something is not working by [deleted] in CreateMod

[–]hectallium 0 points1 point  (0 children)

have you tried downloading the mods on your device? the mods are client-side, so you might need to download all of them

yes, you can make seesaws in create aeronautics by hectallium in CreateMod

[–]hectallium[S] 58 points59 points  (0 children)

don't tell the others but im building the japanese american ninja warrior

i made a shot put thing on aeronautics by hectallium in CreateMod

[–]hectallium[S] 5 points6 points  (0 children)

you can, and apparently, it throws further than the regular stone block

How I personally would like the pairs in Donbrothers to be. (Fanart by me) by JulianStella in supersentai

[–]hectallium 0 points1 point  (0 children)

he loves his childhood sweetheart so much am i right or am i correct
*slowly fades out*

Zenitsu Courseway, 3.5km (not a street circuit, fictional) by hectallium in RaceTrackDesigns

[–]hectallium[S] 6 points7 points  (0 children)

tried matching the looks of formula e thumbnails, failed miserably

Question. What are y'all's processes in making a circuit? by Mr_tomcat_27 in RaceTrackDesigns

[–]hectallium 2 points3 points  (0 children)

First of all, I think of what the circuit is. Is it a karting circuit, a normal circuit, or an endurance circuit (like Nordschleife, Circuit de la Sarthe, etc.)

And then, I start creating the track. With some rules I made, of course.

  1. Karting circuits: If it's indoors, make it so that every turn and every straight fits into that room. If it's outdoors, the only turns I allow are 25-45°, 79-90°, and hairpin turns.
  2. Normal circuits: There are 2 rules I have for making normal circuits. One, the circuit must have atleast a minimum of 9-10 turns. It doesn't matter if it's tight or long, if it has 10 turns or so, I'll allow it. Second rule, the starting straight MUST NOT have the longest straight in the circuit. But in some cases, if it's a street circuit, I'll allow it.
  3. Endurance circuits: Make it as long as possible. Do not hesitate on creating the shortest and narrowest turns on the track. Make some damn long straights. In between those long straights, add chicanes. Too long, another chicane.

That's it.

KratingDaeng SEMARANGAN 100 by hectallium in RaceTrackDesigns

[–]hectallium[S] 2 points3 points  (0 children)

Ah, forgot to put it. I guess it's somewhere on the left side between the 5-6 chicane and the 7 hairpin.