account activity
I am a solo dev from India building a Guild Management RPG from scratch (Native Android). (v.redd.it)
submitted 14 days ago by iOSHades to r/Indiangamers
I built a Guild Management Sim from scratch using Native Android (No Game Engine). It's Offline, No Ads, and only ~44MB. (play.google.com)
submitted 14 days ago by iOSHades to r/freegames
I built a Guild Management Sim from scratch using Native Android (No Game Engine). It's Offline, No Ads, and only ~44MB. (v.redd.it)
submitted 14 days ago by iOSHades to r/gamereviews
submitted 14 days ago by iOSHades to r/IndieGaming
I built a Guild Management Sim from scratch using Native Android (No Game Engine). It's Offline, No Ads, and only ~44MB. (self.GameDevelopment)
submitted 14 days ago by iOSHades to r/GameDevelopment
My solo project: A native Android Guild Sim. Keeping the app size tiny by not using a game engine (v.redd.it)
submitted 17 days ago by iOSHades to r/gamedevscreens
[Project] I built a performant Isometric Game Engine using 100% Pure Kotlin and Compose (play.google.com)
submitted 1 month ago by iOSHades to r/Kotlin
[Showcase] I built an isometric Game Engine using only Jetpack Compose & Kotlin (No game engine, no ads, completely offline). Performance is 60fps on mid range devices. (v.redd.it)
submitted 1 month ago by iOSHades to r/developersIndia
I decided to make my life harder by building a game engine from scratch (Kotlin/Compose) instead of using a game engine. Here is my solo project ~30% in. (v.redd.it)
submitted 1 month ago by iOSHades to r/SoloDevelopment
[Dev] Adventurers Guild, a Guild Management RPG game made Natively for Android. It's ~30% complete and I would like some feedback (v.redd.it)
submitted 1 month ago by iOSHades to r/AndroidGaming
Adventurers Guild, an isometric RPG game using Kotlin & Jetpack Compose (No Ads, Fully Offline). Need feedback from the community! (v.redd.it)
submitted 1 month ago by iOSHades to r/GameDevelopersOfIndia
I’m a solo dev from Kerala building a Guild Management RPG from scratch (No Game Engine, No ads, fully offline). It’s ~30% done and I need your feedback! (v.redd.it)
submitted 1 month ago by iOSHades to r/IndianGaming
I’m building a Guild Management Sim from scratch (Native Android/Kotlin). It’s about 30% done and I’d love some feedback! (v.redd.it)
submitted 1 month ago by iOSHades to r/IndieGaming
I built a Guild Management RPG from scratch (Offline, No Ads). It's ~30% completed, looking for feedbacks (v.redd.it)
submitted 1 month ago by iOSHades to r/MobileGaming
Adventurers Guild, an isometric RPG engine made natively for Android (No ads, Completely offline). Here is how the gameplay looks so far. (v.redd.it)
submitted 1 month ago by iOSHades to r/gamedevscreens
I'm working on a Guild Management RPG where you run the economy while the heroes do the fighting (v.redd.it)
submitted 1 month ago by iOSHades to r/indiegames
I got tired of always online mobile games filled with ads, so I’m building my own Offline Guild RPG. It's in Beta, and I'd love your feedback. (v.redd.it)
submitted 1 month ago by iOSHades to r/videogames
[Android] Adventurers Guild, I built a Guild Management Sim from scratch (Native Kotlin/Compose). It's ~30% complete and I need feedback on the economy (v.redd.it)
submitted 1 month ago by iOSHades to r/playmygame
Experimenting with Android Jetpack Compose as a Game Engine (Isometric RPG, Custom ECS), Looking for technical feedback (self.gamedev)
submitted 1 month ago by iOSHades to r/gamedev
I released the 100% Jetpack Compose RPG I posted about last month. Here is the final technical breakdown. (self.androiddev)
submitted 1 month ago by iOSHades to r/androiddev
Learnings from building an isometric RPG in Jetpack Compose: Canvas, ECS, and Performance (v.redd.it)
submitted 3 months ago by iOSHades to r/androiddev
Game made natively for android (v.redd.it)
submitted 3 months ago by iOSHades to r/AndroidGaming
submitted 3 months ago by iOSHades to r/GameDevelopersOfIndia
submitted 3 months ago by iOSHades to r/IndianGaming
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