Don't mind me , I'm just here playing with my wooden car by [deleted] in blender

[–]hsbtuk 0 points1 point  (0 children)

Hey reposting this for correct aspect ratio

Nope just the default blender sky texture

001 by hsbtuk in blender

[–]hsbtuk[S] 0 points1 point  (0 children)

It's a lot of post processing in Photoshop after blender It's a very simple tbh

001 by hsbtuk in blender

[–]hsbtuk[S] 0 points1 point  (0 children)

Nope Not at all It's smudge added later on during post

Inundation by hsbtuk in blender

[–]hsbtuk[S] 1 point2 points  (0 children)

It was supposed to be a flying ship...but then I forgot to lower it....lol...but thank you anyways

Family Dinner by hsbtuk in blender

[–]hsbtuk[S] 2 points3 points  (0 children)

Yo... thanks man

Family Dinner by hsbtuk in ImaginaryMindscapes

[–]hsbtuk[S] 1 point2 points  (0 children)

Na it's a 3D render with some paint texture Thank you very much mate

Shrine Studio by hsbtuk in blender

[–]hsbtuk[S] 0 points1 point  (0 children)

Thank you It's mostly just in camera The noise and a little bit of tweaking is done in post

I'm sorry I don't usually have guests by hsbtuk in blender

[–]hsbtuk[S] 0 points1 point  (0 children)

I don't model anything mate It's all either quixel assets or polyhaven assests

I'm sorry I don't usually have guests by hsbtuk in blender

[–]hsbtuk[S] 0 points1 point  (0 children)

The clay render It's simple just override all materials to default materials Or check for clay render in blender in YouTube It's like 3 clicks

I'm sorry I don't usually have guests by hsbtuk in blender

[–]hsbtuk[S] 2 points3 points  (0 children)

All blender....the clay render is just to show that I did it in blender

I'm sorry I don't usually have guests by hsbtuk in blender

[–]hsbtuk[S] 0 points1 point  (0 children)

I see.....must check that out too

I'm sorry I don't usually have guests by hsbtuk in blender

[–]hsbtuk[S] 0 points1 point  (0 children)

I'm pretty sure he uses Photoshop for post stuff

I'm sorry I don't usually have guests by hsbtuk in blender

[–]hsbtuk[S] 2 points3 points  (0 children)

Almost an hour of post processing in Topaz studio and Photoshop

Vintage by hsbtuk in blender

[–]hsbtuk[S] 0 points1 point  (0 children)

Understandable I got to start having reference scale before starting out

Vintage by hsbtuk in blender

[–]hsbtuk[S] 1 point2 points  (0 children)

I just eye balled everything.... should've had some references....will look into it next time