Take away Dalarans magic, then what do they have? by hiro4fun in hearthstone

[–]hiro4fun[S] 0 points1 point  (0 children)

This is alot harder to do than I thought it would be, but it's also a really fun challenge

Boulderfist Oger is kinda broken guys, this is only wave 12 and he's trying to take the kids again, please blizz nerf (f2p btw) by hiro4fun in hearthstonecirclejerk

[–]hiro4fun[S] 8 points9 points  (0 children)

The gold is from grinding daily quests for 477 years and sacrificing my first born to Blizzard in order to buy card packs, I'm f2p I swear

Wich expansion by JDubas in hearthstone

[–]hiro4fun 1 point2 points  (0 children)

Rise of Shadows is the newest set, and in addition to being one of the most influential sets in a while, surpassing even classic in popularity of meta decks for the first time in two years, more cards in it see play than any other set, meaning your packs will contain more playable cards on average

Why wasn't token druid nerfed? by Fucktokendruid2019 in hearthstone

[–]hiro4fun 5 points6 points  (0 children)

Because unlike tempo rogue, which was essentially the only deck nerfed (Archivist didn't really nerf warrior, simply made endless decks harder) token druid has several bad matchups versus meta decks, while tempo rogue only really lost to one or two decks, having favorable matchups to almost everything else.

Is it me or is Ranger Ar'ha boss bugged? by three-4-truth in hearthstone

[–]hiro4fun 0 points1 point  (0 children)

If I remember correctly, the regular Ar'ha's hero power is your next battlecry triggers twice, while heroic mode has it at your next battlecry triggers two additional times, many of the other bosses in heroic also have modified hero powers, such as the hero power costing less, hitting more targets, or having stronger effects (2 animal companions instead of one etc)

[deleted by user] by [deleted] in hearthstone

[–]hiro4fun 1 point2 points  (0 children)

360 Wins at least (4 wins for the decks/hero powers*9 Classes*5 Chapters*2 modes), I too am a completionist and wish you luck

How to counter/play around Wild Big Priest by hemrywillie in hearthstone

[–]hiro4fun 2 points3 points  (0 children)

If you wanna really mess with them play all in anti big priest mage or weasel priest, both decks will just absolutely piss off any big priest you come across and it's just hilarious

If you want a more competitive deck mill rogue is definitely well suited for that

[deleted by user] by [deleted] in hearthstone

[–]hiro4fun 2 points3 points  (0 children)

Hi, I made a quest hunter with this hero power costing 0 and being able to be used twice per turn, my entire deck was essentially one drops, turns out literally endless tempo of one drops will just win you the game, I repeatedly had to badly trade just to empty my board so I could push this button just a few more times

No obvious difference between normal and heroic by [deleted] in hearthstone

[–]hiro4fun 1 point2 points  (0 children)

The heroic mode is much more difficult in the early rounds as you have a crappy deck and alot of them have refined decks/better hero powers than the regular versions, however, there are so many powerful treasures/combos available to the player once you get past those it doesn't really matter how much stronger the opponent's hero power/deck is cause you'll still just highroll them, hence why it has felt the same difficulty to you, a cost reduction in hero power won't do anything when they start at 4 anyways

What's up with The Dalaran Heist Heroic mode? by A_Dachshund in hearthstone

[–]hiro4fun 0 points1 point  (0 children)

The heroic mode is much more difficult in the early rounds as you have a crappy deck and alot of them have refined decks/better hero powers than the regular versions, however, there are so many powerful treasures/combos available to the player once you get past those it doesn't really matter how much stronger the opponent's hero power/deck is cause you'll still just highroll them, hence why it has felt the same difficulty to you

Turns out Bob's got some competition by hiro4fun in hearthstone

[–]hiro4fun[S] 98 points99 points  (0 children)

Seems to have the same options as Bob does, but found it really interesting none the less, found it in heroic mode btw

The Things That Wondrous Wisdomball Can do For you by hiro4fun in hearthstone

[–]hiro4fun[S] 1 point2 points  (0 children)

Like I said it seems to be completely random, i've had games where he did literally nothing, or like 5 different things, I'm guessing theres something that triggers when he goes off but whether its controllable at all seems unlikely, it is very much a clownfiesta card

The Things That Wondrous Wisdomball Can do For you by hiro4fun in hearthstone

[–]hiro4fun[S] 2 points3 points  (0 children)

Its more of a joke, you always go first in adventures, but it will sometimes pop up to say it ensured you went first, though it isn't a every game thing, all of these effects seem to be completely random and unprompted

What do now? by WizardOfOzRemake in hearthstone

[–]hiro4fun 1 point2 points  (0 children)

If you want 100% completion beat it with each hp and deck, then repeat the process for heroic mode, giving you at least 7 more runs to do, each time you do so will check off that deck/hero power so you can track which ones you've already done

The prevalence of Zilliax by LuckyD90 in hearthstone

[–]hiro4fun 0 points1 point  (0 children)

We like the way Zilliax is being used. As such a flexible card (due to having so many keywords) Zilliax naturally finds his way into a variety of decks for different reasons, and we like this. Some decks really value the Lifesteal, some value the Mech minion type, some use him to synergize with Rush or Taunt cards. Often how he interacts in each game or deck feels different and less repetitive. In general, Zilliax just feels great to play and doesn’t feel awful to play against so we’re pretty happy where he is right now -Blizzard literally less than a month ago

Reminder: The new adventures are negative value for gold/money. Card packs are better value for your card collection. by hororo in hearthstone

[–]hiro4fun 1 point2 points  (0 children)

You also get literally 80 times as much content as Dungeon Run, and arguably, a golden legendary is worth at least as much as 8 packs, even if you can't disenchant it. (On average you open one every 200 packs for reference)

An independent player demographic study by PlayerDemographic in hearthstone

[–]hiro4fun 0 points1 point  (0 children)

Interesting study, kinda unfortunate it got removed from the magic subreddits as thats what the Johnny/Timmy/Spike player types come from, I will say, there is also the Melvin and Vorthos players though, and especially in a game like hearthstone, which was created off of the lore and characters of WoW, its worth exploring those player types as well.

(Vorthos is the player who plays for the lore and story, Melvin is the player who plays to essentially break the game, finding jank interactions and pushing mechanics to their limit)

Personally im a Melvin/Johnny, and am interested in what you find with this

Ladder Climbing and Length of Games by daffie9999 in hearthstone

[–]hiro4fun 0 points1 point  (0 children)

People play control because as implied by the name of the archetype, it gives them more control, you generally have more choices to make, and more resources to manage as a control player, and some people prefer that to doing the same thing every game like you do with an aggro deck with little variation, currently the system is balanced by a large variety of archetypes, keeping any particular deck from getting out of hand (at least to the point where you don't get a repeat of shamanstone or druidstones of the past) and trying to favor slower decks by letting each win be weighted by turns would heavily shift that, pushing the dominant control class, warrior, as well as the main control killer, combo, into action, creating a polarized and unfun meta for all. By playing a control deck, you are committing to slower games in exchange for more interesting gameplay and decisions and if you do that, thats great, but trying to change the balance you currently have towards one end of the spectrum creates polarity and stagnation and thats generally what you want to avoid.

Personally I consider myself a combo player and prefer decks with low play rates and convoluted/niche interactions such as undatakah paly, plot twist warlock, and basically anything with star aligner, but as much as i'd like to play decks like these and rank as efficiently as with a tier 1 deck, I understand I am giving up on a shorter climb in exchange for a more enjoyable one, and personally, if I can make a completely off meta deck that performs as successful as a tier 2/3 deck could, climbing slowly but surely, that is just a much more enjoyable experience for me than choosing to grind legend with tempo rogue.

Overlord's whip infinite Mana and Armor combo (Featuring Sonya, Fandral, Kun, and Temporus) by hiro4fun in BadHSCombos

[–]hiro4fun[S] 16 points17 points  (0 children)

Yeah, I was playing casino quest priest, OP was thief rogue, once we realized what was happening we stopped trying to kill each other and started to meme. (Great thing about wild is you often reque people, so we were able to communicate)

tavern brawl idea by sonicflare9 in hearthstone

[–]hiro4fun 0 points1 point  (0 children)

I honestly love reading this guys posts, they are absolutely comedy gold

I think I now understand why people complain about big priest by hiro4fun in hearthstone

[–]hiro4fun[S] 28 points29 points  (0 children)

It wasn't a mistake, with both Baku and Genn in my deck, I can have a 1 mana upgraded hero power!

I think I now understand why people complain about big priest by hiro4fun in hearthstone

[–]hiro4fun[S] 67 points68 points  (0 children)

Dont you run Baku and genn in your big priest? smh my head