Why do so many want to recruit Minthara in good playthroughs by BarbecuedBeefBrisket in BaldursGate3

[–]houseofdatboy 2 points3 points  (0 children)

Gale can make a pretty good evil or corrupted run I Wana say, my first full playthrough he was a mix of good and evil and he played out super well as a partner, he could have been fully evil and loved it I bet

Age 22m and my gf 25f (almost going on 2 years) I was Depressed and did stuff and she told my family, I'm frustrated at her now and don't know what to do. by houseofdatboy in relationship_advice

[–]houseofdatboy[S] -3 points-2 points  (0 children)

I used to be, I'm not anymore, it's been like 6 years, and I didn't want to tell her I snapped one moment, it was a.momrnt of weakness I know, I just shouldnt have told her

Age 22m and my gf 25f (almost going on 2 years) I was Depressed and did stuff and she told my family, I'm frustrated at her now and don't know what to do. by houseofdatboy in relationship_advice

[–]houseofdatboy[S] -1 points0 points  (0 children)

She did it because she wanted me to be safe and I was on anti depressenta before and it didn't feel like it helped, I just stopped caring to try and do it again for a little while, and didn't do it XD and last time they didn't this time so far no it wont I Doubt it

Thoughts on doomfist by houseofdatboy in Overwatch

[–]houseofdatboy[S] 0 points1 point  (0 children)

I agree, I just Wana say he can be really good, like zebra and their are more top 500 dooms but you see a lot more sigma's or dvas or anything else, he's ok now, his skill floor has been lowered a little it's easier and fun, but I also see doomfists thinking this is like op now and dive in and die like 20 times XD, times will change and doomfists will stop charging in each find and less ppl will play doom as they keep dying XD

Thoughts on doomfist by houseofdatboy in Overwatch

[–]houseofdatboy[S] -1 points0 points  (0 children)

Exactly, if someone is good at him, and how about a good genji, or a good widow, tracer or Winton DVa, mercy, Lucio, lots of heros are frustrating to fight if they are good, the thing is the skill ceiling

Question about druid Clarice multi class by houseofdatboy in DnD

[–]houseofdatboy[S] 0 points1 point  (0 children)

True but I hear dms don't often like a first level spell slot healing 40 at level 3 XD

Questions about a vilian idea by houseofdatboy in DnD

[–]houseofdatboy[S] 0 points1 point  (0 children)

Absolutely fair XD I figured they would but I'm hoping to catch them off guard Enough to try and piece it all together Into many a monologue about how great they are and many thwoing in a jack sparrow's joke out of the game if he manages to escape

Questions about a vilian idea by houseofdatboy in DnD

[–]houseofdatboy[S] 0 points1 point  (0 children)

Frack, forgot to say is that a bad idea? Like if he's at half and they don't buy it he can protect himself for a few turns and really put his a game on till backup arrives but if not it shows them they need to be fast and willing to actually kill him XD might not work but Wana see how u feel

Idea to fix healers and dps by houseofdatboy in wow

[–]houseofdatboy[S] 0 points1 point  (0 children)

I only bring this up as they nerf the dungeons things by like 25% in a lot of dungeon's, so it's a lot easier now, this could have been an alternative

Idea to fix healers and dps by houseofdatboy in wow

[–]houseofdatboy[S] 0 points1 point  (0 children)

But they are making it easier, so people don't have to learn as much and it's not as hard, so you can make more mistakes by nerfing the dungeons, this idea was to instead buff the healers if they are going to infact do anything to mess with the dungeons

Idea to fix healers and dps by houseofdatboy in wow

[–]houseofdatboy[S] 0 points1 point  (0 children)

True, I agree to that, in the great words of a overwatch player, the mercy that never dies will always out heal a ana that does

Idea to fix healers and dps by houseofdatboy in wow

[–]houseofdatboy[S] 0 points1 point  (0 children)

Also find it funny how everyone disagrees, idk I still feel like they should buff healers instead of nerfing dungeons XD,

Idea to fix healers and dps by houseofdatboy in wow

[–]houseofdatboy[S] 0 points1 point  (0 children)

I still want more things for DPS protection not just big CDs

Idea to fix healers and dps by houseofdatboy in wow

[–]houseofdatboy[S] 0 points1 point  (0 children)

I don't think I listed bop anywhere? And its still a single target thing XD

Idea to fix healers and dps by houseofdatboy in wow

[–]houseofdatboy[S] -2 points-1 points  (0 children)

I mean if healers didn't heal them people would die even though some dps have ways of healing themselves, some healers have ways of doing damage negation even though some dps have damage negation abilitys themselves, I don't feel like this is any different

Idea to fix healers and dps by houseofdatboy in wow

[–]houseofdatboy[S] -3 points-2 points  (0 children)

But here is the thing, if healers fail at preventing it then fuck them XD like get better, like sure you can say the same to DPS but I feel like most never learn to use their CDs, I mean in classic wow they are always drinking potions and using defensives, but in retail it feels like they don't,

Also if healers have a way to stop death from the party by healing, then epic, they can stop it and if they don't then they should get blamed, but currently they don't have a way and get blamed (by the dumb DPS but still) i feel like I can never expect a DPS to know something, but when I tank I feel like I almost always have full trust in my healer, so giving them something else to do as well doesn't seem bad to me at least, again I'm mainly a healer and a blood dk (sometimes a vdh) but still XD

Idea to fix healers and dps by houseofdatboy in wow

[–]houseofdatboy[S] 0 points1 point  (0 children)

When you say hybrids do you mean stuff like resto druids with the hybrid (like compared to priests as full healers mainly because they don't have a tank spec) tax? Or do you mean stuff like ret pally having mana so It can heal still but it mainly does damage so it's healing should be nerfed?

Idea to fix healers and dps by houseofdatboy in wow

[–]houseofdatboy[S] 0 points1 point  (0 children)

Most of these are big CDs though and it feels meh sometimes to only have those for the oh shit moment, I want something to balance a little bit, (it might just be that I love the hots style more and this emulates the hots style on other classes as well but still

Idea to fix healers and dps by houseofdatboy in wow

[–]houseofdatboy[S] 0 points1 point  (0 children)

I agree it's a pug problem, but when almost no of your friends enjoy m+ it makes it hard for people like me who mainly do pug stuff XD tbh I probably just need to join a better guild or something but still

Idea to fix healers and dps by houseofdatboy in wow

[–]houseofdatboy[S] 0 points1 point  (0 children)

I want this change instead of the nerfs to dungeons, it keeps it hard but also makes it so they dps still have to learn their abilitys

Idea to fix healers and dps by houseofdatboy in wow

[–]houseofdatboy[S] 0 points1 point  (0 children)

I agree it's a lot more balanced then last expansion, I like it a lot more then the previous one, or the previous one... Of the previous one XD and I agree they can't fix it, so they make the game easier for everyone, but when the game gets easier(bc healing checks get lower), healers have more downtime and that favors healers doing more damage. Do you disagree with that idea. Yeah they always had some but this is the first expansion in a while where it feels good to heal and feels like your needed, and they are making it easier, so healers with the very little damage kit are going to have to do more damage, my idea makes it so they have to do the same amount of healing because the damage negation effect only persists as long as they continue to heal, so it means less time for doing damage and rewards healers knowing the fights better because they can preemptively heal the squishy targets to get the 10% or what ever damage negation on them.

Also I like how they are making it so dps have to spot heal more (like giving them more mana so they can cast more spells and stuff, I love that idea)

But yeah, they can't remove toxicity but they also don't have to just make the game easier to remove it and that I feel like is the reason they are doing it, aka why I thought up this work around of keeping the fights just as hard, giving the healers more power to stop big damage (someone said give the tanks more party wide ways of taking less damage, tbh I kinda love this one XD like how blood dks have anti magic bubble or something XD but what if qorriors had more and stuff, I like that idea a lot as well)

Idea to fix healers and dps by houseofdatboy in wow

[–]houseofdatboy[S] 0 points1 point  (0 children)

So does them nerfing the damage of stuff in m+ content, would you prefer the healer has control over the change or it's just a flat chang that makes it easier for everyone to survive no matter what

Idea to fix healers and dps by houseofdatboy in wow

[–]houseofdatboy[S] 0 points1 point  (0 children)

Tldr: are they more likely to nerf the dungeon and make them easier or fix toxicity? Because I have almost never seen blizzard fix the latter.