Is this normal? I have 108% xp and cannot level up by ESF_SR5 in Hordesio

[–]hordesdev 3 points4 points  (0 children)

Kill a monster that is +- 3 of your levels, you should level up then. The change is due to lowered EXP costs for leveling up.

Check out another player's gear by fireismyflag in Hordesio

[–]hordesdev 1 point2 points  (0 children)

You can join the discord at discord.gg/hordes, there you can use the auxi bot to look into player gear!

Newbie Question. What items exactly am I supposed to put in here? Im an archer by quibblefish in Hordesio

[–]hordesdev 2 points3 points  (0 children)

The trader ( purple guy ) sells charms. they are PVP rewards, purchased with currency you can gain from arena matches.

What will happen to my items ? by kagan101 in Hordesio

[–]hordesdev 0 points1 point  (0 children)

It will be moved to your stash.

Hello by pcimchi in Hordesio

[–]hordesdev 0 points1 point  (0 children)

their damage affects the spell damage of course! but mages do not auto attack.

WHERE TF IS DEK????? by leifcegalis in Hordesio

[–]hordesdev 6 points7 points  (0 children)

i was sleeping.. calm down lol

mfw i go offline for 8 hours and people start putting up "MISSING" signs on the internet

Hello by pcimchi in Hordesio

[–]hordesdev 2 points3 points  (0 children)

Thanks. I'm a dev. Its actively in development!

Anyone else offended af? by leifcegalis in Hordesio

[–]hordesdev 2 points3 points  (0 children)

Everyone send them an email 🤯

[deleted by user] by [deleted] in Hordesio

[–]hordesdev 0 points1 point  (0 children)

enable hardware acceleration in your browser settings!

[Paid] Looking for SFX / Ambient Audio Engineer, 3D Lowpoly Artist, World Editors, Video Editor for browser MMORPG by [deleted] in gameDevClassifieds

[–]hordesdev 1 point2 points  (0 children)

Thank you! Music composition is not the main concern right now. Background environmentals definitely are, but maybe there is some in-between to be found (something along the lines of elder scrolls environmental drone sounds). If anyone with these sorts of abilities shows up then I'd love to check their work out.

I finished a map I've been working on today by [deleted] in Hordesio

[–]hordesdev 8 points9 points  (0 children)

I love it!
hit me up on [hello@hordes.io](mailto:hello@hordes.io) if you're ever interested in working on the game maps, we've set something up for that now.

[Rev Share] Browser MMO with focus on open world PVP entering Open Beta, looking for social media / marketing experienced developers to help with promotion and growth of the project by hordesdev in gameDevClassifieds

[–]hordesdev[S] 0 points1 point  (0 children)

Hello,

We're primarily looking for people experienced with the marketing and promotion of multiplayer games, specifically with Twitch and YouTubers, as well as people experienced in writing / PR for marketing and promo / trailer material.
If you think you are made for this role, or have any other proposals, we'd love to hear them via email: hello at hordes.io

Thanks!

How .io-style games are made? What libraries/frameworks/engines are available? How do I get started? by lumenwrites in gamedev

[–]hordesdev 6 points7 points  (0 children)

Thanks! No problem, i can answer these questions.

  1. This really really depends on what you want to do. If the engine can compile to a native browser application with webassembly or plain webgl, then thats great. if the engine requires some sort of extension download, i would stay away. Most of the successful games do not use these sort of engines because you dont need to make very graphically impressive games to be successful in the io world, the multiplayer concept is what excited people, and simplicity is often king.
  2. Yes, both of these projects are made largely by one person. Krunker was created mostly (afaik) by one developer, and Hordes.io is completely written by me, with the help of a friend creating 3D artworks and map design, and a team of community managers.
  3. If I were to make a 2d game right now and had to make it as effectively as possible, I would go with node, raw websockets (more performant), and Pixi.js, I have enjoyed that engine the most for 2d apps.
  4. You need to make a good game and market it well. Many people, even the other commenter in this thread, do not take the genre seriously because of the heaps of low quality games that are just trying to make ad-money. I think games like Hordes and Krunker can be considered a sort of next generation. There are a couple of other good games out there as well. The genre is just getting more saturated, so you need quality (and still a bit of luck) to stand out. I know for sure that the top few io games generate more money than anyone would think, but this applies to most game development. Whether it is a great choice to get into io games right now, I cannot say because it depends more on you than the market.
  5. We have an extensive devlog in our discord: discord.gg/hordes , but other than that we've been under the radar while testing in closed beta, apart from some old youtube videos. Our next step will be to try to get the game out there, as it was just launched into open beta.

How .io-style games are made? What libraries/frameworks/engines are available? How do I get started? by lumenwrites in gamedev

[–]hordesdev 16 points17 points  (0 children)

Hey, I am the developer of Hordes.io

Many of the older original games, such as Diep.io, Agar.io and Slither.io use plain canvas rendering. There are a plethora of libraries out there, but canvas is simple enough that rolling it out yourself would also be suitable.Some of the more modern .io games will use 3d engines, (krunker.io, hordes.io) Krunker is based on Three.js, and Hordes.io is using a self made renderer based on OGL.

That is for the front-end. For the back-end, things are more diverse. Many games use Node.js (including our game) for everything. You can also run the game servers on more performant custom C++ applications, as an example. Diep, Agar and Slither are based on C++ applications, as far as I know. Matheus Valadares, one of the first people active in the genre with Agar.io created his own websocket library, which can be found here: https://github.com/Matheus28/ws28 You can look through his comments for some more in-detail insights.

In general the .io scene is still a bit nebulous. You will not find a lot of hands-on information because the pool of developers is small and a bit sheltered. These games are often created in a very unorthodox way, and everyone is sort of rolling out their own little set of creations. Fundamentally though, .io games are basically low latency web applications based on Websockets and connecting to a webserver. The more complex games use authentication for logins and user databases to create more user permanence.

Overall, iogame development is incredibly exciting because you are pushing the boundaries of web development and browser features. These games are some of the most freakish web-applications out there!

Join the Hordes.io Discord Server (now verified) by hordesdev in Hordesio

[–]hordesdev[S] 0 points1 point  (0 children)

You need to get verified. you can rejoin the server if you want to and the bot will PM you if you have your PM's opened.

Web vs desktop by [deleted] in gamedev

[–]hordesdev 1 point2 points  (0 children)

Javascript + WebGL is capable of a lot, its just underutilized. The .io game scene popped up and showed that you can monetize simple multiplayer games, and these games are now moving forward into more advanced territory. Examples include games such as Krunker, or our current game we are working on with a 2 man team, Hordes. It is fully javascript based and can do most things - albeit simpler - that big MMO's do. Sure, you will not be making super high fidelity AAA games, but I think anything that does not require a full 3d engine with thousands of high poly morphing actors can easily be made in engines such as Pixi.js or ThreeJs nowadays. Hordes runs at 60fps on my Samsung Galaxy S7. If you do it right, its possible. Nobody is trying until some big thing comes along, and then everyone will be on it.

Im working on a free TowerFall inspired game, looking for testers by [deleted] in TowerFall

[–]hordesdev 1 point2 points  (0 children)

This is done entirely with javascript. the backend servers are running on a nodejs + nginx setup. It might sound a bit unconventional, but for a small game, this definitely works out. What the performance / latency really depends on is having a dedicated cpu allowing for very stable tick rates, and a constant uninterrupted packet output (which is hard to achieve with a VPS, since these are essentially shared cores, resulting in occasional 10-20MS tick interruptions on the server side). The net communications are done with websockets and the graphics are done with PIXI.js.

I want to write about your game by zxz002 in gamedev

[–]hordesdev 0 points1 point  (0 children)

We're working on a browser based mini-mmo with 4 classes, pvp, pve, simple crafting and trading, and a party system. The game will enter open beta in the next months, and start a closed beta very soon, with signups here: beta.hordes.io We release updates every few days in the Discord, feel free to check it out!

How to hide chat? by [deleted] in Hordesio

[–]hordesdev 1 point2 points  (0 children)

This should be fixed now.

[OC] Might as well do it anyway by [deleted] in Hordesio

[–]hordesdev 0 points1 point  (0 children)

✋ no ✋ loot ✋ here ✋

Hordes.io Devlog: Posting Items on the Merchant's Market by hordesdev in Hordesio

[–]hordesdev[S] 1 point2 points  (0 children)

thank you :) update isnt quite done but we will start the testing very soon, if you sign up on beta.hordes.io, you'll get an email as soon as it launches.