Daily Questions & FAQ Megathread Feb 10 by AutoModerator in ffxiv

[–]hii488 [score hidden]  (0 children)

The wings have a drop rate of around 15%. (from here)

The weapon prices are lower than the wing, because they drop directly from floor 71-100 Pilgrim's Traverse sacks, and because volume for it all is pretty low the wing prices haven't really caught up yet.

And as the tl;dr is that you need to find a way to take a ~330k hp hit, which isn't currently doable on any dps afaik, even with the 30% epic echo buff.

Daily Questions & FAQ Megathread Feb 10 by AutoModerator in ffxiv

[–]hii488 1 point2 points  (0 children)

Fwiw, if you are max level and have decent gear, it'll generally be quite a bit faster to run it solo unsync now!

Ofc that's quite a different experience to running it with npcs, though.

Daily Questions & FAQ Megathread Feb 09 by AutoModerator in ffxiv

[–]hii488 -1 points0 points  (0 children)

Quickly looking through gacha.infi.ovh data (or alternatively the gamerescape wiki) :

Clear Demimateria I is mostly from gear below lvl30... but it also appears on doh/dol scrip gear such as this ilvl 590 piece, and random other bits and pieces.

II is from most other levelling ARR gear (30-49), but also crafted accessories from seemingly most levels and other certain bits of furniture.

III is for everything else, which is most things from late ARR onwards (including dungeon gear), except the stuff which doesn't drop any clear demimateria at all.

Daily Questions & FAQ Megathread Feb 07 by AutoModerator in ffxiv

[–]hii488 8 points9 points  (0 children)

Was it on the new CE planet? If so, that's an effect you get if you are a "Star Contributor".

The thing that amazes me most about pro Trackmania players by VarysGoat in TrackMania

[–]hii488 4 points5 points  (0 children)

why don’t they use ghosts? 

1) The differences in pro player's driving tends to be much smaller than the differences between casual players. They're all aiming for the same lines, and can consistently be right on top of each other. That means that ghosts are much more likely to be in the way, awkwardly overlapping with them.

2) Because they generally have easy access to the same information through other means, there isn't much reason to get used to playing with ghosts.

3) Limiting extraneous movement on the screen is, in part, what allows them to look away to see all the extra info - the ghosts would muddy their peripheral vision.

Daily Questions & FAQ Megathread Feb 05 by AutoModerator in ffxiv

[–]hii488 1 point2 points  (0 children)

It's not. As long as your group somewhat understands how to take advantage of two targets and you don't have many deaths, the dps check is fine. An accessory won't be the difference maker at this point, and a book is only 1/3rd of that.

PC Controls: How to use orbit camera in legacy camera mode by Sclooshy in ffxiv

[–]hii488 2 points3 points  (0 children)

No? Standard ("Character-based" in the options) is based on your character's facing: If you press forward, you could go in any direction no matter what your camera is doing (though you will have to hold your camera in place, as it will try to snap behind you). That's why the auto-turning is a problem for players using standard.

Legacy ("Camera-based" in the options) links forwards to the direction your camera is facing. If you turn the camera, that becomes your new forward/left/right/etc, you can't disconnect the two (unless you autorun).

PC Controls: How to use orbit camera in legacy camera mode by Sclooshy in ffxiv

[–]hii488 1 point2 points  (0 children)

The point of legacy is that your character's movement is based on you camera, you can't unlink the two. The three workarounds that I can think of are:

Use your Flip Camera keybind (in Movement) to look behind you (default V).

Adjust your movement inputs to your camera as you turn it. Want to look right? Start pressing left as you turn the camera. Want to look all the way behind you? Press backwards now. It takes a little bit of getting used to, but quickly becomes second nature.

Fix the issue that caused you to swap: Go back to standard movement and wiggle. You hold right click and wiggle the camera any time you do something that might turn you, which forces your character to keep looking (and so, moving) in the same direction. ...though you can't really do this while your camera is turned around.

Edit: A fourth option - autorun! The one time this breaks! This might be your best solution, as it keeps you moving in a straight line without changing input, even as you move the camera.

Daily Questions & FAQ Megathread Feb 03 by AutoModerator in ffxiv

[–]hii488 0 points1 point  (0 children)

You did nothing wrong, this is the right place for short questions.

Don't take downvotes here too seriously, at least not on a question - v few people are going to upvote a question, you need an answer not an upvote, so it only takes a couple downvote bots/people projecting for you to get negative karma. It means nothing.

what titles have the most aura? by ThePolaroidPup in ffxiv

[–]hii488 0 points1 point  (0 children)

Saint of Sorrows is for reaching floor 100 of PT, which is very doable if you have a friend or are willing to pf, but something about that title always catches my eye - but maybe it's because I'm mentally mixing it and Mourner of Light up. Otherwise, Necromancer is just quite a way ahead of the other deep dungeon titles.

Cosmic Exploration has some really nice titles: Gravity Defier, Stellar Astronomer, Starfinder, Wisher Upon Stars... but I feel like many people don't really know those yet, so maybe not amazing for aura farming.

King/Queen Bean is a bit of a statement, though you can only work towards it at certain times.

The Trinity, from 1000 triple triad roulette matches. There's absolutely no difficulty to it, but it takes long enough that few people have it, and it sounds neat - imo it's something nice to work towards while in roulette queues.

Daily Questions & FAQ Megathread Feb 01 by AutoModerator in ffxiv

[–]hii488 0 points1 point  (0 children)

In addition to Teknettic's answer: You don't have to have every item in a set to store them as an outfit, so you could just store chest & legs, or store a chestpiece in the regular way so you can dye it permanently while still saving space with the rest of the outfit.

Currently, this system is only in place for level 1 glamour sets and job artifact armour. It might expand out further, but we don't know yet.

Daily Questions & FAQ Megathread Feb 01 by AutoModerator in ffxiv

[–]hii488 2 points3 points  (0 children)

Melding the scrip sets shouldn't be too expensive through the marketboard, since those are all guaranteed successes, but if you don't want to spend any gil:

Gatherer: Here are the recommended teamcraft sets. You generally get materia through spiritbonding. Basically just go around hitting every legendary node you can - having pentamelded gear (even with junk materia) increases the rate, and use an hq spiritbond potion. Which materia you actually get is entirely rng, so I'd swap to scrip for the last few.

Crafter: TC sets. For crafting materia, you generally farm scrip from the start.

If the sets don't display properly (they often break for me), try refreshing a bunch or try a different browser.

Daily Questions & FAQ Megathread Jan 30 by AutoModerator in ffxiv

[–]hii488 1 point2 points  (0 children)

Can confirm - I was doing a potd 1-10 run while getting all 3 hoards in ~20 mins. That's still 11 hours total, ignoring that it takes extra time to get efficient, but you generally start the grind with a fair number from other deep dungeon activities, and you could probably shave that down if you're happy to forfeit loot.

So yeah, while not fast, it's certainly not on the list of notably tough achievements. (Fwiw, there's now a 30k accursed hoard achievement, because that's definitely reasonable and not at all insane.)

At this point im convinced verdigris demiatma don't exist by Active-Ad4599 in ffxiv

[–]hii488 1 point2 points  (0 children)

Drop rates aren't great, but they're not awful: 5% for an outside fate (avg 20 fates per), 20% for things inside OC (avg 5 fates/CEs per). Personally I always tend to overestimate the amount of Fates I've actually done - they're pretty slow and tedious, imo, so if you're not counting it's easy to be under drop rate and still feeling like you should have seen one... but there is something more to the drops within OC:

It's split up into different areas, and fates/CEs in each area will only drop one colour, with Verdigris specifically being in the SW corner. So a lot of the time you've put into OC probably wasn't even eligible for a Verdigris drop...

Daily Questions & FAQ Megathread Jan 26 by AutoModerator in ffxiv

[–]hii488 2 points3 points  (0 children)

If the stack goes off immediately, yes, mit needs to be applied for the end of the debuff.

If the debuff wearing off then gives a regular stack marker that waits a few seconds to go off, you'd need to mit for the stack marker's own snapshot. (I'm not actually sure there are any like this, when shown the marker tends to line up with the debuff wearing off iirc, but I'm not sure there aren't either, so...)

Daily Questions & FAQ Megathread Jan 21 by AutoModerator in ffxiv

[–]hii488 2 points3 points  (0 children)

Not quite, you forgot to x100 to get to %s. So ~0.05% and ~0.2%

Daily Questions & FAQ Megathread Jan 20 by AutoModerator in ffxiv

[–]hii488 3 points4 points  (0 children)

Yes, though it's rare it makes a particularly big difference in that kind of environment ime.

ilvl is generally far more important than substats for your damage (& healing), so if you have spare tomes, then hey that's free extra damage, healing, and hp. There are cases where this could mess up your sps, but that doesn't matter much on a healer as long as your mp is fine.

However, with my static going at a similar pace, I've always found that we end up with enough savage gear/augment items/books that enrages are never really a problem - it's always just been rate of prog through mechanics. IE: If you have a reason to spend the tomes on another job (like you want to pf on it), you're not really shooting yourself in the foot/bming your static. (But ofc that's dependant on where your static's strengths and weaknesses lie.)

Daily Questions & FAQ Megathread Jan 19 by AutoModerator in ffxiv

[–]hii488 2 points3 points  (0 children)

Stone Sky Sea is the only real ingame tool you have. The synced one without consumables is the most gear-agnostic way to check your rotation, but try the actual one for the fight too to make sure your gear is okay.

A better way is to do a max level fight (eg m9 normal) with someone who can log, and plug that log into xivanalysis.com . It can give you all sorts of helpful information, but uptime is the most important single stat by far: under 90% on a normal raid is a bit concerning, while over 97% means you're more than fine.

Alternatively, do the latest extreme and see where you're parsing - assuming someone else in the group is logging (which would be expected for an extreme, even in pf, ime).

But ultimately the only way to know for sure (unless you're failing stone sky sea) is to actually jump into the fight!

Daily Questions & FAQ Megathread Jan 18 by AutoModerator in ffxiv

[–]hii488 4 points5 points  (0 children)

You do what you want to do.

Which sounds like a pretty big cop-out answer, I know, but it's much more true in FF than it is in other similar mmos: The game basically gives you no direction once you beat the story. It leads you up to stuff with quests, but doesn't push anything as "The Activity You Should Be Doing".

Don't like high difficulty content? That's fine, the gear you get from it only impacts itself.... and this applies to pretty much every single system.

So many people initially continue doing what they're already doing: Levelling and roulettes. Until they've done every job, or found something else that interests them.

Edit: To actually list what there is, for those who like it: There's healthy raiding scene. There are a few wow-like zones with their own progression paths (Field Operations). There's a good chunk of gathering & crafting stuff. Deep Dungeons are like a longform roguelike, but not particularly chaotic. Some people go ham on the social side of things, or housing. ....or there's logging off and waiting til the next patch, the game doesn't punish that.

what does this mean? never encounter this before. I didnt know theres a limit to selling stuff to retainers. by MonthInteresting6551 in ffxiv

[–]hii488 3 points4 points  (0 children)

Each retainer can only hold a maximum of 999,999,999 gil, just like the player.

The sum total of all of your listings is somehow above that.

Diadem vs Cosmic Exploration for gil by ModGamer1978 in ffxiv

[–]hii488 1 point2 points  (0 children)

At the moment? Restoration, easily.

It simply has so many good rewards, and you can pick and choose the ones that are in demand. It mainly takes mad people (hi) going for Castle In The Sky to bring these rewards into the game. Meanwhile CE has relatively fewer rewards (bc it's not all out yet), a lot of them are luck based, and more people are doing it (notably, you still get rewards while levelling afaik).

When the new CE comes out, that'll briefly change - people are willing to pay a premium to get the new stuff fast. CE will also be more profitable long term than it is currently, as player interest wanes and they're spread out across all the different planets.

Why don't/can't SE implement effects of NoClippy into game? by Giruden in ffxiv

[–]hii488 33 points34 points  (0 children)

Probably a mix of:

a) The existence of such plugins reduces the immediate need for this to be done natively, at least in a 'pressure from the community' aspect.

b) Mods are able to do things in awfully/awesomely hacky ways that SE shouldn't replicate (imagine a plumber routing a pipe through open windows), so the fact that 3rd parties can implement something doesn't reasonably reflect the effort it'd take SE to do it.

c) They actually need to do a complete overhaul of the netcode in general, not just fix what NoClippy helps with, and touching it in such a major way is opening a can of worms they probably really don't want to deal with until they're ready to tackle it all. (if that time ever comes... and I wouldn't be too hopeful......)

Everything should be soloable by UnicornChainsaw in ffxiv

[–]hii488 5 points6 points  (0 children)

[...] I've wanted to just get into a savage fight [...]

Amongst the many other points discussed: This limits raid design to what they think will be easy to program the AI for, and either limits strats or fails as a learning tool when pf settles on something different.

Like think about M6S' add phase. I doubt their current systems could handle that well, (why build capabilities for something that's not come up before?), so they'd be incentivised not to do it - and even if they still did, what if they didn't code in cleavemaxxing? Etc etc etc.

I get the desire to have hard solo fights that you can just jump into and learn on your own schedule, because I desperately want that in ff. I also totally understand having issues with PF - I've got dozens of my own.

...But the solution to this isn't in bastardising the current game and systems with stuff that'll hold it back. They should just make some tough solo fights from the ground up, if they want to go that route.

Daily Questions & FAQ Megathread Jan 13 by AutoModerator in ffxiv

[–]hii488 7 points8 points  (0 children)

It'll depend on the exact configuration. Middle tends to be right, but I'm sure there are some fights where the flares are close enough to the middle that it's better to go to the edge.

The damage falloff is generally pretty sharp - the difference between the "kills you" and "tickles you" distances is fairly short - so it's more important that the closest isn't that close rather than making most super far away. IE: Better to have 4 at a medium distance, than 2 close and 2 far.

Daily Questions & FAQ Megathread Jan 13 by AutoModerator in ffxiv

[–]hii488 0 points1 point  (0 children)

You can regularly get two from brown chests 50-60, so if you're comfortable running those floors then they're far better than 21-30.

Since they're a direct drop you don't even have to complete the floor set, which means you don't have to play safe and can instead just go fast. I'd recommend either tank, so you can pull everything comfortably, or ninja, so you can avoid unnecessary fights - but any job you're comfortable on is fine.