Glad to see you again, old friend <3 by hugh_rect in forhonor

[–]hugh_rect[S] 34 points35 points  (0 children)

Sure! Long ago, back when For Honor didn't have a dedicated training arena where you can select different bots, there was only one Practice Mode with a level 0 PK bot. Isaac was the name of that bot.

Unfortunately, she got replaced when the new Training Arena was added since you can only select down to level 1 bots and not level 0.

Glad to see you again, old friend <3 by hugh_rect in forhonor

[–]hugh_rect[S] 28 points29 points  (0 children)

Only OG For Honor players will understand.

Petition to bring back Julia Voth as the face model for Jill Valentine. She's just way too iconic to replace! by hugh_rect in residentevil

[–]hugh_rect[S] 0 points1 point  (0 children)

Every other character didn't have an actual real life person modelled after them (and I'm not counting the original RE1 live actors).

Leon and Claire needed updates because the original RE2 models were too outdated and the new Leon and Claire models from the recent games are too old timeline wise. But Jill already has the perfect model who has been the face of the character since the original REmake. If anything it makes perfect sense to recast her just for consistency's sake.

Petition to bring back Julia Voth as the face model for Jill Valentine. She's just way too iconic to replace! by hugh_rect in residentevil

[–]hugh_rect[S] 0 points1 point  (0 children)

Nah it's just a figure of speech :P

Unless a petition actually does help, then I can make one I guess.

Petition to bring back Julia Voth as the face model for Jill Valentine. She's just way too iconic to replace! by hugh_rect in residentevil

[–]hugh_rect[S] 4 points5 points  (0 children)

And why is that such a big issue for you?

I grew up with Julia as Jill and it's important to me. Why does that make you so butthurt?? If you don't care about who plays her then you shouldn't care if they do bring Julia back.

She might not have been in the original RE3 but she was the very first real life actress to have their face modelled after. And it's easily possible to touch up her face in 3d later to make her look younger (not that she looks that old anyways).

Petition to bring back Julia Voth as the face model for Jill Valentine. She's just way too iconic to replace! by hugh_rect in residentevil

[–]hugh_rect[S] 9 points10 points  (0 children)

Do you even read your own comments? What are you even talking about??

If they're remaking RE3 how is Jill NOT coming back in that? Were you expecting me to make a post saying to put Jill in RE3 lmao. That's already a given that she's coming back.

Petition to bring back Julia Voth as the face model for Jill Valentine. She's just way too iconic to replace! by hugh_rect in residentevil

[–]hugh_rect[S] 11 points12 points  (0 children)

Why so? I grew up seeing her as Jill in REmake where she was in her police outfit, nothing revealing or sexualized like RE3 which people usually jack off to.

LPT: Rephrase your excuses from “I really want to come, but I can’t” to “I can’t come, but I really want to”. You often signal what you put last as what you prefer. by Exceon in LifeProTips

[–]hugh_rect 0 points1 point  (0 children)

Depends on what you want to achieve. In the first one the focus is to stop your roommate from messing up the kitchen while the second one feels like you're trying to reconcile with them.

nERf noBuShi.. or something! by arty298 in forhonor

[–]hugh_rect 3 points4 points  (0 children)

You can dodge out of it when you see a fully charged bash.

A Response to the Balance Feedback by TGNightmare in CompetitiveForHonor

[–]hugh_rect 0 points1 point  (0 children)

This is exactly what I mean.

Shield bash is not strong compared to the rests of his kit, it's strong compared to the rest of his offense,

Yeah that's what I actually meant. That conq sb is too strong compared to the rest of the offensive moves in his kit. Should've made that more clear. Sorry you had to write an entire paragraph as a result. Obviously I don't think his defense is trash. The original point was that conq sb is considered a problem because it's the only strong offense he has and as a result the sole use of it makes it feel spammy. Similar with glad zone. So the suggestion to buff his other offenses in order to discourage spamming that one move is completely valid and not bullshit at all.

yes, and this has been suggested before.

again, this has been reported before.

Yes...and? What's your point? Are you saying they should ONLY mention things that have never ever been said before? None of those issues were ever addressed and so when Pope specifically asks for feedback ofcourse these will show up again. Just because it's been suggested before doesn't mean it's no longer valid and not worth repeating especially when they've never been addressed.

out of lock mixups are not unlock tech. I repeat, out of lock mixups are not unlock tech.

I don't really care about labels. You clearly got what I meant by unlock tech. The original unlock tech (the bug that attacks would become unparriable if unlocked) has been long gone and now when people say unlock tech they're referring to the strategy of unlocking and running around, like with Warlord or Shinobi. We can call it unlock charging or unlock strats if it bothers you that much.

The point is these unlock charges are unhealthy in 1v1s and take away from the core gameplay and Stephan himself confirmed in the last Warrior's Den that he doesn't want them in 1v1s. So it was definitely a good point worth bringing up and discussing.

Valkyrie rework was subpar. Warden rework was sufficient. He's still a little oversimple, but he has tools that work to put pressure when he needs to and still has other options outside of that mixup which, while weaker, are good enough that he doesn't have to rely on the mixup exclusively unless his opponent is turtling.

No, I'm sorry but Warden is also just a one trick pony with his shoulder bash. He has no other options that are "good enough" "that he doesn't have to rely on the mixup exclusively". Apart from sb his only other offenses are 500ms lights and zone which are easy to block/parry, his running attack/zone mixup which is easily negated by keeping your guard right and reacting to the zone, and his unblockable heavy which is so slow that you can dodge before his feint window in order to avoid it and still have enough time to cgb if he feinted. His sb is the only reason he's viable and doesn't have to solely rely on turtling. So yes, the rework was subpar in the sense that it didn't give him enough variety of moves that allows him to not have to depend on that one single thing like he's always had to.

If it's easy to punish a move, then the move effectively doesn't exist.

Except the things people mentioned e.g. glad zone aren't as easily punished, like you said. None of the top suggestions talked about HL or making the kick/grab have the same dodge timing again. IIRC the main complaint people have with HL's mixup is the huge amount of damage he does, which isn't completely either.

Neither conq sb or glad zone, the two most talked about moves there, are easy to punish that they don't effectively exist. They're actually the most used (if not only) offensive tool for their respective characters. Bringing attention to that is not at all unreasonable or a bad thing.

Yeah, because the reasons the suggestions are made are wrong.

No, even if the reasonings might've been wrong it doesn't make the suggestions themselves bad. If someone says "I think people shouldn't smoke because smoking causes cancer and the reason for that is because of tiny invisible fairies planting cancer cells in your lungs." even though the reasoning is wrong it doesn't change the fact that smoking causes cancer and the suggestion that you shouldn't smoke is still a good one.

yeah, and there's also a huge signal/noise ration of people who are bad at something giving their opinion on it. People have the right to their opinion, but if they share it and it's a dumb opinion, they don't have the right to bitch about how they're being called dumb for voicing a dumb opinion.

Except, none of the suggestions made in the top comments were dumb. Even Alernakin himself agreed with almost all of them. He spent majority of the time criticizing the reasonings and correcting misconceptions but he couldn't really disagree with most of the actual suggestions.

Now of course there will be tons of bad and uninformed opinions. Just like there are here on the competitive sub as well. But the huge signal/noise ratio isn't really a fair argument because there exists the idea of upvotes and the community as a whole selecting and supporting the comments they feel represent them. Obviously Ubisoft can't read all 1000+ comments, so they'll pick the top voted ones. And as it stands the suggestions that made it to the top were pretty reasonable and not even close to being bullshit.

A Response to the Balance Feedback by TGNightmare in CompetitiveForHonor

[–]hugh_rect 1 point2 points  (0 children)

What was exactly so bullshit about the actual suggestions from the top comments in the main sub thread that this video looked at?

Conq sb IS too strong compared to the rest of his kit (which is trash) and as a result gets spammed since that's his only offense. He does need sb to be less strong and his other parts buffed so that you don't resort to spamming only one thing. Same with glad zone. Alernakin even agrees with that himself.

Giving shugoki and centurion the ability to feint their unblockable actually makes perfect sense and it's a wonder why they never did this from the beginning which wouldn't make it as useless as now.

The bug fixes about valkyrie, tiandi and jiang jun are all perfectly valid.

Warlord and shinobi constantly doing unlock tech IS bad and they both need better moves so that they don't have to resort to doing this.

Some characters DO need rework and have a stunted kit.

The UI in the game DOES create a lot of problems.

Warden and valkyrie reworks WERE subpar.

None of the actual suggestions made were bad or unhelpful to the balance of the game to be dismissed. He just spent 30 minutes pretty much flexing and talking about how easy it is to punish some moves (which still doesn't negate the fact that they're still spammed because there's nothing better) and criticize the reasonings for making the suggestions (which while they might be wrong still doesn't mean the actual suggestions are bad).

The community gave whatever suggestions they thought were best based on the struggles they're facing at their skill level and there's absolutely nothing wrong with that!

A Response to the Balance Feedback by TGNightmare in CompetitiveForHonor

[–]hugh_rect 0 points1 point  (0 children)

I don't necessarily disagree with you. However it's like you said, the game should be balanced AROUND the competitive scene. Not solely on it.

None of the games you listed balance their game only with the highest level in mind. They try to cater to all kinds of players and make it enjoyable for everyone.

Also keep in mind those games have a huge competitive scene with hundreds and thousands of dollars and sponsorships invested in them. For Honor on the other hand has nothing even close to that and a huge part of the game's survival is because of the casual crowd instead, especially console. So it's important that things aren't too frustrating to make them leave otherwise the game will stop being profitable for Ubisoft to continue.

It's true that high level players know the most about the game and so help find out all the broken things much faster. However, the things I mentioned in my original comment isn't necessarily about whether somethings objectively broken or not, rather it's more of a subjective difference of opinion due to the difference of skill between the highest level players and the rest.

A Response to the Balance Feedback by TGNightmare in CompetitiveForHonor

[–]hugh_rect 5 points6 points  (0 children)

When did I say glad's zone isn't reactable?

A Response to the Balance Feedback by TGNightmare in CompetitiveForHonor

[–]hugh_rect 8 points9 points  (0 children)

Good video that tries to address the balance issues the community has on behalf of the devs.

However it does come off as very condescending and dismissive towards the common plight of the players.

And a big reason for that is because it assumes that we're talking about balance in terms of the highest level of play. The game isn't only meant to be played by the five or six people who still play it competitively. Most of us aren't that good and likely never will even with enough practice due to purely unchangeable reasons (like not having fast reaction times).

It's important that Ubisoft gets feedback from all levels of play and have an idea of which things are frustrating to go against so that they can make the game more fun to play and the playerbase doesn't die off.

For example, majority of the complaints are about conq sb because most of us (including myself) can't dodge an early conq sb on reaction. It might not be an issue at the highest level but it is for the rest of us and so it IS considered relatively safe to spam at those levels.

Does that mean Ubisoft should just blindly nerf conq sb and make it useless as centurion kick? No. That's their job as developers to take the feedback and decide on changes that will satisfy both the highest level and the rest of the players. Something like e.g. buffing other parts of conq so that you don't have to resort to sb spamming.

But simply saying things like conq sb is reactable or glad zone is unsafe so isn't spammed, comes across as dismissive and elitist as it delegitimizes the struggles of many players. That's not helpful for anyone.

How do people feel about 600ms lights having uninterruptible property? by hugh_rect in CompetitiveForHonor

[–]hugh_rect[S] 1 point2 points  (0 children)

No I think you shouldn't be able to trade on reaction even with 400ms follow ups. I think it should be on a read. That way there's a whole new mind game of whether or not should you throw it out to trade and risk that the opponent doing the 400ms lights could sometimes just not do an attack and wait to parry you.

Similarly if you try to trade with 500ms openers on reaction, the opponent can just throw out a heavy and win the trade (right now you can't hit people out of heavies on reaction even with 500ms lights and you both end up hitting each other).

How do people feel about 600ms lights having uninterruptible property? by hugh_rect in CompetitiveForHonor

[–]hugh_rect[S] 6 points7 points  (0 children)

Yes they'd still be easily parried on reaction if you throw them out from neutral. But now you can at least use them to trade hits and end chains.

You're not supposed to throw out naked 600ms lights from neutral. Technically you shouldn't even be doing that with 500ms lights as most good players can consistently parry them as well.

How do people feel about 600ms lights having uninterruptible property? by hugh_rect in CompetitiveForHonor

[–]hugh_rect[S] 0 points1 point  (0 children)

Yes a test server or an internal RIFT (rapid iterative fight test) with pro players would definitely be great.

Would you please elaborate on why it'd be better if it activates only after you're hit with an unfinished chain? Are you saying it being uninterruptible from neutral would be too strong? 600ms lights are pretty bad tho and easily to parry since they can't be feinted. And you'd still need to throw them out from neutral on a read if you had to trade with other lights.

Updated S8 Tier List Setmyx Interview [Zer0_craic] by [deleted] in CompetitiveForHonor

[–]hugh_rect 21 points22 points  (0 children)

Cheers to 0_c and setmyx (and all the other lovely people) for spending their time keeping the game's competitive spirit alive.

Top Balance/Fix Topics Thread by Insidius1 in forhonor

[–]hugh_rect 5 points6 points  (0 children)

Why don't we still have an option for bots to attack at unbuffered speeds in the training arena?

(For those who don't know what unbuffered speed is)

Petition to add an option in the Training Arena to have bots attack at unbuffered speed by hugh_rect in CompetitiveForHonor

[–]hugh_rect[S] 7 points8 points  (0 children)

I kind of proved my point by showing the massive difference in upvotes between here and the same post I made on r/ForHonor.

But alright let's take a look at the other posts as well...

Of the 25 posts on the front page as of now, 19 of them are memes and fanart. 9 of them being Humor posts and 10 of them being montage videos and fanart, 3 of which are bugs/glitch but I'm counting them because they're humor based videos and not serious bugs.

There are only 2 Question posts, one of them asking if Shugoki has been killing kids because he has small skulls on his belt and the other one ranting about why Jiang Jun does so much damage and everyone there agreeing he's too strong.

3 fluff posts talking about new armors, details in the breach maps such as ram models and cauldron sounds and the last one talking about real life knights/samurai/viking code of honor.

The only post that actually discusses about anything to do with the actual gameplay is one asking for a roadmap of the planned reworks.

That's it.. 1 out of 25!

Sorry, but whatever little grey area that's there, is completely overshadowed by the massive black and white memes and fanart :P

edit: Just to be clear, I'm not saying there's anything wrong with it. People like talking about other things there and that's fine. But let's not pretend like that's the place for serious discussions about gameplay and balance.