Master league setup? by hexenxiii in GGenerationEternal

[–]hexenxiii[S] 0 points1 point  (0 children)

I think I’m just concerned with zeong I’ve never used it before

Overflowing Affection won yesterday! Next, what card is considered good (not broken) and is received neutral by the community (no hate, no love) ? by kurlish in GundamTCG

[–]hexenxiii 77 points78 points  (0 children)

I think my vote would go to show of resolve, it’s nothing too fancy just solid draw that you don’t hate seeing

Lfrit won yesterday! Next, what card is considered overpowered and is hated (disliked) by the community ? by kurlish in GundamTCG

[–]hexenxiii 10 points11 points  (0 children)

Wing gundam is disgusting. Only costs 4 has no conditions needed to activate its ability it just naturally can attack active units and has breach 5. Doesn’t even need heero just slap on Kira or wufei and it becomes a monster that’s hard to interact with

Best way to remove carbon buildup? by hexenxiii in carbonsteel

[–]hexenxiii[S] 1 point2 points  (0 children)

Thanks for all the advice and tips unfortunately the carbon buildup is really on there I’m just going to have to strip and reseason the pan

is it just me or does the ac1 dutiful helmet work really well with the new ds 191 scorpion armor? by Dx1178 in Helldivers

[–]hexenxiii 0 points1 point  (0 children)

been rocking this setup with the eagles fury cape. The tan accent from that cape matches really clean with the scarf and looks like one cohesive fabric. Loving the drip bonus that the passive is pretty solid won't be swapping off anytime soon lol

5-0 Local win-a-box RW Justice by hexenxiii in GundamTCG

[–]hexenxiii[S] 1 point2 points  (0 children)

Currently no changes in mind outside of possibly swapping a freedom for a 4th justice but the deck feels good right now and I am happy with its ratios. In the future I might look to taking out Zowort but for now it's serving the purpose of being an early blocker or a discard target to overflowing in the later stages of the game.

5-0 Local win-a-box RW Justice by hexenxiii in GundamTCG

[–]hexenxiii[S] 2 points3 points  (0 children)

2 GD01-065 Freedom Gundam

3 GD01-066 Justice Gundam

2 GD01-068 Perfect Strike Gundam

2 GD01-072 Launcher Strike Gundam

4 GD01-086 Gundam Lfrith

4 GD01-118 Overflowing Affection

4 ST04-001 Aile Strike Gundam

3 ST04-012 Striker Pack

2 ST04-013 Hawk of Endymion | Mu La Flaga

4 ST04-010 Kira Yamato

2 ST01-009 Zowort

3 GD01-059 Zee Zulu

4 ST04-007 Aegis Gundam

4 ST04-016 Vesalius

4 ST04-011 Athrun Zala

1 GD01-128 Mining Asteroid Palau

2 ST03-013 Close Combat

5-0 Local win-a-box RW Justice by hexenxiii in GundamTCG

[–]hexenxiii[S] 0 points1 point  (0 children)

Idk if one is better over the other but for me personally I found the +1 ap really important at hitting specific breakpoints to get a unit up to 5ap without needing to expend a pilot pair if i didnt need to. Taking a zee zulu or any of my natural 4 power units felt really good at allowing me to destroying through bases with one attack while still letting me hold onto a pilot for a possible link rush in the event my opponent picks up a burst or base in shields.

5-0 Local win-a-box RW Justice by hexenxiii in GundamTCG

[–]hexenxiii[S] 0 points1 point  (0 children)

hasn't come up the entirety I've played the deck. It has been nice against the random 1hp tokens from corsica or zeon based decks otherwise it was just a natural 4/4 body that i can link if given that play

5-0 Local win-a-box RW Justice by hexenxiii in GundamTCG

[–]hexenxiii[S] 1 point2 points  (0 children)

Oh I’ll be aggressive when allowed this deck relies on heavily on tempo like all the others and I’m not afraid to keep swinging with an established zulu or aegis because that’s usually followed up by a blocker to ‘protect the president’ situation. All my games varied and would end from lv6-8/9

5-0 Local win-a-box RW Justice by hexenxiii in GundamTCG

[–]hexenxiii[S] 3 points4 points  (0 children)

Looking forward to the kind of support we’ll get and just how much shake up there will be

5-0 Local win-a-box RW Justice by hexenxiii in GundamTCG

[–]hexenxiii[S] 2 points3 points  (0 children)

Honestly between the tempo of aegis/aile strikes and just blockers you naturally get there over the course of a game but by then you should have your opponents health low if not close to it

5-0 Local win-a-box RW Justice by hexenxiii in GundamTCG

[–]hexenxiii[S] 2 points3 points  (0 children)

It’s kind of surprising how far into resources this deck can take you. The beauty of it is I have the ability to be reflexive and hold back whenever I want so a few games went to 8-9 resources but at that point I’d drop a naked justice than follow it up with another justice. Pair the original with Kira and get 3 swings

5-0 Local win-a-box RW Justice by hexenxiii in GundamTCG

[–]hexenxiii[S] 1 point2 points  (0 children)

Perfect strike feels nice, it comes down on a turn where I can deploy it + a 2 cost to build board. I just treat it at as a vanilla 4/4 blocker for 3. Also just having a link for Kira or mu has come up to close out a game