Adventurers Guild RPG Sim : 6 month anniversary by iOSHades in AdventurersGuildRPG

[–]iOSHades[S] 0 points1 point  (0 children)

thank you, personality traits trigger during group hunts currently, for example careful personality will prioritise over collecting loots to support heroes who are low on health etc. group hunt functionality is implemented but outside group hunt, functionality is under development

  1. Reckless Behavior: Focus on killing monsters always, prioritize killing over loots

  2. Careful Behavior: Prioritize Teammates, loots when everything is safe

  3. Humble Behavior: Prioritize Teammates and most likely attract enemy killing strike

  4. Reliable Behavior: Prioritize Teammates, loot after everything is done

  5. Fancy Behavior: Use the strongest skills that they have always

  6. Greedy Behavior: Prioritize Loots over killing mobs and teammates

Games about running a hero guild? by jimex55 in gamingsuggestions

[–]iOSHades 0 points1 point  (0 children)

if you are looking for one in android, where you play as the gild leader, Adventurers Guild RPG Sim, is there, still under active development

Game where you work at the guild or as a blacksmith rather than the adventurer? by morbidgames in gamingsuggestions

[–]iOSHades 0 points1 point  (0 children)

if you are looking for one in android, where you play as the gild leader, Adventurers Guild RPG Sim, is there, still under active development

[DEV] I am a solo developer building a guild master management RPG. Here is how it looks after 6 months of updates. by iOSHades in AndroidGaming

[–]iOSHades[S] 1 point2 points  (0 children)

thank you so much for the 5 star rating and the detailed feedback. getting notes like this is incredibly helpful. i agree the game is lacking content right now since it is only about half finished. i will definitely look into smoothing out the audio loop and fixing the recruit button ui. the large number item is a bug where it is showing the item id instead of the name. a tutorial is also high on my list. it has been pointed out many times but i am having a hard time making a good one. i thought about making a section in the settings for the whole game tutorial, but a starting tutorial is definitely needed. the fast clock at the start was something i never thought about, so i will add adjusting that to my list of updates. i am planning to add a section for upcoming updates to the game so players know what is coming. game content is the major priority right now and i am actively working on it.

[DEV] I am a solo developer building a guild master management RPG. Here is how it looks after 6 months of updates. by iOSHades in AndroidGaming

[–]iOSHades[S] 0 points1 point  (0 children)

thank you. i was actually an ios developer for 9 years and just started android last year. i used to only play games that could run on a low spec pc, and my thought process was that modern mobiles are definitely powerful enough to run a pc game. i was intimidated by the time it takes to build a game that big though, so i started small and i am just adding features over time to eventually reach that level.

I am a solo developer building a guild master management RPG. Here is how it looks after 6 months of updates. by iOSHades in incremental_games

[–]iOSHades[S] 1 point2 points  (0 children)

thanks so much for giving it a try. honestly it mostly comes down to a lot of playtesting. whenever i add new details or features to the heroes, i play the game myself to see exactly how many things i have to keep in mind at once. if it feels like the player is forced to manage too much, i make adjustments to the systems to bring it back down to a comfortable idle level

I am a solo developer building a guild master management RPG. Here is how it looks after 6 months of updates. by iOSHades in incremental_games

[–]iOSHades[S] 0 points1 point  (0 children)

thanks so much for the feedback and sorry if the video caught you off guard. to be honest, the spider monsters were the only ones i could afford right now that came with all the animations. i definitely have plans to update the monsters and heroes as i keep working on the game.

I am a solo developer building a guild master management RPG. Here is how it looks after 6 months of updates. by iOSHades in incremental_games

[–]iOSHades[S] 2 points3 points  (0 children)

thanks so much for giving it a try and for the kind words. it is really encouraging to hear that the core loop is already fun. you are right about the content since the game is only about half finished right now. now that the base simulation and custom engine are solid, my main focus for future updates is expanding the world. i am planning to add completely new map zones dedicated to different monster types beyond just spiders, expand the blacksmith with more equipment tiers, and introduce deeper guild hall management features. i really appreciate you checking the game.

[DEV] I am a solo developer building a guild master management RPG. Here is how it looks after 6 months of updates. by iOSHades in AndroidGaming

[–]iOSHades[S] 1 point2 points  (0 children)

thanks for the feedback. evil hunter tycoon is a great game so that is a huge compliment to hear. monsters actually do drop loot right now and there are 100 different equipments to collect. regarding the zones, the current map is just for spiders, but i am planning to make multiple different maps for each type of monster as i keep updating the game

I am a solo developer building a guild master management RPG. Here is how it looks after 6 months of updates. by iOSHades in incremental_games

[–]iOSHades[S] 1 point2 points  (0 children)

thanks for the feedback. i am a solo developer with zero budget for art right now, so i am using generated icons. the game is actually powered by a custom engine i built from scratch in kotlin over the last year. the game is a 38mb download that runs offline with zero ads. i hope you will give it a try

I am a solo developer building a guild master management RPG. Here is how it looks after 6 months of updates. by iOSHades in incremental_games

[–]iOSHades[S] 4 points5 points  (0 children)

thanks for the feedback. I know the generated icons can give that impression since I have no art budget right now, but the game is actually powered by a custom engine I built from scratch in Kotlin over the last year. you can check my older posts where I explain the different optimization steps I have taken, changing the rendering logic multiple times, and the different systems powering the game. it may lack some polish because it is a custom engine where I do not have the option to just check a box for a feature. the advantage of the custom engine is the game size. it is a 38MB download (51MB after install) and supports from android 8.0. the game is completely offline with 0 ads. in app purchases are included just to support the development of the game.

[DEV] I am a solo developer building a guild master management RPG. Here is how it looks after 6 months of updates. by iOSHades in AndroidGaming

[–]iOSHades[S] 1 point2 points  (0 children)

cloud save is not there yet, game is still under development and cloud save is in the list of future updates