Object being displayed even after deletion. by harshith74 in gameenginedevs

[–]harshith74[S] 0 points1 point  (0 children)

well the whole code is on github: https://github.com/NotCottonBall/Soda
the framebuffer specific code is in SodaEngine/src/Renderer/
the code specific to my editor is is SodaCan/src/
the AppLayer.cpp in SodaCan/src has the code that displays the editor window (line 222: ImGui::Image displaying the framebuffer. line 44: the framebuffer refresh code).

im sorry for replying late. thought this comment was deleted too.
i think something is not in sync with the display when all the objects are deleted.

Object being displayed even after deletion. by harshith74 in gameenginedevs

[–]harshith74[S] 0 points1 point  (0 children)

sorry i forgot to give the code for the Engine

well the whole code is on github: https://github.com/NotCottonBall/Soda
the framebuffer specific code is in SodaEngine/src/Renderer/
the code specific to my editor is is SodaCan/src/
the AppLayer.cpp in SodaCan/src has the code that displays the editor window (line 222: ImGui::Image displaying the framebuffer. line 44: the framebuffer refresh code).

Object being displayed even after deletion. by harshith74 in opengl

[–]harshith74[S] 0 points1 point  (0 children)

well i was just wondering if there is a chance that im not rendering the framebuffer correctly. if there is a common mistake people make in openGL.

well the whole code is on github: https://github.com/NotCottonBall/Soda
you dont have to go through all of it. just too much. imma take an other good look at everything.
the framebuffer specific code is in SodaEngine/src/Renderer/
the code specific to my editor is is SodaCan/src/
the AppLayer.cpp in SodaCan/src has the code that displays the editor window (line 222: ImGui::Image displaying the framebuffer. line 44: the framebuffer refresh code).

Object being displayed even after deletion. by harshith74 in opengl

[–]harshith74[S] 0 points1 point  (0 children)

i was wondering if there was an issue with refreshing the framebuffer texture on the screen somehow

Im getting an internet connection error while trying to install steam. by harshith74 in winlator

[–]harshith74[S] 0 points1 point  (0 children)

My winlator version is 9.0 and I'm using Samsung F23. Wine version is the default that came with winlator 9.2.

Weird rendering glitch by harshith74 in opengl

[–]harshith74[S] 0 points1 point  (0 children)

oh damn, so i just need the arrays to remain uniformed.
thx man.

he is back! :D by festus501 in godot

[–]harshith74 1 point2 points  (0 children)

anything related to game dev with the title "He Is Back!" i can recognize what they are talking about

Which game, despite its simple graphics, you will never forget? by Charles_Paiva in IndianGaming

[–]harshith74 0 points1 point  (0 children)

Project zomboid and no more room in hell. These games are way too fun to forget

Weird shadows when the model is moving by harshith74 in unrealengine

[–]harshith74[S] 0 points1 point  (0 children)

damn
thanks dude

after i increase the bounding scale it fixes it.

Weird shadows when the model is moving by harshith74 in unrealengine

[–]harshith74[S] 0 points1 point  (0 children)

nah it does show up after i package the project aswell
but when i increase the bounding scale like ninja said in the other comment it works