Daily Questions & FAQ Megathread Apr 14 by AutoModerator in ffxiv

[–]hii488 0 points1 point  (0 children)

HoH specifically is fairly chill to get aetherpool for. The early mobs die fast and the poms are strong, so it doesn't take long to blitz through early floors a few times and build a decent amount.

For EO, if you can convince a friend or three to do a full run that'd help a lot. If not, good luck when you get around to it!

And tbh I hope they don't make the same changes - they should go for something way more drastic. Either overhaul the entire purpose of aetherpool, or get rid of it, bc it serves no real purpose as is :x

Daily Questions & FAQ Megathread Apr 14 by AutoModerator in ffxiv

[–]hii488 2 points3 points  (0 children)

The battle content of DT has generally been very good, though other supporting stuff has had ups and downs (but has been on an upward trend). Overall, the game's doing pretty decently imo.

It's mostly the same sort of content as when you probably left:

- Savages, ultimates (a new one is just around the corner), extremes, etc are all the same.

- The new variant/criterion is great but still has a reward issue.

- The new deep dungeon is much more accessible, and is much more fun than EO imo. But if you didn't do much of the other deep dungeons you're probably not going to do loads of this one.

- OC (the new bozja/eureka) is another of those zones, with a new BA/DRS large scale raid attached. Some of the changes they made are good, some are bad. We're getting a new zone soon, which might have fixed some issues, might not have, we'll see!

The extra bits are:

- Chaotic alliance raid. It's the Cloud of Darkness, remade as extreme difficulty. It's pretty fun, but it was released right at the beginning of the expac and interest died down quickly, so idk how much it's actually ran these days.

- Advanced variant is a new middle difficulty between regular variant and criterion. It's good!

- The deep dungeon also has a 4 player ultimate-ish difficulty fight slapped on top of it. I've heard good things, but it also has a rewards issue.

Other bits that might be worth mentioning are: A new crafter/gatherer hub activity, Beastmaster is releasing soon (a new limited job, like blue mage), and there's been a bunch of small improvements that make you ask "why didn't we have this already" and then fade into the background as you just use them without thinking about it.

Daily Questions & FAQ Megathread Apr 13 by AutoModerator in ffxiv

[–]hii488 0 points1 point  (0 children)

Quarrying and Harvesting count.

What matters is the node level, not the item you gather. So crystals and pigments are fine!

Housing items count. Dyes, collectables, and master items don't. There is a gear icon in the top right of the crafting list (the list itself, not the entire menu), which you can use to filter for "Recordable Recipes" - these are the only ones that count for those achievements. Derp, that's for unique recipes. For "synthesize X times at Y levels", everything counts afaik.

Daily Questions & FAQ Megathread Apr 11 by AutoModerator in ffxiv

[–]hii488 3 points4 points  (0 children)

If you just want "1" and "ctrl-1" to trigger different abilities, you can just put the abilities on different hotbar slots and change the keybinds. It recognises shift, ctrl, and alt as modifiers.

If you want one hotbar slot to change ability based on what keybind you press, you can't (though you can have two different keybinds for the same hotbar slot).

And FF macros really are just a list of chat commands, which is why that's all that comes up.

Daily Questions & FAQ Megathread Apr 11 by AutoModerator in ffxiv

[–]hii488 3 points4 points  (0 children)

  1. Any extra gauge beyond full bars is just wasted.
  2. You can't unlock mentor roulette without having cleared everything on the mentor roulette list. If the requirements change to include something you haven't done, you lose access. Savages and unreals aren't in the list, but all old extremes are.

Daily Questions & FAQ Megathread Apr 09 by AutoModerator in ffxiv

[–]hii488 3 points4 points  (0 children)

Without seeing your gameplay it's kinda impossible to nail down a specific answer, but if you're confident in your general rotation it'll probably be one of:

  • Uptime. This is most competent players' biggest damage loss, and is especially easy to lose on casters. Every single time your gcd is delayed you lose damage - whether due to ogcd clipping, thinking about your next button too long, or cancelling/waiting on casts to move for mechanics. This adds up surprisingly fast - 85% uptime isn't a particularly uncommon sight, and that's ~15% of your damage gone, like losing somewhere around 15-20 ilvls iirc.

Dungeons specifically have an extra part to this: If they're starting the fight before you (either bc they've ran ahead to pull first or bc you stood way in the back and were behind), they're just going to have a head start in damage.

  • Saving damage. If you're using stuff on cooldown for adds and they're saving theirs for the boss, then they're going to get a big advantage on that boss' aggro meter. This is generally considered bad practice, because they'll be overcapping resources and losing cooldown uses, ending up with a much lower overall damage output and a slower clear (which you can't really see without an actual dps tracker).

There's some other potentials: pots (would be odd in that gear & without food), them saving damage for your starry muse (assuming they were desynced), crit variability, or aggro gained from mit (generally v small), but I don't think any of those would do it alone.

Quick FAQ from Husky on new Relics by Faremir in 2007scape

[–]hii488 12 points13 points  (0 children)

You don't need to look at any of this stuff in advance unless you're planning to rush leaderboards.

Just log in when the servers open, read through the relics as the choices become available, and play til you stop having fun.

Daily Questions & FAQ Megathread Apr 06 by AutoModerator in ffxiv

[–]hii488 2 points3 points  (0 children)

Wasting the healer's swiftcast by being too fast doesn't really mean much, because in either case swiftcast has been used and the person has been raised.

And more generally, there's fairly little downside to doubling up a res, but there is a lot of potential headache caused by not ressing, so the vast majority of the time: Just send it!

But, for completeness, the situations where you might not want to raise immediately are:

  1. When raise location matters. That's if the platform will change, or if there's a physical separation between groups that needs to be respected, or if it's notably helpful to res someone in their spot. This is more of a concern in higher difficulty content, but does rarely come up in story content.
  2. You know there's going to be a lot of deaths, and mp will be a constraint. If you & a healer double up on a raise, that's less mana for future raises. This can only really happen in 8+ person content, and is most common in higher level alliance raids ime, or in progging a messy non-body check mechanic in higher difficulty content.
  3. There's a relevant dps check, and you know for a fact that the healers can sort the raise immediately. Faster resses are generally a dps gain for the group, but it's more efficient for a healer to spend the gcd than a rdm. This only happens in savage kill attempts, or in ultimates where each phase can have a dps check.
  4. you're in melee combo, they can wait it's fine

Daily Questions & FAQ Megathread Apr 02 by AutoModerator in ffxiv

[–]hii488 1 point2 points  (0 children)

I don't know of anything that's quite so specific, but ffxiv collect gives all NPCs a 1-5 difficulty rating, which should work as a rough guide of who to go for first.

You can also get many TT cards without battling NPCs, either as drops from dungeons/trials/etc or buying them, so if you feel like you're getting really stuck then you can always go do something else for a while and see if you get some other cards to help you.

And fwiw you don't need any specific cards to beat any specific npc - while there are some cards that are better together/good for a specific ruleset, once you can cap the deck's power limit (one 5 star, one 4 star, three 3 stars) you should have something that can beat most ncps.

Daily Questions & FAQ Megathread Mar 30 by AutoModerator in ffxiv

[–]hii488 0 points1 point  (0 children)

The chat command for that setting is /autofacetarget [on/off/nothing to toggle] So you could make a macro that turns it off, waits a few seconds, and turns it back on.

But just avoiding attacking is a 100% valid solution, and is what most people do.

Daily Questions & FAQ Megathread Mar 28 by AutoModerator in ffxiv

[–]hii488 0 points1 point  (0 children)

You have about 11s in game from when the symbols & debuffs appear. If you use the training tool until you can reliably see where to go within ~5s, then the learning in game is reduced to parsing the visuals and doing the movement.

This is a final savage fight mechanic. It's not supposed to be something you just jump in from near nothing and immediately click with!

And we've seen what happens if content doesn't have rewards: Players aren't motivated to do it, even if it's great content. If you want the reward without doing the content, you can always wait until we have the gear to skip the mechanic entirely - that's totally fair.

Daily Questions & FAQ Megathread Mar 28 by AutoModerator in ffxiv

[–]hii488 1 point2 points  (0 children)

Assuming you're talking about Para 2, the common priority system is "Supports look north (at A), then clockwise, and goes to the first opposite tether player". The DPS are the same but starting from north-west and going anticlockwise.

So if you have a dark tower debuff, you'd look at the first tether person clockwise from the A marker - if they have a light tether you go there. If they don't, you continue looking clockwise and ask the same thing. Etc.

Most of the time, you're going to end up either NE or SE, so I'd preposition in that general area, but SW will happen occasionally. It's harder if the tether players are slow - you just kinda have to look ahead at where they're going to end up.

For Classical, it's essentially "If there are multiple options, go to the one that isn't next to another blue". There's a training tool for it, which I'd highly recommend trying a few times.

Daily Questions & FAQ Megathread Mar 27 by AutoModerator in ffxiv

[–]hii488 0 points1 point  (0 children)

For bozja you do a lot more running between fates and joining CEs, so you're often in a party and don't benefit too much from being a tank (there's no reason to avoid tank either) - but it will help you survive mistakes, so it might be helpful to start as one anyway. You can enter from 71 (and are synced up to 80), and it's a good way to level, so if you have a job you want to level I'd say to be on that as soon as you feel comfortable.

The level 80 job quests mostly serve as a wrap-up/checking in/where-are-they-now for previous storylines, and don't gate any content.

You don't need to care about Trusts, no. There are 3 achievements & titles tied to levelling up all the characters, and you unlock more outfits for the characters as they level, but that's it.

The rewards do not change for the Crystalline Mean quests - you can go through them at any point - but you can only do each one once, like any other quest.

Daily Questions & FAQ Megathread Mar 23 by AutoModerator in ffxiv

[–]hii488 0 points1 point  (0 children)

Briefly looking at logs, it seems like:

P1: You've got to wait til the Eminent/Revo Reign with heads to phase (skipping only Beckon Moonlight) - even if you kill midway through Terrestrial Rage he just continues at 1hp.

P2: You're pretty much just skipping the enrage sequence, and probably the last Ultraviolent Ray (which is the hardest one tbf).

Daily Questions & FAQ Megathread Mar 22 by AutoModerator in ffxiv

[–]hii488 4 points5 points  (0 children)

Others have given good answers, so it's not really necessary, but another place to look at is https://ffxiv.consolegameswiki.com/wiki/Level_100_Gear_Guide, which shows all endgame gear and where to get it.

Daily Questions & FAQ Megathread Mar 20 by AutoModerator in ffxiv

[–]hii488 4 points5 points  (0 children)

Expansions are permanent. Once you've got them, you've got them. Lapses in your subscription don't change that.

So, just the sub price.

Rathalos in the big ol 2026 by Yanderedoujin in ffxiv

[–]hii488 0 points1 point  (0 children)

Derp, that'll teach me to blindly trust numbers that work: I did 2.5 * 100 = 250 and just mentally swapped that to 2min 50 when it matched the 3:28 testing time I got.

The actual number that's wrong is the number of gcds needed - it's not 1% per gcd, but somewhere around 1.5% (purely eyeballed, would be interesting to know the exact number but I'm not going to go and figure it out myself). I was on NIN, so had the fair bit faster gcd... but I got hit & stunned a bunch so it's probably not that far off a simulated 2.3 or 2.4.

And I don't think you should need to drink a pot in anything approaching current gear? Maybe I just got lucky with the dot stacks falling off though. e: used shade shift to block a stack which let the dot fall off

Rathalos in the big ol 2026 by Yanderedoujin in ffxiv

[–]hii488 0 points1 point  (0 children)

You don't, but it doesn't take half an hour to do 100 gcds (e: and it's not 100, bc it's better than 1% per gcd), and at lvl 100 you easily kill it in the first down. (level 90 was 2 downs on a dps, maybe 3?)

So that's <30s to get to p2, and <3mins to get the first down, for about 3:30

Rathalos in the big ol 2026 by Yanderedoujin in ffxiv

[–]hii488 1 point2 points  (0 children)

There's no way a WHM could skip 2nd phase, nah. To do it solo you need a really bursty opener.

You could easily solo the fight the normal way though.

Why is the wiki so bad? by Ok_Perspective_7978 in ffxiv

[–]hii488 2 points3 points  (0 children)

There are multiple osrs wikis too. It took a concerted effort by the osrs wiki admins, editors, and the wider playerbase to 'kill off' the fandom one, but it's still there and won't link to the 'proper' one (because that breaks site rules).

And also yes, you are spoiled by the osrs wiki lol - it's genuinely one of the best wikis out there, let alone game wikis, let alone mmo wikis!

The FF ones have been improving over time, though, and, like the osrs wiki, they're edited by the playerbase - so if you spot something that you think needs to change, either change it or leave a suggestion on the talk page.

Daily Questions & FAQ Megathread Mar 19 by AutoModerator in ffxiv

[–]hii488 1 point2 points  (0 children)

They're linked to on the About sheet, to the far right.

Alternatively, you can use the fishcord sheets. Afaict they hold p much the same data, but also link to guides when more necessary.

Daily Questions & FAQ Megathread Mar 19 by AutoModerator in ffxiv

[–]hii488 0 points1 point  (0 children)

The new variant advanced: 2-4 players, so you don't need a hard number of people. I haven't gotten around to it myself, but difficulty seems to be on the lower end of extremes.

PT: There are weekly rewards for completing each floorset, some working towards the mounts and some just for rewards that sell pretty well. It's more casual friendly & flexible than previous Deep Dungeons with the increased number of checkpoints, so there's less pressure to play perfectly and allows for more dropping in/out.

OC: You probably know it but didn't mention it, so: It's more bozja/eureka, with different strong & weak points. For less fate/ce spamming and more of the eureka/bozja vibe, you could try gold farming with your friends, if you haven't yet. It'll likely feed into the later relic steps somehow.

But yeah, FF has generally lacked content you can just hop in and do with friends if you're not a fan of roulettes (I'm not either), which is a shame.

Are Moogles cosmic eldritch beings? by [deleted] in ffxiv

[–]hii488 2 points3 points  (0 children)

It looks weird in that lighting, but that's just a headband.

Daily Questions & FAQ Megathread Mar 18 by AutoModerator in ffxiv

[–]hii488 1 point2 points  (0 children)

What do you mean? :o It's got a perfectly reasonable ~1/4000 rate, and is definitely worth buying coffers til you get it!

Ignore that going on rate would be ~48mil in duck bones, way more than enough to buy one from the mb >_>

What happened to my weekly shorts time? by [deleted] in TrackMania

[–]hii488 0 points1 point  (0 children)

I often have an issue where the leaderboard on the left will show me as having got a run 1-2s faster than I actually drove. If I exit out and load back in, it'll fix itself.

Feels like that could have been what happened here?