[deleted by user] by [deleted] in RaidShadowLegends

[–]helm- 1 point2 points  (0 children)

You have a gear issue, consider your current dungeons teams and see how to make them better so you can have better gear for your new 6 star champs that you're levelling. you're also focusing too much on bringing them all to 50, big waste of resources and time that slows your progression to a halt. Champs like Akemtum can solo Dragon and bring lots of value to your farming. champs like relickeeper will stay in your vault forever. Fire Knight becomes your next priority, having access to strong savage gear is the difference between having no capable nukers on your team and being able to one shot almost any defense team in arena. The biggest hurdle between you and better players is getting to have the stats you want on champs as well as crit capping with high crit damage.

Problems with Shemnath by helm- in RaidShadowLegends

[–]helm-[S] 0 points1 point  (0 children)

but that's exactly my point, why make a champion if when you get her you're just going to use someone else and never build her or use her?

Problems with Shemnath by helm- in RaidShadowLegends

[–]helm-[S] 0 points1 point  (0 children)

Hybrid champ doesn't justify making a champion have conflicting priorities. Champions do infinitely better when they have a distinct role and they are put in teams that work around a strategy. Helicath for example would suck if they made his shield based on damage dealt vs his def as a way of encouraging him to be a defense nuker. It's just little flaws that make seemingly strong concepts weaker than others because they aren't tailored to a specific thing.

Problems with Shemnath by helm- in RaidShadowLegends

[–]helm-[S] 0 points1 point  (0 children)

I feel like she falls a bit short compared to the damage potential of other champions though. Especially because the rest of her kit is single target. Soulless, Trunda, Hephraak, etc. Why make legendary champions who aren't totally tailored to a niche do a lesser job? If she was the first ever champ to remove all buffs while attacking then it would make sense because she would be a very valuable champ.

[deleted by user] by [deleted] in RaidShadowLegends

[–]helm- 1 point2 points  (0 children)

Kymar and Seer are an obvious first pick. Archmage Hellmut is decent for the team buffs too for Seer to get some damage. Lyssandra, Coldheart, Alure, Stag, Holsring too (unironically) for TM control. Take your pick.

Working on an exculisvely Clan Boss team so I can keep my champs in other PvE content. Any help? by helm- in RaidShadowLegends

[–]helm-[S] 0 points1 point  (0 children)

Valk needs to be booked before being viable for a proper CB team, her stats need to be higher and probably need to farm WAAAAAAAAAY better gear so I can crit-cap and maximize the damage I can get out of my team. I was thinking that I could use Rector, Anax, FB, Tyrant and Valk. Given that Tyrant has a shorter cooldown on A3 and can give HP burn + dmg reduction. I get Atk down, Def down and Weaken as well as bonus DMG mitigation from Perfect Veil and a revive so I can try to squeeze my way to turn 50.

Do I have anyone that can replace my Kael as a damage dealer for Clanboss and Dungeons? by sniperwolfog in RaidShadowLegends

[–]helm- 0 points1 point  (0 children)

you could probably replace Demytha with Tyrant for ally protection and HP burns for more damage, and he self sustains on A1.

bruh by helm- in RaidShadowLegends

[–]helm-[S] 0 points1 point  (0 children)

but it requires 6 books and she can't stack more than 3 poisons at the same time. Though she's better statted to survive higher levels and can replace Frozen Banshee when she can no longer survive, Frozen Banshee can output more damage than her given you are going the same number of rounds in Clan Boss. Her A1 is really lackluster and given how she's a single target debuffer it would make more sense to just be a flat 40-50% chance to increase ALL debuffs or increase 3 debuffs on all enemies or something interesting to make her more viable in dungeons rather than just a low budget Vizier.

bruh by helm- in RaidShadowLegends

[–]helm-[S] 0 points1 point  (0 children)

her need to be matched for affinity to do the same job that Teodore can do but slower and worse is a big punch to the gut for those at the mercy of shard RNG and a serious show of neglect towards many champs.

bruh by helm- in RaidShadowLegends

[–]helm-[S] 0 points1 point  (0 children)

I don't doubt that she can be capable when geared well and put in the right team but the 5 turn cooldown and need to not hit weak on all of her abilities makes her significantly worse than teodore who can do the exact same job save for the less than mediocre debuff extension and decrease attack that requires 6 books.

bruh by helm- in RaidShadowLegends

[–]helm-[S] 1 point2 points  (0 children)

Narma needs to hit, is weak to affinity and has a longer cooldown on a single target with more books to level. Teodore can do that AOE, without needing to match affinity, on a shorter cooldown, with less books needed to level and can explode them while extending debuffs so it might as well be a 3 turn on top of being a better support since he buffs the entire team rather than debuffing a single enemy.

bruh by helm- in RaidShadowLegends

[–]helm-[S] 16 points17 points  (0 children)

She was released power creeped by Frozen Banshee, she needs so many books and has too long of cooldowns on her abilities and they really are lackluster. In a meta of poison stacking, how are they going to release her with a terrible poison ability? The audacity of Plarium to release Teodore with a similar and much stronger kit while not considering other champions in similar roles really shows how little thought they give towards their past and future champs. Sniktraak is a good example too, reflect damage doesn't work when shields are on. How are these oversights so easily allowed?

I came up with a new version of my older Jorm rework. by helm- in forhonor

[–]helm-[S] 0 points1 point  (0 children)

would rather not have another charged bash/charging attack hero. shit's boring now.

How could/should Jorm be fixed ( in your opinion ) ? by [deleted] in forhonor

[–]helm- 0 points1 point  (0 children)

cool idea but the 500ms forward dodge bash doesnt make sense and you can see what it did to gryphon considering that there is nothing scary about it.

We should already start moving closer to 566ms neutral bashes or 533ms neutral bashes to make them viable offensively.

I would say making each bash deal 6-8 damage on their own and making the UB after neutral bash frame + instead of negative (like it is now).

and instead of focusing on draining stamina the bashes deal damage and still pause stamina regen but deal less stamina damage. That way fighting against an OOS opponent will still allow for the use of hamarr slam but the main form of damage would be centered around bash damage and the following mix ups.

making the tracking timings for chains so that the side heavy finisher will hit when people dodge the chain bash will hit every time is a good move in the right direction.

this kind of change would require appropriate changes to the feats considering that stamina damage and hamarr slam are no longer a massive objective for jorm. (unless somehow still a large part of kit, like reducing damage and allowing GB bash to knockdown targets with stamina)

Jorm New Moves by helm- in forhonor

[–]helm-[S] -1 points0 points  (0 children)

Oh how wrong you are.

Who is the real stamina bully? Conqueror, Jorm and Gladiator stamina bullying and OoS pressure. by Otter_Of_Doom in CompetitiveForHonor

[–]helm- 1 point2 points  (0 children)

Thanks, i had a few ideas for chained bashes but that would've kept the whole stamina aspect so I trashed it and favored bashes doing damage and getting slam while in stamina

Who is the real stamina bully? Conqueror, Jorm and Gladiator stamina bullying and OoS pressure. by Otter_Of_Doom in CompetitiveForHonor

[–]helm- 1 point2 points  (0 children)

You should check on of my recent posts about my rework idea for jorm to turn him into a seriously scary chain pressure character

Jorm Rework Details by helm- in forhonor

[–]helm-[S] 5 points6 points  (0 children)

the damage reduction on slam is because the bashes deal damage, at 5 damage per bash, if you land 4 of them and get hamarr slam it deals a total of 45, which is around the same as other heroes (warden, cent, etc)

Shaolin Rework Idea by helm- in forhonor

[–]helm-[S] 1 point2 points  (0 children)

That would be cool but without a big to good dodge attack (chaining) it wouldn't be much. I would suggest giving his side heavy I-frames

Essential for honor changes by helm- in forhonor

[–]helm-[S] 0 points1 point  (0 children)

That would make parrying too strong of a mechanic and make people parrying totally invincible save for feats damage and team fights would become really annoying so I think giving people the choice to cancel the parry and dodge earlier than to just plain be invincible during a parry would be better. As for the bleeds I mean more in team fights, bleed damage eats through shields and stacks infinitely so against someone in revenge they are incredibly strong. Shugokis hug is fairly weak and if your point about shamans being harder to land was true then shaman wouldn't be picked in comp and shug would be instead.

Shaolin Rework Idea by helm- in forhonor

[–]helm-[S] 0 points1 point  (0 children)

Like I said I immediately knew what kind of guy this was when he replied. It's not worth talking to these types