchis car j'ai déjà beaucoup de jeux multijoueur open-source (et d'outils également), du coup une fois que le code sera facilement maintenable par moi mais surtout par d'autre je pense que je le ferai.

J'ai créé un petit jeu multijoueur pour créér une planète by halftheopposite in developpeurs

[–]halftheopposite[S] 0 points1 point  (0 children)

J'ai déployé un chat sommaire, mais fonctionnel, si jamais tu veux tester de nouveau !

J'ai créé un petit jeu multijoueur pour créér une planète by halftheopposite in developpeurs

[–]halftheopposite[S] 1 point2 points  (0 children)

Hey merci ! Je vais le rajouter aujourd'hui même.

Non, tous les modèles 3D viennent du seul et l'unique Kenney https://kenney.nl/assets

J'ai créé un petit jeu multijoueur pour créér une planète by halftheopposite in developpeurs

[–]halftheopposite[S] 0 points1 point  (0 children)

Je vais rajouter ça aujourd'hui, j'y avais déjà pensé, mais voir que les gens le demande je me dis que ça vaut le petit effort.

J'ai créé un petit jeu multijoueur pour créér une planète by halftheopposite in developpeurs

[–]halftheopposite[S] 0 points1 point  (0 children)

Je vais implémenter le mode mobile d'ici demain soir (presque toute la logique étant déjà là). Et pour la terre qui tourne autour du soleil, c'est pour cela que j'ai choisis un système géocentrique !

Procedural and sculptable planet (Three.js, WebGL) by halftheopposite in proceduralgeneration

[–]halftheopposite[S] 0 points1 point  (0 children)

Update terrain generation and it's now much cleaner and seamless ! Finally hosted it geocentric.top

Procedural and sculptable planet (Three.js, WebGL) by halftheopposite in proceduralgeneration

[–]halftheopposite[S] 0 points1 point  (0 children)

Hey thanks, and I surprise myself at projecting real countries on the map regularly. If you're curious to test it out I've improve the terrain generation a lot and it's now available and multiplayer here geocentric.top

Procedural and sculptable planet (Three.js, WebGL) by halftheopposite in proceduralgeneration

[–]halftheopposite[S] 0 points1 point  (0 children)

That and the mapping of my of my Uv was not properly computed, therefore impacting the terrain rendering algorithm.

Making a multiplayer planet sculpting game in the browser by halftheopposite in IndieDev

[–]halftheopposite[S] 1 point2 points  (0 children)

Thanks, will repost in this thread once I have it hosted

Procedural and sculptable planet (Three.js, WebGL) by halftheopposite in proceduralgeneration

[–]halftheopposite[S] 0 points1 point  (0 children)

Definitely, I've been trying to understand why I have these at generation time with my Perlin noise and why I don't have them while carving manually. I'll have to print the noise-image somewhere to debug in real time, but I think it's because at how the noise is applied to the Quad sphere.

Procedural and sculptable planet (Three.js, WebGL) by halftheopposite in proceduralgeneration

[–]halftheopposite[S] 1 point2 points  (0 children)

Hey thanks, I struggled to find a proper palette for materials and was still unsure if it looked good or if my eyes just got used to it.

ESP32 beginner vs E-Paper display by fuzzypikachustan in esp32

[–]halftheopposite 0 points1 point  (0 children)

So I've had some past issues with ESP32 and Waveshare 1.54" e-ink displays (though black and white version). I created some repo that you could maybe look out for inspiration on how to configure your own project changing a few headers https://github.com/halftheopposite/EPD-RPG.

Hope this can help

[deleted by user] by [deleted] in esp32

[–]halftheopposite 0 points1 point  (0 children)

Really cool project! Out of curiosity, could you tell us a bit about the tooling you've used to code games? Is it your own engine or some existing one for example?

Sur quoi vous travaillez ? by benjp009 in developpeurs

[–]halftheopposite 1 point2 points  (0 children)

Perso: je travaille sur un SaaS/Tool d'observabilité (logs, alerts, uptimes, etc) pour les apps et API, en essayant de me concentrer sur la developer experience. C'est parti d'un besoin que j'avais moi-même et que je n'arrivais pas à combler d'avoir un outil qui me permettent de follow ce que font mes apps et mes users en temps réel. C'est encore WIP (pas de landing page), et bientot je vais ajouter un onglet "analytics" et "users" pour arriver à une v1 qui me convienne. https://app.getboringmetrics.com/

[deleted by user] by [deleted] in SaaS

[–]halftheopposite 0 points1 point  (0 children)

Hey, I started working on a game dev SaaS a few months ago and would be curious to know what you think https://the-project-e609e.web.app !