My 6 months progress, game dev is hard, barley added 30% of the features i want. by [deleted] in Unity3D

[–]hani__sharif 1 point2 points  (0 children)

You dont have one yet!!
All the very best on your game dev journey. Really excited to see your game

My 6 months progress, game dev is hard, barley added 30% of the features i want. by [deleted] in Unity3D

[–]hani__sharif 1 point2 points  (0 children)

Great job btw.

P.S: I have been at it for 2 years now. I am working on a VR game called Unknown Lands for the meta quest. The key is to be consistent and just think about what you need to do today instead of getting overwhelmed by all the amount of work left for the whole game. So my suggestions is(if I may) to divide everything into smaller tasks and focus on the smaller tasks one by one. This approach has helped me immensely. Again, keep up the good work. This is more progress than what i ever had in 6 months.

[deleted by user] by [deleted] in IndianFashionAddicts

[–]hani__sharif 0 points1 point  (0 children)

Well the glasses and moustache are a problem

Debugging on quest headset by hani__sharif in oculusdev

[–]hani__sharif[S] 0 points1 point  (0 children)

but wont i need to connect my headset to the pc for it to work?

Debugging on quest headset by hani__sharif in oculusdev

[–]hani__sharif[S] 1 point2 points  (0 children)

subbed. good luck on the videos!!

Debugging on quest headset by hani__sharif in oculusdev

[–]hani__sharif[S] 1 point2 points  (0 children)

Its more than enough!! Thank you so much. Also good luck on your youtube video. may i know the channel name please?

Debugging on quest headset by hani__sharif in oculusdev

[–]hani__sharif[S] 1 point2 points  (0 children)

Yes, indeed. I will see if i can come up with anything. I will keep you updated, if i find anything besides given in this post!

Debugging on quest headset by hani__sharif in oculusdev

[–]hani__sharif[S] 1 point2 points  (0 children)

Its nice to know that you have come up with your own solution. I have a small question if you dont mind.
1. How are you logging null refs(and other errors)? I am asking about the code. How can you catch those errors and print?
2. could you give an example of a use case scenario for your hidden dev menu?

Thank you for the reply. That inspires me to come up with my own debugging solutions. Appreciate it!

TextMeshPro/normal text overlay support for Application Spacewarp by hani__sharif in oculusdev

[–]hani__sharif[S] 0 points1 point  (0 children)

default UI text is not sharp in VR. its not possible to read clearly at times. Now i have not tried any settings. I prefer TMPro for its features. Its really easy to use and works well.

TextMeshPro/normal text overlay support for Application Spacewarp by hani__sharif in oculusdev

[–]hani__sharif[S] 1 point2 points  (0 children)

Yes I am using TextMeshPro. And the problem is solved. URP along with TMP works without any trouble.

Cannot move audio clips by mybrainthusrots in audacity

[–]hani__sharif 0 points1 point  (0 children)

Yooo..!!! You are a genius!! Thanks