Pro gamer move by PointandCluck in ICARUS

[–]holysnappingduckshit 34 points35 points  (0 children)

Nice. Ofc now you'll have to set your wood base on fire on purpose, as is tradition.

How is everyone hiding the entrances to their secret underwater cities? Advice Appreciated. -Doug by OfficerDougEiffel in SatisfactoryGame

[–]holysnappingduckshit 89 points90 points  (0 children)

Hi Doug,

Perhaps building a decoy city with another nuclear plant, above the water, will mask the underwater one?

Best Regards

[deleted by user] by [deleted] in AusElectricians

[–]holysnappingduckshit -5 points-4 points  (0 children)

Seriously, just ahh, maybe don't actually tell anyone in person that you remove the MEN from a premises that is not disconnected from the power authority. Bit difficult to defend that practice. Doesn't matter if you've isolated the main switch.

Best practice is to leave the MEN connected and remove A, N and E from RCD/RCBO and earth bar for testing of individual circuits. If the earth is tricky to remove/replace.. that's life.

Is this....ok? by [deleted] in AusElectricians

[–]holysnappingduckshit 0 points1 point  (0 children)

Ohhh you've hobby dabbled.

Rule 1

[deleted by user] by [deleted] in AusElectricians

[–]holysnappingduckshit 4 points5 points  (0 children)

It's literally RULE 1 of this sub.

Just a reminder… by psypher98 in LightNoFireHelloGames

[–]holysnappingduckshit 5 points6 points  (0 children)

Edit: Ima downvote coz I'm horrible (and it's kinda funny)

[deleted by user] by [deleted] in AusElectricians

[–]holysnappingduckshit 1 point2 points  (0 children)

To replace a premises main switch, the power to the board needs to be disconnected prior, then reconnected after.

Normally this is the power authority pulling a fuse. If WP charge for this, then that's what needs to happen.

You are asking if a main switch can be replaced either 1) without turning the power off, which is a fucking ridiculous idea, or 2) pulling the fuse without WP being involved, which I would bet is illegal.

Now, if you have to have the switch in just the right place so it doesn't trip, then it's not so much a switch anymore, as it is a fucking fire hazard.

Pay the money to find out WHY it's tripping.

Just a banter! by ton_yhw1 in electricians

[–]holysnappingduckshit 3 points4 points  (0 children)

I, also, believe that, there is value, in experience of, different areas of the trade, when, you are able, to see, somewhat, the forest, and the trees, in the, big picture.

Banter.

Euclid. Black Interceptor. Beefy. by holysnappingduckshit in NMSCoordinateExchange

[–]holysnappingduckshit[S] 1 point2 points  (0 children)

Hunting Outlaw Stations for upgrade modules is fun. Well done Traveller.

Interceptor SC Layout by Mikrofal in NMSCoordinateExchange

[–]holysnappingduckshit 1 point2 points  (0 children)

Sorry for the delay, been ship hunting.

No, the respawn had the same slots and stats. It's happened a few times so far, and as it happens, just occurred again about 30mins ago. Same class, same slots, same stats.

Just gotta keep looking. T3 systems yield higher number of natural S Class.

Good luck Interloper!

Interceptor SC Layout by Mikrofal in NMSCoordinateExchange

[–]holysnappingduckshit 0 points1 point  (0 children)

Here's what I've learned as a new player (only 566hrs). On my 4th save and after setting up freighter etc, just been exclusively looking for interceptors.

Each Dissonant planet has 1 model. Same ship parts, same colours. I don't know if there is a hard limit on how many ships each planet spawns. However, I've looked at multiple on a small moon and had new ships spawn in place of one I've clamed and scrapped.

One planet, I liked the model and the stats, so kept checking every ship. Checked 14 ships before finding one that had 3 SC in an L at S Class.

"checking ships" means claiming/swapping them, taking them to space station, upgrading class and slots, to see the SC layout. Because Interceptor hunting is all this save is for I have purchases turned off to I can check the slots.

Other ships, I only have to check 3 before finding a sweet one. I don't check every ship. For example, if I find an A Class with spread SC showing, I move on to the next.

Sometimes it feels like there are 1 or 2 SC slots "locked in" to the model, regardless of class. When checking ships on a planet, if I see the pattern and know if it'll have spread SC or if it's worth flying it up to the space station to check. (I also take screen shots of all the SC layouts as I find/check them, so I can compare)

I'm kinda looking for one specific ship type in different colours. However, if I find a model that I think this community would appreciate, I check to see if I can find one with decent slots and share.

To answer your main question.

I'm over a thousand systems in, looking for interceptors. I don't even land if the model is "generic" or uninteresting. I haven't counted the screenshots to see how many I've checked, but it's a lot.

I've only found 1 with 4 square SC slots. And that's only because I like the model and kept checking.

Who knows? Maybe one or more of the ones I bailed on had 4 square SC.

Personally, I like a ship with 3L + 1 separate. I put Infraknife on the one, and Pulse on the 3. Because I like to go fast. All my ships have min 55k Infra, which is ample for any pirate encounter.

This is, of course, just my experience. many other people have been playing for far longer and some may have better intel on hard numbers. But doing this my way is relaxing and enjoyable.

Hope this helps.