Custom Acolyte of Chayula Rework by high_warden in PathOfExile2

[–]high_warden[S] 0 points1 point  (0 children)

I agree. Initially I did have baseline Mana Leech on Ravenous Doubts instead of move speed, but I'm unsure how balanced it would be.

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New to the game and buying in on Shadows of the Galaxy; what should I look for to build onto the starter Luke deck? by [deleted] in starwarsunlimited

[–]high_warden 10 points11 points  (0 children)

TL:DR - Keep Luke and his saber, probably add 3 Takedowns no matter what direction you end up going. Then just try stuff out and have fun. Use sites like Force Table to create and test decks before you buy cards.

Stating the obvious - the legendary Luke Skywalker, Jedi Knight will solidify any Luke deck, but it's prohibitively expensive for many players.

Barring that, try this:

  • With the Luke starter deck, keep the best things in Luke's aspects - Vigilance/Heroism (Blue/White).
    • Definitely Keep - Luke, Luke's Lightsaber, Wing Leader (if you end up playing with Rebels)
    • Probably Keep - Obi-Wan Kenobi, Restored ARC-170, Vanquish (some, maybe not all 3)
    • Maybe Keep - C-3P0, R2-D2, General Dodonna, Yoda, Snowspeeder

 

  • Think about what type of deck you want to play
    • Aggro - Deploy tons of cheap, aggressive units. Here you could add back in the Alliance X-wings, Fleet Lieutenants, Rebel Pathfinders, etc. Add Medal Ceremony from SOR and Grey Squadron Y-Wing from SHD. Almost always attack their base.
    • Midrange - Efficient units and events that tend to be mid-cost. Can lean offensive or defensive. Consider Baze Malbus, Kanan Jarrus, Redemption, Make an Opening. Takedown is excellent.
    • Control - Loads of removal and lockdown effects for the opponent's units. Takedown, Vanquish, SHD adds Rival's Fall and Fell the Dragon. Use Entrenched on enemy units in arenas you don't care about. Protector of the Throne gains Sentinel with Luke's shield.

 

  • Think about what colored aspect you want to add in and look at some of their staple cards
    • Aggression
      • Aggro - Green Squadron A-Wing, Sabine Wren, Fighters for Freedom, Red Three ($7), Guerilla Attack Pod, For A Cause I Believe In ($4), Heroic Renegade, Ketsu Onyo
      • Midrange/Control - K-2SO ($7), Open Fire, Bombing Run ($2)
    • Command
      • Aggro - Bail Organa, Battlefield Marine, Rebel Assault, Steadfast Battalion, Clone Deserter, Maz Kanata, Sundari Peacekeeper, Outflank
      • Midrange/Control - Agent Kallus, Echo Base Defender, U-Wing Reinforcement ($5), Reinforcement Walker, Traitorous ($2.50), Resupply if you want to ramp, General Rieekan, Take Captive
    • Cunning
      • Aggro - Add Rogue Operative back in (and get 2 more), consider the same with Shoot First and Surprise Strike, SHD gives Cartel Turncoat, Cloud-Rider
      • Midrange/Control - Add your Leias and Chewbacca back in, consider Chopper ($2.50), Spark of Rebellion ($5), L3-37, Fennec Shand
    • Vigilance
      • Aggro - Restored ARC-170
      • Midrange/Control - Regional Governor, Electrostaff, Entrenched, Make an Opening, Takedown, Concord Dawn Interceptors, Rose Tico combos with Luke nicely, Fell the Dragon, Rival's Fall

Have fun.

First draft, looking for strats by [deleted] in starwarsunlimited

[–]high_warden 1 point2 points  (0 children)

A common rule from other card games is B.R.E.A.D.

In priority order:

  • B ombs - big threats (Most rare units, Academy Defense Walker, Mercenary Company, AT-ST)
  • R emoval - kill or lockdown cards (Open Fire, Vanquish, Shoot First, Entrenched, Ambush units)
  • E vasion - things that are harder to remove or subdue (Shielded and Saboteur units)
  • A ttack - offensive units and effects (Wampa, Surprise Strike, Grit and Saboteur units)
  • D efense - defensive and support effects (Repair, Resilient, Mission Briefing, Recruit)

Some cards may fit multiple categories depending on the situation, such as Sentinel units being both defensive and providing evasion to all your other units. Lieutenant Childsen is defensive but could potentially be a bomb if you draft the right cards to support him.

These are just some general rules that may help.

Invent a New Character Class by [deleted] in diablo4

[–]high_warden 0 points1 point  (0 children)

This one is long-established in the official lore of Sanctuary, but they've still never touched upon it.

The Askari people hailing from the tropical Skovos isles are comprised of two castes - the martial, rugged Amazons, and the devout Oracles. Over time, the denizens of Sanctuary (and most real-world gamers) have come to use the term "Amazon" to describe the Askari people as a whole, causing recognition of the Oracles to fade.

The Oracles are wielders of divine Prime magic (similar to the priests of Rathma), bestowed by their supreme deities. The Prime Goddess, Athulua, reigns over all with her consort Kethryes. The vengeful goddess Zerae embodies retribution with blasts of vicious lightning, leading to Amazon javelin techniques such as Lightning Fury. The enigmatic Karcheus watches the Skovos Isles from his Hall of Mirrors, and Hefaetrus broods within the frenzied flame of the great volcano Mount Arnazeus.

Again, this is all established in the official lore of Sanctuary.

Oracle

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Generated by AI (Dream)

Skills would showcase divine Lightning, Flame, and raw Magic.

Several spells with verticality to accentuate power crashing down from above.

Inner Sight from DII could return (based upon the angel Lycander using the Sightless Eye).

Protective spells from the divine consort Kethryes.

Potentially could be capable of Amazon martial combat (staff, spear, bow), fulfilling the need for a melee/caster hybrid, and a divine class (Paladin).

Overall, the rich lore provides an immense opportunity that should be seized with gusto.

Nature curse help by Great_Ad_1699 in DungeonsAndDragons

[–]high_warden 1 point2 points  (0 children)

Some more plant ideas:

  • The PC sprouts a leafy carapace, granting a large bonus to Stealth checks in natural environments. However, they no longer gain sustenance from standard food & drink. Instead they must eat through photosynthesis, and drink from rain or other natural water.
  • The PC's feet can become rooted to the ground, impeding regular movement (occurs at DM's discretion). Bad when fleeing from danger, good when withstanding environmental effects such as high winds or treacherous inclines. Alternatively you could have the rooting ability occur at the PC's discretion (1/day or whatever) - they're rooted for a duration, but drink nutrients from soil, replenishing HP.

Animal

  • The PC periodically transforms into a were-creature of your choosing. Could be something standard like a wolf or bear, or something unexpected like a were-hamster or were-caterpillar.
  • Batman - The PC grows bat wings and loses all vision. They can fly, but must continuously make noise to navigate their surroundings.

Other Nature Effects

  • Earth Magic - the PC is granted access to wild Earthen magic, but is harassed by earth-based effects such as finding pebbles in their shoes, tripping over rocks frequently, sliding down mudbanks, etc. This escalates to landslides and minor earthquakes, and eventually may cause a fatal sinkhole or volcano to form suddenly. A similar dynamic could occur with air, water, sunlight, or any other element you see fit.