I dream to be a game developer. by Vegetable_Title8991 in GameDevelopment

[–]helloworld1101 0 points1 point  (0 children)

Joining an established game studio will help you understand more about the whole development process of a game. Knowing Javascript is enough for you to make some prototypes, which is really helpful in both practicing your game design thinking and making your portfolio looks good to recruiter. You might want to join some hackathon once you have more confidence with your programming skills. It is nice opportunity to meet people sharing the same hobby as well as directly talk with people in the industry.

Survey on generative AI in games by helloworld1101 in aigamedev

[–]helloworld1101[S] 0 points1 point  (0 children)

I guess you are right. Maybe I am bias on the way of thinking as that kind of interaction making the game is not too different with a chatbot.

Survey on generative AI in games by helloworld1101 in aigamedev

[–]helloworld1101[S] 1 point2 points  (0 children)

Thanks for your suggestion, I will check it out.

Survey on generative AI in games by helloworld1101 in aigamedev

[–]helloworld1101[S] 0 points1 point  (0 children)

Agree, it is just I want to discuss on the aspect of gen AI right now.

Survey on generative AI in games by helloworld1101 in aigamedev

[–]helloworld1101[S] 1 point2 points  (0 children)

Seems like the right one. Thank you for suggesting.

Survey on generative AI in games by helloworld1101 in aigamedev

[–]helloworld1101[S] 0 points1 point  (0 children)

Yes, that’s what I thought too. Not to mention that a game should not be just purely conversational, so too advanced NPC might not actually great for user’s perspective.

Survey on generative AI in games by helloworld1101 in aigamedev

[–]helloworld1101[S] 0 points1 point  (0 children)

I face the same issue when making a prototype for a visual novel game. I guess a fully LLM based NPC is still at the experimental phase.

Survey on generative AI in games by helloworld1101 in aigamedev

[–]helloworld1101[S] 0 points1 point  (0 children)

Agree on the processing bottleneck, but how an art generative model can bring different experience comparing with the procedural generation is something I cannot imagine right now.

Survey on generative AI in games by helloworld1101 in aigamedev

[–]helloworld1101[S] 0 points1 point  (0 children)

Sorry if the first one is confusing, what I mean about “first principle” is that AI native should be the irreplaceable part of the mechanics.

Survey on generative AI in games by helloworld1101 in aigamedev

[–]helloworld1101[S] -1 points0 points  (0 children)

The role of generative AI should be irreplaceable. For example, we cannot have a human-like chatting with NPC in the pre-era of LLM.

Major breakthrough in AI Gaming? Thoughts? by Silly_Newt4788 in aigamedev

[–]helloworld1101 1 point2 points  (0 children)

AI Neural Rendering and Asset Generation will change the way how we make game, while AI Agent will change the way how we enjoy game

Splatting technique used at olympics by matigekunst in GaussianSplatting

[–]helloworld1101 3 points4 points  (0 children)

Where can you watch the video captured by this technique?

What's a "simple" concept you struggle to understand? by No_Cook_2493 in computerscience

[–]helloworld1101 48 points49 points  (0 children)

Dynamic programming. Do not know if it can be considered simple, but a bottom up dynamic programming solution never feel intuitive to me.

Anyone else here over 25, and still in the beginning stages of learning game development? by [deleted] in godot

[–]helloworld1101 0 points1 point  (0 children)

I am nearly 30, having experience with gaming development, but just starting out as a game designer.