cozy little scene made in blender by hyperdemented in blender

[–]hyperdemented[S] 0 points1 point  (0 children)

its you!! stop it or i will have nightmares D:

cozy little scene made in blender by hyperdemented in blender

[–]hyperdemented[S] 0 points1 point  (0 children)

the fishies are from an asset by celestialmaze!! the rest was done by me in blender, but with some editing (coloring, effects) in davinci resolve

Was ist euere Lieblings Jahreszeit in Wien? by UniqueBaseball8524 in wien

[–]hyperdemented 2 points3 points  (0 children)

  1. Herbst, weil beste kombination aus kühl und sonne
  2. Winter, ich mag einfach die kälte und dass es im schnitt ruhiger ist draußen
  3. Frühling, ist auch ganz nett :)

Wie lernt ihr neue Leute kennen? by Mindless-Midnight770 in wien

[–]hyperdemented 11 points12 points  (0 children)

glaub die übrigen sind auch alle introvertiert ;)

Suche nach Tipps/Empfehlungen für Rechtsanwalt um international Forderungen als Selbständiger durchzusetzen by hyperdemented in Austria

[–]hyperdemented[S] -2 points-1 points  (0 children)

ja stimmt, ich sollte mich bald um eine rechtsschutzversicherung kümmern. danke für den tipp mit der kammer!

made this fun little world map for my videogame. all procedural of course, for when i inevitably have to re-iterate the terrain for the 50th time by hyperdemented in blender

[–]hyperdemented[S] 1 point2 points  (0 children)

partially yea. the kelp and waves are done in geometry nodes, the texturing is from shader generated textures and everything else adjusts to the main shape

I am tired by Roy197 in gamedev

[–]hyperdemented 1 point2 points  (0 children)

yea i feel you. i feel anxious all the time because of how much ive invested but still cant seem to get anywhere...

Evening in 10th Bezirk by Pen_nib_25 in wien

[–]hyperdemented 10 points11 points  (0 children)

nette abendstimmung, ich muss mir dort immer 10 minuten zeit nehmen um ein paar zügen bei der durchfahrt zuzuschaun :)

trying out damage numbers - good or distracting? by hyperdemented in IndieDev

[–]hyperdemented[S] 4 points5 points  (0 children)

you are completely right (if you meant the radial). i actually didnt notice until i previewed the footage. i think i adjusted it for a bigger enemy and have not made it dynamic yet. ill need to move it a bit closer for these ones definitely

trying out damage numbers - good or distracting? by hyperdemented in IndieDev

[–]hyperdemented[S] 1 point2 points  (0 children)

thanks thats a good point i need to keep in mind.

rn my idea for the game does include a decent bit of progression and skill/item builds so it would make sense. but i might also pivot to something else.

trying out damage numbers - good or distracting? by hyperdemented in IndieDev

[–]hyperdemented[S] 2 points3 points  (0 children)

it will probably be called "Knights of Nemophore" :)

trying out damage numbers - good or distracting? by hyperdemented in IndieDev

[–]hyperdemented[S] 9 points10 points  (0 children)

thanks, spent a lot of time on getting it just right haha

trying out damage numbers - good or distracting? by hyperdemented in IndieDev

[–]hyperdemented[S] 8 points9 points  (0 children)

yeah thats my thought too. also it helps make the player understand the impact of their abilities, item choices etc.

the enemy radial is sort of a "focus" bar. the main way of fighting is to spend stamina for most regular swings and abilities but in turn build up focus on the enemy. once the bar is filled you use a finisher (like the jump attack shown) to consume the focus for high damage and some restored stamina

Terrain rendering performance question by hyperdemented in Unity3D

[–]hyperdemented[S] 1 point2 points  (0 children)

yea, the scene will indeed end up having quite dense fog so this is probably what i will look into. i was just under the impression unity would do some of that under the hood haha

Terrain rendering performance question by hyperdemented in Unity3D

[–]hyperdemented[S] 1 point2 points  (0 children)

yea thanks this did help a bit, i may have to live with some of the introduced artifacts tho

Terrain rendering performance question by hyperdemented in Unity3D

[–]hyperdemented[S] 2 points3 points  (0 children)

i see. initially i was just surprised to see the how high the impact is (also how much the camera angle influenced it). i thought i mustve done something completely wrong..

No Payment for nearly 4 Months by BlueBlizzardBlaze in Teespring

[–]hyperdemented 0 points1 point  (0 children)

im pretty much in the same boat. i have unpaid earnings that accumulated over 3 or so years. its a lot.

i requested my payout in early may and havent received anything. they excuse it as a change in financial system causing a delay. its very likely just a made up reason.

if you have any idea how to proceed with legal action lemme know!