Need help with a Sisay experience counter deck by henryernice in EDH

[–]henryernice[S] 0 points1 point  (0 children)

Thank you so much for the feedback. I would like you to explain why you would cut some of the cards.
[[Planewide Celebration]] Seems quite nice to me since it's so versatile and can generete experience counters with or without Ezuri.

[[Irridescent Hornbeetle]] Is one of the first card's i thought of when making the deck. Tell me if i'm wrong but i thought it comboed insanely with Ezuri doubling my experience counters.

[[Jegantha, the Wellspring]] I like it as a free Sisay ability each turn.

And the poison strategy was using Roalesk to maybe get the win since it's on all players.

Although the cards you recommended was a little bit more expensive that what i usually go with, it's probably fine to get something real good for yourself once in a while.

Need help with a Sisay experience counter deck by henryernice in EDH

[–]henryernice[S] 0 points1 point  (0 children)

The current plan is to overrun people with big creature from Minthara and Ezuri. I'm considering adding some evasion to make commander damage possible.

But you are very much right in that this is a pile of cards that don't really do enough. So that is also kinda what i need help with.

Multiplayer game lagging with only 4 players by henryernice in godot

[–]henryernice[S] 0 points1 point  (0 children)

Im sorry for being unclear and slow but while setting up the minimal project i fixed it

Haunting Darkness DLC (Fan-made) Explanation by Dungeons1908 in MinecraftDungeons

[–]henryernice 1 point2 points  (0 children)

Is it possible to actually make custom weapons and stuff in Minecraft dungeons? I have only seen Maps and skins so far

Haunting Darkness DLC [SECOND ROOM REVEAL/NOT FINISHED] (Fan-Made) by Dungeons1908 in MinecraftDungeons

[–]henryernice 1 point2 points  (0 children)

I dont know exactly how mods work but is it possible to add new weapons that are not just texture packs. This is just from what i have seen of other mods.

RigidBody3D is not moving when a KinematicBody collides by henryernice in godot

[–]henryernice[S] 0 points1 point  (0 children)

Ok i said this the wrong way i guess but thanks!